Posted by Woru on September 26, 1999 at 17:17:05:
In Reply to: Roleplaying logs posted by danlo on September 26, 1999 at 15:37:05:
Players found: 9
<723hp 1377m 698mv> tel istendil One final thing to ponder:
<723hp 1377m 698mv> tel istendil *grin*
<723hp 1377m 698mv> tel istendil A lich is a being whose immortality is attained through strong ties to the planes in which negative energy rules.
You are thirsty.
<723hp 1377m 698mv> You tell Istendil 'A lich is a being whose immortality is attained through strong ties to the planes in which negative energy rules.'
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel istendil I've often wondered what would be the logical outcome of surrounding said lich with a resistance to negative energy?
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel istendil Likely none.. but it would be interesting.
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel istendil Your being is funded by negative energy, yes?
<723hp 1377m 698mv> tel landroval No, I haven't.
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> com sanc
<723hp 1302m 698mv> drink spring
<723hp 1302m 698mv>
<723hp 1338m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel istendil Of course.. but what I suggest is a severance of those components. I have a supplication which would cause you to resist that very energy which feeds you.
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel istendil Logically, of course.
<723hp 1377m 698mv> st
<723hp 1377m 698mv> com loc pccorpse
<723hp 1357m 698mv> whois rhea
<723hp 1357m 698mv> whois cerce
<723hp 1357m 698mv>
<723hp 1357m 698mv>
<723hp 1357m 698mv>
<723hp 1357m 698mv> tel cerce Anybody other than Niplebius nearby?
<723hp 1357m 698mv>
<723hp 1377m 698mv> wanted aeryk y
<723hp 1377m 698mv> com create
<723hp 1372m 698mv> get mushroom
Cerce tells you 'lots, asking'
<723hp 1372m 698mv> eat mushroom
<723hp 1372m 698mv> You eat a Magic Mushroom.
<723hp 1372m 698mv> [51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
Players found: 2
<723hp 1372m 698mv>
<723hp 1372m 698mv> whe aeryk
<723hp 1372m 698mv> e
[Exits: south west]
<723hp 1372m 697mv> The Infirmary
[Exits: north]
<723hp 1372m 696mv> whe rhaego
<723hp 1372m 696mv>
<723hp 1372m 696mv> tel rhaego I must judge you first.
<723hp 1372m 696mv>
<723hp 1372m 696mv>
<723hp 1377m 698mv> tel istendil This is why I asked an authority on liches.
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel istendil It was something I pondered.
<723hp 1377m 698mv> op e
<723hp 1377m 698mv> com pass
<723hp 1357m 698mv> e
[Exits: north south west]
<723hp 1357m 697mv> s
[Exits: north east west]
<723hp 1357m 696mv> Holy Road
[Exits: north east south west]
<723hp 1357m 694mv> Park Road
[Exits: north east south]
<723hp 1357m 692mv> Park Road
[Exits: north east west]
<723hp 1357m 690mv>
<723hp 1377m 698mv> Park Road
[Exits: east west]
<723hp 1377m 696mv> af
[Exits: east south west]
<723hp 1377m 694mv> High Road
[Exits: north south west]
<723hp 1377m 692mv> High Road
[Exits: north east south west]
<723hp 1377m 690mv> High Road
[Exits: north east south west]
<723hp 1377m 688mv> Market Square
[Exits: north east south west]
<723hp 1377m 686mv> You are affected by:
<723hp 1377m 686mv> com fren
<723hp 1347m 686mv> com fly
<723hp 1312m 686mv>
<723hp 1312m 686mv>
<723hp 1312m 686mv>
<723hp 1312m 686mv> who wanted
<723hp 1312m 686mv>
<723hp 1312m 686mv> tel istendil Another interesting take on the idea.
<723hp 1312m 686mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv> nod
Landroval smiles happily.
<723hp 1347m 698mv> You nod.
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv> whe pk
<723hp 1347m 698mv>
<723hp 1375m 698mv>
<723hp 1375m 698mv> n
Istendil tells you 'there is enough energy from the souls of the fallen stored within the fibres of my being that I could endure without my planar times for very long'
<723hp 1375m 698mv> n
[Exits: north east south west]
<723hp 1375m 696mv> High Road
[Exits: north east south west]
<723hp 1375m 694mv> High Road
[Exits: north south west]
<723hp 1375m 692mv> Park Road
[Exits: east south west]
<723hp 1375m 690mv>
<723hp 1375m 690mv>
<723hp 1375m 690mv>
<723hp 1375m 690mv>
<723hp 1375m 690mv> tel rhaego *nod* I see.
