Why it's tough to be an arbiter::

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Posted by Woru on September 26, 1999 at 17:17:05:

In Reply to: Roleplaying logs posted by danlo on September 26, 1999 at 15:37:05:


<723hp 1296m 698mv> who pk
[ Gnome ] (PK) Trodden the Hero of Alteration
[ Gnome ] (PK) Sko the Talismanic
[ Dwarf ] (PK) Turgeon the Knight Hero
[ Human ] (PK) Ryunis the Shinan
[ Human ] (PK) Candice the Heroine of Alteration
[ Duerg ] (PK) Alurac the Unholy Bishop
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Lich ] (PK) Istendil the Aryl'Khur, Undead Emperor of Thera
[ Human ] (PK) Okulaja the Hero of Alteration

Players found: 9

<723hp 1377m 698mv> tel istendil One final thing to ponder:
You tell Istendil 'One final thing to ponder:'

<723hp 1377m 698mv> tel istendil *grin*
You tell Istendil '*grin*'

<723hp 1377m 698mv> tel istendil A lich is a being whose immortality is attained through strong ties to the planes in which negative energy rules.

You are thirsty.

<723hp 1377m 698mv> You tell Istendil 'A lich is a being whose immortality is attained through strong ties to the planes in which negative energy rules.'

<723hp 1377m 698mv>
[ARBITER] Truzenzuzex: Take care

<723hp 1377m 698mv>
[ARBITER] Alooroo: Farrrewell
You are thirsty.

<723hp 1377m 698mv>
[ARBITER] an Arbiter Elder: Farewell Truzenzuzex. May the lawless find law in your absence.

<723hp 1377m 698mv> tel istendil I've often wondered what would be the logical outcome of surrounding said lich with a resistance to negative energy?
You tell Istendil 'I've often wondered what would be the logical outcome of surrounding said lich with a resistance to negative energy?'

<723hp 1377m 698mv>
Istendil tells you 'it doesn't function'

<723hp 1377m 698mv>
Landroval tells you 'i was wondering...'

<723hp 1377m 698mv> tel istendil Likely none.. but it would be interesting.
You tell Istendil 'Likely none.. but it would be interesting.'

<723hp 1377m 698mv>
Istendil tells you 'I'm immune to the effects of such things'

<723hp 1377m 698mv>
Istendil tells you 'negative energy, that is'

<723hp 1377m 698mv>
You are thirsty.

<723hp 1377m 698mv>
Landroval tells you 'if you'd seen algonas of lately'

<723hp 1377m 698mv> tel istendil Your being is funded by negative energy, yes?
You tell Istendil 'Your being is funded by negative energy, yes?'

<723hp 1377m 698mv> tel landroval No, I haven't.
You tell Landroval 'No, I haven't.'

<723hp 1377m 698mv>
Istendil tells you 'to an extent'

<723hp 1377m 698mv>
You are thirsty.
The white aura around your body fades.

<723hp 1377m 698mv>
Istendil tells you 'to look at it another way'

<723hp 1377m 698mv> com sanc
You close your eyes and concentrate for a moment.
You are surrounded by a white aura.

<723hp 1302m 698mv> drink spring
You are no longer thirsty.

<723hp 1302m 698mv>
Istendil tells you 'One's natural environs or components are rarely harmful in usual cases'

<723hp 1338m 698mv>
Niplebius tells you 'i just saw rhea attack (bash) cerce in New thalos'

<723hp 1377m 698mv>
Cerce tells you 'Hello?'

<723hp 1377m 698mv> tel istendil Of course.. but what I suggest is a severance of those components. I have a supplication which would cause you to resist that very energy which feeds you.
You tell Istendil 'Of course.. but what I suggest is a severance of those components. I have a supplication which would cause you to resist that very energy which feeds you.'

<723hp 1377m 698mv>
Cerce tells you 'Rhea just killed me in New Thalos'

<723hp 1377m 698mv> tel istendil Logically, of course.
You tell Istendil 'Logically, of course.'

<723hp 1377m 698mv> st
You are already standing.