<723hp 1375m 690mv> tel landroval What?
<723hp 1375m 690mv> e
[Exits: east west]
<723hp 1375m 688mv> e
[Exits: north east west]
<723hp 1375m 686mv> Landroval tells you 'where did you get that Anhk'
<723hp 1375m 686mv> op w
[Exits: north east south]
<723hp 1375m 684mv> w
[Exits: north east south west]
<723hp 1375m 682mv> n
[Exits: north east west]
<723hp 1375m 680mv> The Temple of Galadon
[Exits: north south west]
<723hp 1375m 679mv> It's already open.
<723hp 1375m 679mv> The Infirmary
[Exits: north east]
<723hp 1375m 678mv>
[Exits: south west]
<723hp 1375m 677mv> The Sanctuary
[Exits: east]
<723hp 1375m 676mv> wanted rhae y
Karch tells you 'rhea'
<723hp 1377m 698mv> tel rhae for killing cerce in NT.
<723hp 1377m 698mv> vig
<723hp 1347m 698mv> wanted rhae y
<723hp 1347m 698mv>
<723hp 1347m 698mv> tel cerce Aye.. I'll write a scroll. I don't see Rhae any longer.
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv> tel istendil I'll be slumbering as well.
<723hp 1347m 698mv>
<723hp 1347m 698mv>
<723hp 1347m 698mv> tel istendil As I said.. it was a final thing to ponder.
<723hp 1347m 698mv>
<723hp 1347m 698mv> tel okulaja Inded.
<723hp 1347m 698mv> tel okulaja Indeed, rather.
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel okulaja Aye.
<723hp 1377m 698mv> reply Yes?
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel landroval Ah. From the paladin champion of Mt. Kiadana Rah.
<723hp 1377m 698mv> who wanted
Players found: 0
<723hp 1377m 698mv> whois rhea
<723hp 1377m 698mv>
<723hp 1377m 698mv> wanted rhea y
<723hp 1377m 698mv> tel rhea For killing Cerce in NT.
<723hp 1377m 698mv>
<723hp 1377m 698mv>
<723hp 1377m 698mv> tel rhea I have a corpse and several witnesses.
<723hp 1377m 698mv> tel landroval first level.
<723hp 1377m 698mv> tel landroval Just underneath the entrance.
<723hp 1377m 698mv> Players near you:
<723hp 1377m 698mv>
<723hp 1377m 698mv> whois landroval
<723hp 1377m 698mv> guardcall
The white aura around your body fades.
<723hp 1377m 698mv> You shout 'Guards! Guards!'
<723hp 1377m 698mv> com sanc guard
<723hp 1302m 698mv> com sanc 2.guard
<723hp 1227m 698mv> You didn't find any rhea.
<723hp 1227m 698mv> who pk
Players found: 5
<723hp 1227m 698mv> who arbiter
Players found: 2
<723hp 1227m 698mv>
<723hp 1227m 698mv> cb Rhea wanted for killing Cerce.. in case he complains.
<723hp 1227m 698mv> cal 'shield of
<723hp 1167m 698mv> wear shield
<723hp 1167m 698mv>
<723hp 1190m 698mv>
<723hp 1190m 698mv> cb Plenty of evidence, so don't let her bug you.
<723hp 1190m 698mv> tel cerce She's flagged.
<723hp 1190m 698mv> whe rhea
<723hp 1190m 698mv>
<723hp 1190m 698mv> tel cerce She was.
<723hp 1190m 698mv> who wanted
Players found: 0
<723hp 1213m 698mv> tel cerce She must have died.
<723hp 1213m 698mv> whois rhea
<723hp 1213m 698mv>
<723hp 1213m 698mv> cb Never mind.. she died.
<723hp 1213m 698mv> com loc pccorpse
<723hp 1193m 698mv>
<723hp 1193m 698mv> tel cerce She died in Balator.
<723hp 1229m 698mv>
<723hp 1229m 698mv>
<723hp 1229m 698mv> tel cerce If you wish to beat her to her corpse.
<723hp 1229m 698mv> who arbiter
Players found: 2
<723hp 1229m 698mv> tel cerce Ah.
<723hp 1229m 698mv> cb Malefic is less offensive than abominable?
<723hp 1252m 698mv>
<723hp 1252m 698mv> sc
<723hp 1252m 698mv> cb Tell me.. is it your perverse little dream to "become" one day?
<723hp 1301m 698mv>
<723hp 1345m 698mv> com pass
<723hp 1325m 698mv> com armo
<723hp 1320m 698mv> com iron
[ARBITER] Alooroo: Well, faced with the choice to die instead, it does seem like an idea.
<723hp 1320m 698mv> You close your eyes and hum for an instant.
<723hp 1315m 698mv> You close your eyes and hum for an instant.
<723hp 1305m 698mv> cb Indeed.
<723hp 1305m 698mv> cb I've spoken with Istendil at length this evening.. the various finer points of being a lich... and following a dead religion.
<723hp 1346m 698mv>
<723hp 1346m 698mv> cb If you truly seek unlife, I must say this: seek to speak with him about it before you do. He has quite a lot of interesting insights.
<723hp 1346m 698mv> cb If he cares to share them, you would benefit.
<723hp 1346m 698mv> cb For now, I must depart the realm.
<723hp 1369m 698mv> who pk
<723hp 1296m 698mv> who pk
[ Gnome ] (PK) Trodden the Hero of Alteration
[ Gnome ] (PK) Sko the Talismanic
[ Dwarf ] (PK) Turgeon the Knight Hero
[ Human ] (PK) Ryunis the Shinan
[ Human ] (PK) Candice the Heroine of Alteration
[ Duerg ] (PK) Alurac the Unholy Bishop
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Lich ] (PK) Istendil the Aryl'Khur, Undead Emperor of Thera
[ Human ] (PK) Okulaja the Hero of Alteration
You tell Istendil 'One final thing to ponder:'
You tell Istendil '*grin*'
[ARBITER] Truzenzuzex: Take care
[ARBITER] Alooroo: Farrrewell
You are thirsty.
[ARBITER] an Arbiter Elder: Farewell Truzenzuzex. May the lawless find law in your absence.
You tell Istendil 'I've often wondered what would be the logical outcome of surrounding said lich with a resistance to negative energy?'
Istendil tells you 'it doesn't function'
Landroval tells you 'i was wondering...'
You tell Istendil 'Likely none.. but it would be interesting.'
Istendil tells you 'I'm immune to the effects of such things'
Istendil tells you 'negative energy, that is'
You are thirsty.
Landroval tells you 'if you'd seen algonas of lately'
You tell Istendil 'Your being is funded by negative energy, yes?'
You tell Landroval 'No, I haven't.'
Istendil tells you 'to an extent'
You are thirsty.
The white aura around your body fades.
Istendil tells you 'to look at it another way'
You close your eyes and concentrate for a moment.
You are surrounded by a white aura.
You are no longer thirsty.
Istendil tells you 'One's natural environs or components are rarely harmful in usual cases'
Niplebius tells you 'i just saw rhea attack (bash) cerce in New thalos'
Cerce tells you 'Hello?'
You tell Istendil 'Of course.. but what I suggest is a severance of those components. I have a supplication which would cause you to resist that very energy which feeds you.'
Cerce tells you 'Rhea just killed me in New Thalos'
You tell Istendil 'Logically, of course.'
You are already standing.
The corpse of Cerce in Alley
[ Dwarf ] Rhea the Grand Knight
[ D-Elf ] Cerce the Cruel
Istendil tells you 'the connection can be severed, but it takes a greater understanding of the negative energies than you possess'
Rhaego yells wildly 'Die, Aeryk! You dirty fool!'
Istendil tells you 'it is why lich fights are so quick'
You tell Cerce 'Anybody other than Niplebius nearby?'
You are hungry.
Ok.
You close your eyes and hum for an instant.
A Magic Mushroom suddenly appears.
who arbiter
You get a Magic Mushroom.
You are full.
[ Arial ] [ARBITER] Alooroo the Abomination
Rhaego yells 'Deputize me and he is held.'
Aeryk Trade Road
s
The Hall of Healing
A holy air surrounds this tranquil room. Soft light filters down from
a skylight above you, reminding you where your abilities are granted from.
A small altar has been set up, allowing you to give praise and offerings
before entering the main room of the Guild.
(Glowing) A bright ball of light shimmers in the air.
(White Aura) A large man stands here, guarding the Healer's Guildhall.