<723hp 1377m 698mv> com loc pccorpse
The corpse of Cerce in Alley

<723hp 1357m 698mv> whois rhea
[ Dwarf ] Rhea the Grand Knight

<723hp 1357m 698mv> whois cerce
[ D-Elf ] Cerce the Cruel

<723hp 1357m 698mv>
Istendil tells you 'the connection can be severed, but it takes a greater understanding of the negative energies than you possess'

<723hp 1357m 698mv>
Rhaego yells wildly 'Die, Aeryk! You dirty fool!'

<723hp 1357m 698mv>
Istendil tells you 'it is why lich fights are so quick'

<723hp 1357m 698mv> tel cerce Anybody other than Niplebius nearby?
You tell Cerce 'Anybody other than Niplebius nearby?'

<723hp 1357m 698mv>
You are hungry.

<723hp 1377m 698mv> wanted aeryk y
Ok.

<723hp 1377m 698mv> com create
You close your eyes and hum for an instant.
A Magic Mushroom suddenly appears.

<723hp 1372m 698mv> get mushroom

Cerce tells you 'lots, asking'

<723hp 1372m 698mv> eat mushroom
who arbiter
You get a Magic Mushroom.

<723hp 1372m 698mv> You eat a Magic Mushroom.
You are full.

<723hp 1372m 698mv> [51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Arial ] [ARBITER] Alooroo the Abomination

Players found: 2

<723hp 1372m 698mv>
Rhaego yells 'Deputize me and he is held.'

<723hp 1372m 698mv> whe aeryk
Aeryk Trade Road

<723hp 1372m 698mv> e
s
The Hall of Healing
A holy air surrounds this tranquil room. Soft light filters down from
a skylight above you, reminding you where your abilities are granted from.
A small altar has been set up, allowing you to give praise and offerings
before entering the main room of the Guild.

[Exits: south west]
(Glowing) A bright ball of light shimmers in the air.
(White Aura) A large man stands here, guarding the Healer's Guildhall.

<723hp 1372m 697mv> The Infirmary
In this room the healers in training, practice their arts upon those
wounded in town or while on errands from the temple. Herbs and religious
symbols of all forms line the walls. To the north a graceful arch takes
you further into the Guild.

[Exits: north]

<723hp 1372m 696mv> whe rhaego
You didn't find any rhaego.

<723hp 1372m 696mv>
Istendil tells you 'but even that can be prevented if one knows the way of it'

<723hp 1372m 696mv> tel rhaego I must judge you first.
You tell Rhaego 'I must judge you first.'

<723hp 1372m 696mv>
Cerce tells you 'Karch but hes sleeping'

<723hp 1372m 696mv>
Cerce tells you 'I am lawful'

<723hp 1377m 698mv> tel istendil This is why I asked an authority on liches.
You tell Istendil 'This is why I asked an authority on liches.'

<723hp 1377m 698mv>
Rhaego tells you 'I am imperial'

<723hp 1377m 698mv>
Rhaego tells you 'ask the emperor'

<723hp 1377m 698mv> tel istendil It was something I pondered.
You tell Istendil 'It was something I pondered.'

<723hp 1377m 698mv> op e
Ok.

<723hp 1377m 698mv> com pass
You close your eyes and hum for an instant.
You turn translucent.
Istendil tells you 'an interesting ponderance'

<723hp 1357m 698mv> e
s
w
w
s
w
w
s
s
The Temple of Galadon
A huge building made of dark stone and highly polished woods. The beauty
of it all nearly takes your breath away. Stained glass windows over-looking
small niches dedicated to the many gods and goddesses of Thera fill the room
with a myriad of colors, adding to the splendidness of it all. To the north
the temple opens up to a large courtyard. A highly ornate oaken door marks
the western exit, and a plain maple door is towards the east.

[Exits: north south west]

<723hp 1357m 697mv> s
s
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large temple spreads out to the
north. The holy road continues to the east and west.

[Exits: north east west]

<723hp 1357m 696mv> Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. The Temple of Galadon lies to the
south through a large gate. The Cleric's Guild is to the north. The holy
road continues to the east and west.

[Exits: north east south west]

<723hp 1357m 694mv> Park Road
Here the road encircling the park meets with the Holy Road. The park lies
to the west, but the dense trees make it impossible to force your way through
at this point. The road around the park continues to the north and south
and the Holy Road runs towards the northeast gate to the east.

[Exits: north east south]

<723hp 1357m 692mv> Park Road
This bend in the road is rather typical, albeit lacking people. The road
continues to the north and west around the pretty wooded park in the center
of town. The Temple of the Moon lies through a small archway in the ivy to
the east.

[Exits: north east west]
A citizen of Galadon hurries through here.
A cityguard is strolling through here, keeping the peace.

<723hp 1357m 690mv>
Your rage ebbs.

<723hp 1377m 698mv> Park Road
The cobblestoned road continues in its path around the park. The thick
trees prevent passage into the park to the north but the road continues to
the east and west. A sad-looking little building lies to the south. You
can only see one window in the middle of the wall. There is an anguished
face peering out between the bars.

[Exits: east west]
A cityguard is strolling through here, keeping the peace.

<723hp 1377m 696mv> af
Park Road
The High Road from the south splits here to go around the park as the Park
Road to the east and west. Large trees prevent you from venturing into the
park to the north. To the southwest lies the Temple of the Sun. The temple
is known all over Thera for its beauty.

[Exits: east south west]

<723hp 1377m 694mv> High Road
This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it. Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north. The High Road
continues toward the Market Square to the south.

[Exits: north south west]
A small girl is playing here with her friends.

<723hp 1377m 692mv> High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being lawful good. The road is well-kept through here as it
passes from the park to the north towards the market square to the south.

[Exits: north east south west]
( 2) (Glowing) A war banner is on the floor here.

<723hp 1377m 690mv> High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.

[Exits: north east south west]
A poor, abused dog is here.

<723hp 1377m 688mv> Market Square
This bustling square lies at the intersection of the High road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.

[Exits: north east south west]

<723hp 1377m 686mv> You are affected by:
Spell: 'pass door' modifies none by 0 for 12 hours.
Spell: 'sanctuary' modifies none by 0 for 6 hours.
Spell: 'ironskin' modifies armor class by -51 for 7 hours.
Spell: 'protection' modifies none by 0 for 7 hours.
Spell: 'armor' modifies armor class by -20 for 7 hours.
Spell: 'shield' modifies armor class by -20 for 43 hours.
Spell: 'bless' modifies save vs spell by -12 for 15 hours.
Spell: 'bless' modifies hit roll by 6 for 15 hours.
Spell: 'vigilance' modifies none by 0 for 2 hours.
Spell: 'vigilance' modifies none by 0 for 2 hours.

<723hp 1377m 686mv> com fren
You close your eyes and concentrate for a moment.
You are filled with holy wrath!

<723hp 1347m 686mv> com fly
who wante
You close your eyes and concentrate for a moment.
Your feet rise off the ground.

<723hp 1312m 686mv>
Ryunis has arrived.

<723hp 1312m 686mv>
Ryunis leaves east.

<723hp 1312m 686mv>
Istendil tells you 'in theory I think it could be dangerous, but you could never maintain it for the time necessary to starve me'

<723hp 1312m 686mv> who wanted
That's not a valid race.

<723hp 1312m 686mv>
Players found: 0

<723hp 1312m 686mv> tel istendil Another interesting take on the idea.
You tell Istendil 'Another interesting take on the idea.'

<723hp 1312m 686mv>
Istendil tells you 'any more than I could slay you with a spell that would permit you from eating for a few hours'

<723hp 1347m 698mv>
Landroval has arrived.

<723hp 1347m 698mv>
Landroval leaves east.

<723hp 1347m 698mv>
Landroval has arrived.

<723hp 1347m 698mv>
Tuathal has arrived.

<723hp 1347m 698mv>
Tuathal leaves south.
The mayor has arrived.

<723hp 1347m 698mv>
Landroval bows deeply.

<723hp 1347m 698mv> nod

Landroval smiles happily.

<723hp 1347m 698mv> You nod.

<723hp 1347m 698mv>
The mayor says 'Good day, citizens!'

<723hp 1347m 698mv>
The mayor leaves west.

<723hp 1347m 698mv>
Landroval looks at you.

<723hp 1347m 698mv>
Soledarian auctions 'any rings for sale or trade'

<723hp 1347m 698mv>
Drimeur has arrived.