In this room the healers in training, practice their arts upon those
wounded in town or while on errands from the temple. Herbs and religious
symbols of all forms line the walls. To the north a graceful arch takes
you further into the Guild.
You didn't find any rhaego.
Istendil tells you 'but even that can be prevented if one knows the way of it'
You tell Rhaego 'I must judge you first.'
Cerce tells you 'Karch but hes sleeping'
Cerce tells you 'I am lawful'
You tell Istendil 'This is why I asked an authority on liches.'
Rhaego tells you 'I am imperial'
Rhaego tells you 'ask the emperor'
You tell Istendil 'It was something I pondered.'
Ok.
You close your eyes and hum for an instant.
You turn translucent.
Istendil tells you 'an interesting ponderance'
s
w
w
s
w
w
s
s
The Temple of Galadon
A huge building made of dark stone and highly polished woods. The beauty
of it all nearly takes your breath away. Stained glass windows over-looking
small niches dedicated to the many gods and goddesses of Thera fill the room
with a myriad of colors, adding to the splendidness of it all. To the north
the temple opens up to a large courtyard. A highly ornate oaken door marks
the western exit, and a plain maple door is towards the east.
s
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large temple spreads out to the
north. The holy road continues to the east and west.
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. The Temple of Galadon lies to the
south through a large gate. The Cleric's Guild is to the north. The holy
road continues to the east and west.
Here the road encircling the park meets with the Holy Road. The park lies
to the west, but the dense trees make it impossible to force your way through
at this point. The road around the park continues to the north and south
and the Holy Road runs towards the northeast gate to the east.
This bend in the road is rather typical, albeit lacking people. The road
continues to the north and west around the pretty wooded park in the center
of town. The Temple of the Moon lies through a small archway in the ivy to
the east.
A citizen of Galadon hurries through here.
A cityguard is strolling through here, keeping the peace.
Your rage ebbs.
The cobblestoned road continues in its path around the park. The thick
trees prevent passage into the park to the north but the road continues to
the east and west. A sad-looking little building lies to the south. You
can only see one window in the middle of the wall. There is an anguished
face peering out between the bars.
A cityguard is strolling through here, keeping the peace.
Park Road
The High Road from the south splits here to go around the park as the Park
Road to the east and west. Large trees prevent you from venturing into the
park to the north. To the southwest lies the Temple of the Sun. The temple
is known all over Thera for its beauty.
This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it. Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north. The High Road
continues toward the Market Square to the south.
A small girl is playing here with her friends.
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being lawful good. The road is well-kept through here as it
passes from the park to the north towards the market square to the south.
( 2) (Glowing) A war banner is on the floor here.
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.
A poor, abused dog is here.
This bustling square lies at the intersection of the High road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.
Spell: 'pass door' modifies none by 0 for 12 hours.
Spell: 'sanctuary' modifies none by 0 for 6 hours.
Spell: 'ironskin' modifies armor class by -51 for 7 hours.
Spell: 'protection' modifies none by 0 for 7 hours.
Spell: 'armor' modifies armor class by -20 for 7 hours.
Spell: 'shield' modifies armor class by -20 for 43 hours.
Spell: 'bless' modifies save vs spell by -12 for 15 hours.
Spell: 'bless' modifies hit roll by 6 for 15 hours.
Spell: 'vigilance' modifies none by 0 for 2 hours.
Spell: 'vigilance' modifies none by 0 for 2 hours.
You close your eyes and concentrate for a moment.
You are filled with holy wrath!
who wante
You close your eyes and concentrate for a moment.
Your feet rise off the ground.
Ryunis has arrived.
Ryunis leaves east.
Istendil tells you 'in theory I think it could be dangerous, but you could never maintain it for the time necessary to starve me'
That's not a valid race.
Players found: 0
You tell Istendil 'Another interesting take on the idea.'
Istendil tells you 'any more than I could slay you with a spell that would permit you from eating for a few hours'
Landroval has arrived.
Landroval leaves east.
Landroval has arrived.
Tuathal has arrived.
Tuathal leaves south.
The mayor has arrived.
Landroval bows deeply.
The mayor says 'Good day, citizens!'
The mayor leaves west.
Landroval looks at you.
Soledarian auctions 'any rings for sale or trade'
Drimeur has arrived.
Drimeur leaves south.
Okulaja has arrived.
Okulaja leaves west.