<723hp 1347m 698mv>
Drimeur leaves south.

<723hp 1347m 698mv>
Okulaja has arrived.

<723hp 1347m 698mv>
Okulaja leaves west.

<723hp 1347m 698mv> whe pk
Players near you:
(PK) Ryunis Entrance to the Assassin's Guild
(PK) Candice Large Intersection
(PK) Alurac Entrance to the Anti-paladin's Guild
(PK) Woru Market Square
(PK) Okulaja Trade Road

<723hp 1347m 698mv>
Okulaja has arrived.

<723hp 1375m 698mv>
Okulaja looks at you.

<723hp 1375m 698mv> n
n

Istendil tells you 'there is enough energy from the souls of the fallen stored within the fibres of my being that I could endure without my planar times for very long'

<723hp 1375m 698mv> n
n
High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.

[Exits: north east south west]
A poor, abused dog is here.

<723hp 1375m 696mv> High Road
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being lawful good. The road is well-kept through here as it
passes from the park to the north towards the market square to the south.

[Exits: north east south west]
( 2) (Glowing) A war banner is on the floor here.
A small girl is playing here with her friends.

<723hp 1375m 694mv> High Road
This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it. Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north. The High Road
continues toward the Market Square to the south.

[Exits: north south west]

<723hp 1375m 692mv> Park Road
The High Road from the south splits here to go around the park as the Park
Road to the east and west. Large trees prevent you from venturing into the
park to the north. To the southwest lies the Temple of the Sun. The temple
is known all over Thera for its beauty.

[Exits: east south west]

<723hp 1375m 690mv>
Rhaego tells you 'Never mind. He left town, I killed him.'

<723hp 1375m 690mv>
Landroval tells you 'i was wondering'

<723hp 1375m 690mv>
Kivan has arrived.

<723hp 1375m 690mv>
Kivan looks at you.

<723hp 1375m 690mv> tel rhaego *nod* I see.
You tell Rhaego '*nod* I see.'

<723hp 1375m 690mv> tel landroval What?
You tell Landroval 'What?'

<723hp 1375m 690mv> e
e
n
Park Road
The cobblestoned road continues in its path around the park. The thick
trees prevent passage into the park to the north but the road continues to
the east and west. A sad-looking little building lies to the south. You
e
can only see one window in the middle of the wall. There is an anguished
face peering out between the bars.

[Exits: east west]
A cityguard is strolling through here, keeping the peace.

<723hp 1375m 688mv> e
n
Park Road
This bend in the road is rather typical, albeit lacking people. The road
continues to the north and west around the pretty wooded park in the center
of town. The Temple of the Moon lies through a small archway in the ivy to
the east.

[Exits: north east west]
A citizen of Galadon hurries through here.
A cityguard is strolling through here, keeping the peace.

<723hp 1375m 686mv> Landroval tells you 'where did you get that Anhk'

<723hp 1375m 686mv> op w
Park Road
Here the road encircling the park meets with the Holy Road. The park lies
to the west, but the dense trees make it impossible to force your way through
at this point. The road around the park continues to the north and south
and the Holy Road runs towards the northeast gate to the east.

[Exits: north east south]

<723hp 1375m 684mv> w
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. The Temple of Galadon lies to the
south through a large gate. The Cleric's Guild is to the north. The holy
road continues to the east and west.

[Exits: north east south west]

<723hp 1375m 682mv> n
w
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large temple spreads out to the
north. The holy road continues to the east and west.

[Exits: north east west]

<723hp 1375m 680mv> The Temple of Galadon
A huge building made of dark stone and highly polished woods. The beauty
of it all nearly takes your breath away. Stained glass windows over-looking
small niches dedicated to the many gods and goddesses of Thera fill the room
with a myriad of colors, adding to the splendidness of it all. To the north
the temple opens up to a large courtyard. A highly ornate oaken door marks
the western exit, and a plain maple door is towards the east.

[Exits: north south west]

<723hp 1375m 679mv> It's already open.

<723hp 1375m 679mv> The Infirmary
In this room the healers in training, practice their arts upon those
wounded in town or while on errands from the temple. Herbs and religious
symbols of all forms line the walls. To the north a graceful arch takes
you further into the Guild.

[Exits: north east]

<723hp 1375m 678mv>
Karch tells you 'rhae attacked cerce in NT'
The Hall of Healing
A holy air surrounds this tranquil room. Soft light filters down from
a skylight above you, reminding you where your abilities are granted from.
A small altar has been set up, allowing you to give praise and offerings
before entering the main room of the Guild.

[Exits: south west]
(Glowing) A bright ball of light shimmers in the air.
(White Aura) A large man stands here, guarding the Healer's Guildhall.

<723hp 1375m 677mv> The Sanctuary
A huge stained glass skylight brightens this room. The walls are covered
with scrolls and books, filled with chants and prayers of the various
religions. It is here that priests and acolytes learn how to channel the
healing abilities granted to them. A small case holds a small assortment of
weapons, used to train you to survive.

[Exits: east]
(Humming) A large axe sticks out of the wall.
A priestess stands here, ready to teach you the healing arts.

<723hp 1375m 676mv> wanted rhae y

Karch tells you 'rhea'
They aren't here.
You feel less vigilant.

<723hp 1377m 698mv> tel rhae for killing cerce in NT.
They aren't here.
Cerce tells you 'karch say it, zahgurim heard it too'

<723hp 1377m 698mv> vig
You increase your vigilance against unseen foes.

<723hp 1347m 698mv> wanted rhae y
They aren't here.

<723hp 1347m 698mv>
Istendil tells you 'I will be retiring to my crypt shortly... if you wish to further contemplate the nature of the Lich and its place in the food chain and such, it will need to be later, as mortals percieve time'

<723hp 1347m 698mv> tel cerce Aye.. I'll write a scroll. I don't see Rhae any longer.
You tell Cerce 'Aye.. I'll write a scroll. I don't see Rhae any longer.'

<723hp 1347m 698mv>
Cerce tells you 'er, karch is a witness, and zahgurim a storm giant even says he heard it'

<723hp 1347m 698mv>
Karch tells you 'i am a witness'

<723hp 1347m 698mv> tel istendil I'll be slumbering as well.
You tell Istendil 'I'll be slumbering as well.'

<723hp 1347m 698mv>
Cerce tells you 'Rhea'

<723hp 1347m 698mv>
Okulaja tells you 'hey you moved!'

<723hp 1347m 698mv> tel istendil As I said.. it was a final thing to ponder.
You tell Istendil 'As I said.. it was a final thing to ponder.'

<723hp 1347m 698mv>
Cerce tells you 'shes still here, rhea'

<723hp 1347m 698mv> tel okulaja Inded.
You tell Okulaja 'Inded.'

<723hp 1347m 698mv> tel okulaja Indeed, rather.
You tell Okulaja 'Indeed, rather.'

<723hp 1377m 698mv>
Okulaja tells you 'is sareth still arbiter?'

<723hp 1377m 698mv>
Landroval tells you 'Woru ?'

<723hp 1377m 698mv> tel okulaja Aye.
You tell Okulaja 'Aye.'

<723hp 1377m 698mv> reply Yes?
You tell Landroval 'Yes?'

<723hp 1377m 698mv>
Landroval tells you 'where di dyou get that anhk'

<723hp 1377m 698mv> tel landroval Ah. From the paladin champion of Mt. Kiadana Rah.
You tell Landroval 'Ah. From the paladin champion of Mt. Kiadana Rah.'

<723hp 1377m 698mv> who wanted

Players found: 0

<723hp 1377m 698mv> whois rhea
[ Dwarf ] Rhea the Grand Knight

<723hp 1377m 698mv>
Landroval tells you 'nod'

<723hp 1377m 698mv> wanted rhea y
Ok.

<723hp 1377m 698mv> tel rhea For killing Cerce in NT.
You tell Rhea 'For killing Cerce in NT.'

<723hp 1377m 698mv>
Rhea tells you 'I did not'

<723hp 1377m 698mv>
Landroval tells you 'second floor ?'

<723hp 1377m 698mv> tel rhea I have a corpse and several witnesses.
You tell Rhea 'I have a corpse and several witnesses.'