Players near you:
(PK) Ryunis Entrance to the Assassin's Guild
(PK) Candice Large Intersection
(PK) Alurac Entrance to the Anti-paladin's Guild
(PK) Woru Market Square
(PK) Okulaja Trade Road
Okulaja has arrived.
Okulaja looks at you.
n
n
High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.
A poor, abused dog is here.
The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east. You feel a sudden urge to devote
yourself to being lawful good. The road is well-kept through here as it
passes from the park to the north towards the market square to the south.
( 2) (Glowing) A war banner is on the floor here.
A small girl is playing here with her friends.
This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it. Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north. The High Road
continues toward the Market Square to the south.
The High Road from the south splits here to go around the park as the Park
Road to the east and west. Large trees prevent you from venturing into the
park to the north. To the southwest lies the Temple of the Sun. The temple
is known all over Thera for its beauty.
Rhaego tells you 'Never mind. He left town, I killed him.'
Landroval tells you 'i was wondering'
Kivan has arrived.
Kivan looks at you.
You tell Rhaego '*nod* I see.'
You tell Landroval 'What?'
e
n
Park Road
The cobblestoned road continues in its path around the park. The thick
trees prevent passage into the park to the north but the road continues to
the east and west. A sad-looking little building lies to the south. You
e
can only see one window in the middle of the wall. There is an anguished
face peering out between the bars.
A cityguard is strolling through here, keeping the peace.
n
Park Road
This bend in the road is rather typical, albeit lacking people. The road
continues to the north and west around the pretty wooded park in the center
of town. The Temple of the Moon lies through a small archway in the ivy to
the east.
A citizen of Galadon hurries through here.
A cityguard is strolling through here, keeping the peace.
Park Road
Here the road encircling the park meets with the Holy Road. The park lies
to the west, but the dense trees make it impossible to force your way through
at this point. The road around the park continues to the north and south
and the Holy Road runs towards the northeast gate to the east.
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. The Temple of Galadon lies to the
south through a large gate. The Cleric's Guild is to the north. The holy
road continues to the east and west.
w
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large temple spreads out to the
north. The holy road continues to the east and west.
A huge building made of dark stone and highly polished woods. The beauty
of it all nearly takes your breath away. Stained glass windows over-looking
small niches dedicated to the many gods and goddesses of Thera fill the room
with a myriad of colors, adding to the splendidness of it all. To the north
the temple opens up to a large courtyard. A highly ornate oaken door marks
the western exit, and a plain maple door is towards the east.
In this room the healers in training, practice their arts upon those
wounded in town or while on errands from the temple. Herbs and religious
symbols of all forms line the walls. To the north a graceful arch takes
you further into the Guild.
Karch tells you 'rhae attacked cerce in NT'
The Hall of Healing
A holy air surrounds this tranquil room. Soft light filters down from
a skylight above you, reminding you where your abilities are granted from.
A small altar has been set up, allowing you to give praise and offerings
before entering the main room of the Guild.
(Glowing) A bright ball of light shimmers in the air.
(White Aura) A large man stands here, guarding the Healer's Guildhall.
A huge stained glass skylight brightens this room. The walls are covered
with scrolls and books, filled with chants and prayers of the various
religions. It is here that priests and acolytes learn how to channel the
healing abilities granted to them. A small case holds a small assortment of
weapons, used to train you to survive.
(Humming) A large axe sticks out of the wall.
A priestess stands here, ready to teach you the healing arts.
They aren't here.
You feel less vigilant.
They aren't here.
Cerce tells you 'karch say it, zahgurim heard it too'
You increase your vigilance against unseen foes.
They aren't here.
Istendil tells you 'I will be retiring to my crypt shortly... if you wish to further contemplate the nature of the Lich and its place in the food chain and such, it will need to be later, as mortals percieve time'
You tell Cerce 'Aye.. I'll write a scroll. I don't see Rhae any longer.'
Cerce tells you 'er, karch is a witness, and zahgurim a storm giant even says he heard it'
Karch tells you 'i am a witness'
You tell Istendil 'I'll be slumbering as well.'
Cerce tells you 'Rhea'
Okulaja tells you 'hey you moved!'
You tell Istendil 'As I said.. it was a final thing to ponder.'
Cerce tells you 'shes still here, rhea'
You tell Okulaja 'Inded.'
You tell Okulaja 'Indeed, rather.'