<723hp 1377m 698mv> tel landroval first level.
You tell Landroval 'first level.'

<723hp 1377m 698mv> tel landroval Just underneath the entrance.
whe
You tell Landroval 'Just underneath the entrance.'

<723hp 1377m 698mv> Players near you:
Dareios By the Temple Altar
Seldszar Dojo
Mharagotha By the Temple Altar
Zol Entrance to the Thieves' Guild
Ejlivul By the Temple Altar
Landroval Warrior's Bar
Palster Entrance to the Thieves' Guild
Soledarian Warrior's Bar
Tuathal Temple Square
Atros Large Room
Rhea Park Road
(PK) Woru The Sanctuary
(PK) Okulaja Mage's Bar
Cerce Market Square

<723hp 1377m 698mv>
Landroval tells you 'nod'

<723hp 1377m 698mv> whois landroval
[ Storm ] Landroval the Greater Dragon Slayer

<723hp 1377m 698mv> guardcall

The white aura around your body fades.

<723hp 1377m 698mv> You shout 'Guards! Guards!'
Two guards come to your rescue!

<723hp 1377m 698mv> com sanc guard
You close your eyes for a moment and nod at the special guard.
The special guard is surrounded by a white aura.

<723hp 1302m 698mv> com sanc 2.guard
whe rhea
You close your eyes for a moment and nod at the special guard.
The special guard is surrounded by a white aura.

<723hp 1227m 698mv> You didn't find any rhea.

<723hp 1227m 698mv> who pk
[ Gnome ] (PK) Trodden the Hero of Alteration
[ Gnome ] (PK) Sko the Talismanic
[ Human ] (PK) Ryunis the Shinan
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Human ] (PK) Okulaja the Hero of Alteration

Players found: 5

<723hp 1227m 698mv> who arbiter
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Arial ] [ARBITER] Alooroo the Malefic

Players found: 2

<723hp 1227m 698mv>
An Arbiter's Tower Shield crumbles into dust.

<723hp 1227m 698mv> cb Rhea wanted for killing Cerce.. in case he complains.
[ARBITER] Woru: Rhea wanted for killing Cerce.. in case he complains.

<723hp 1227m 698mv> cal 'shield of
You create an Arbiter's Tower Shield!

<723hp 1167m 698mv> wear shield
You wear an Arbiter's Tower Shield as a shield.

<723hp 1167m 698mv>
Your skin feels softer.
You feel less protected.
You feel less protected.

<723hp 1190m 698mv>
Cerce tells you 'did you get her? '

<723hp 1190m 698mv> cb Plenty of evidence, so don't let her bug you.
[ARBITER] Woru: Plenty of evidence, so don't let her bug you.

<723hp 1190m 698mv> tel cerce She's flagged.
You tell Cerce 'She's flagged.'

<723hp 1190m 698mv> whe rhea
You didn't find any rhea.

<723hp 1190m 698mv>
Cerce tells you 'no, shes not'

<723hp 1190m 698mv> tel cerce She was.
You tell Cerce 'She was.'

<723hp 1190m 698mv> who wanted

Players found: 0

<723hp 1213m 698mv> tel cerce She must have died.
You tell Cerce 'She must have died.'

<723hp 1213m 698mv> whois rhea
[ Dwarf ] Rhea the Grand Knight

<723hp 1213m 698mv>
Cerce tells you 'I know, thanks, but noone caught her?'

<723hp 1213m 698mv> cb Never mind.. she died.
[ARBITER] Woru: Never mind.. she died.

<723hp 1213m 698mv> com loc pccorpse
The corpse of Hemper in A guard post
The corpse of Rhea in On the main path through the village
The corpse of Cerce in Alley

<723hp 1193m 698mv>
Cerce tells you 'sigh, no equipment.'

<723hp 1193m 698mv> tel cerce She died in Balator.
You tell Cerce 'She died in Balator.'

<723hp 1229m 698mv>
[ARBITER] Alooroo: this rank is a little less offensive.

<723hp 1229m 698mv>
Cerce tells you 'centurians, I cant get there at all'

<723hp 1229m 698mv> tel cerce If you wish to beat her to her corpse.
You tell Cerce 'If you wish to beat her to her corpse.'

<723hp 1229m 698mv> who arbiter
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Arial ] [ARBITER] Alooroo the Malefic

Players found: 2

<723hp 1229m 698mv> tel cerce Ah.
You tell Cerce 'Ah.'

<723hp 1229m 698mv> cb Malefic is less offensive than abominable?
[ARBITER] Woru: Malefic is less offensive than abominable?

<723hp 1252m 698mv>
[ARBITER] Alooroo: a bit

<723hp 1252m 698mv> sc
You are Woru, Holy Hand of Justice, Arbiter Lord, level 51, 1163 years old (658 hours).
You are old.
Race: elf Sex: male Class: healer Hometown: Darsylon
You have 723/723 hit, 1252/1377 mana, 698/698 movement.
You have 4 practices and 0 training sessions.
You are carrying 26/32 items with weight 194/327 pounds.
Str: 16(18) Int: 19(25) Wis: 18(21) Dex: 18(20) Con: 7(9) Chr: 9(12)
You have scored 592188 exp, and have 793 gold coins.
Wimpy set to 300 hit points.
You are standing.
Armor: pierce: -144 bash: -139 slash: -142 magic: -51
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are heavily armored against magic.
Hitroll: 23 Damroll: 18.
You are good. You have a lawful ethos.
You have chosen the sphere of Justice.
You are affected by:
Spell: 'guard call' modifies none by 0 for 8 hours.
Spell: 'vigilance' modifies none by 0 for 43 hours.
Spell: 'vigilance' modifies none by 0 for 43 hours.
Spell: 'fly' modifies none by 0 for 6 hours.
Spell: 'frenzy' modifies armor class by 55 for 11 hours.
Spell: 'frenzy' modifies damage roll by 11 for 11 hours.
Spell: 'frenzy' modifies hit roll by 11 for 11 hours.
Spell: 'pass door' modifies none by 0 for 1 hours.
Spell: 'shield' modifies armor class by -20 for 32 hours.
Spell: 'bless' modifies save vs spell by -12 for 4 hours.
Spell: 'bless' modifies hit roll by 6 for 4 hours.

<723hp 1252m 698mv> cb Tell me.. is it your perverse little dream to "become" one day?
[ARBITER] Woru: Tell me.. is it your perverse little dream to "become" one day?

<723hp 1301m 698mv>
You feel solid again.

<723hp 1345m 698mv> com pass
You close your eyes and hum for an instant.
You turn translucent.

<723hp 1325m 698mv> com armo
com prot
You close your eyes and concentrate for a moment.
You feel someone protecting you.

<723hp 1320m 698mv> com iron

[ARBITER] Alooroo: Well, faced with the choice to die instead, it does seem like an idea.

<723hp 1320m 698mv> You close your eyes and hum for an instant.
You feel protected.

<723hp 1315m 698mv> You close your eyes and hum for an instant.
Your skin hardens up like iron.

<723hp 1305m 698mv> cb Indeed.
[ARBITER] Woru: Indeed.

<723hp 1305m 698mv> cb I've spoken with Istendil at length this evening.. the various finer points of being a lich... and following a dead religion.
[ARBITER] Woru: I've spoken with Istendil at length this evening.. the various finer points of being a lich... and following a dead religion.

<723hp 1346m 698mv>
[ARBITER] Alooroo: I do however claim to be unique within my guild so do keep that in mind

<723hp 1346m 698mv> cb If you truly seek unlife, I must say this: seek to speak with him about it before you do. He has quite a lot of interesting insights.
[ARBITER] Woru: If you truly seek unlife, I must say this: seek to speak with him about it before you do. He has quite a lot of interesting insights.

<723hp 1346m 698mv> cb If he cares to share them, you would benefit.
[ARBITER] Woru: If he cares to share them, you would benefit.

<723hp 1346m 698mv> cb For now, I must depart the realm.
[ARBITER] Woru: For now, I must depart the realm.

<723hp 1369m 698mv> who pk
[ Gnome ] (PK) Trodden the Hero of Alteration
[ Gnome ] (PK) Sko the Talismanic
[ Human ] (PK) Ryunis the Sh

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