Okulaja tells you 'is sareth still arbiter?'
Landroval tells you 'Woru ?'
You tell Okulaja 'Aye.'
You tell Landroval 'Yes?'
Landroval tells you 'where di dyou get that anhk'
You tell Landroval 'Ah. From the paladin champion of Mt. Kiadana Rah.'
[ Dwarf ] Rhea the Grand Knight
Landroval tells you 'nod'
Ok.
You tell Rhea 'For killing Cerce in NT.'
Rhea tells you 'I did not'
Landroval tells you 'second floor ?'
You tell Rhea 'I have a corpse and several witnesses.'
You tell Landroval 'first level.'
whe
You tell Landroval 'Just underneath the entrance.'
Dareios By the Temple Altar
Seldszar Dojo
Mharagotha By the Temple Altar
Zol Entrance to the Thieves' Guild
Ejlivul By the Temple Altar
Landroval Warrior's Bar
Palster Entrance to the Thieves' Guild
Soledarian Warrior's Bar
Tuathal Temple Square
Atros Large Room
Rhea Park Road
(PK) Woru The Sanctuary
(PK) Okulaja Mage's Bar
Cerce Market Square
Landroval tells you 'nod'
[ Storm ] Landroval the Greater Dragon Slayer
Two guards come to your rescue!
You close your eyes for a moment and nod at the special guard.
The special guard is surrounded by a white aura.
whe rhea
You close your eyes for a moment and nod at the special guard.
The special guard is surrounded by a white aura.
[ Gnome ] (PK) Trodden the Hero of Alteration
[ Gnome ] (PK) Sko the Talismanic
[ Human ] (PK) Ryunis the Shinan
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Human ] (PK) Okulaja the Hero of Alteration
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Arial ] [ARBITER] Alooroo the Malefic
An Arbiter's Tower Shield crumbles into dust.
[ARBITER] Woru: Rhea wanted for killing Cerce.. in case he complains.
You create an Arbiter's Tower Shield!
You wear an Arbiter's Tower Shield as a shield.
Your skin feels softer.
You feel less protected.
You feel less protected.
Cerce tells you 'did you get her? '
[ARBITER] Woru: Plenty of evidence, so don't let her bug you.
You tell Cerce 'She's flagged.'
You didn't find any rhea.
Cerce tells you 'no, shes not'
You tell Cerce 'She was.'
You tell Cerce 'She must have died.'
[ Dwarf ] Rhea the Grand Knight
Cerce tells you 'I know, thanks, but noone caught her?'
[ARBITER] Woru: Never mind.. she died.
The corpse of Hemper in A guard post
The corpse of Rhea in On the main path through the village
The corpse of Cerce in Alley
Cerce tells you 'sigh, no equipment.'
You tell Cerce 'She died in Balator.'
[ARBITER] Alooroo: this rank is a little less offensive.
Cerce tells you 'centurians, I cant get there at all'
You tell Cerce 'If you wish to beat her to her corpse.'
[51 Elf Hea] (PK) [ARBITER] Woru, Holy Hand of Justice, Arbiter Lord
[ Arial ] [ARBITER] Alooroo the Malefic
You tell Cerce 'Ah.'
[ARBITER] Woru: Malefic is less offensive than abominable?
[ARBITER] Alooroo: a bit
You are Woru, Holy Hand of Justice, Arbiter Lord, level 51, 1163 years old (658 hours).
You are old.
Race: elf Sex: male Class: healer Hometown: Darsylon
You have 723/723 hit, 1252/1377 mana, 698/698 movement.
You have 4 practices and 0 training sessions.
You are carrying 26/32 items with weight 194/327 pounds.
Str: 16(18) Int: 19(25) Wis: 18(21) Dex: 18(20) Con: 7(9) Chr: 9(12)
You have scored 592188 exp, and have 793 gold coins.
Wimpy set to 300 hit points.
You are standing.
Armor: pierce: -144 bash: -139 slash: -142 magic: -51
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are heavily armored against magic.
Hitroll: 23 Damroll: 18.
You are good. You have a lawful ethos.
You have chosen the sphere of Justice.
You are affected by:
Spell: 'guard call' modifies none by 0 for 8 hours.
Spell: 'vigilance' modifies none by 0 for 43 hours.
Spell: 'vigilance' modifies none by 0 for 43 hours.
Spell: 'fly' modifies none by 0 for 6 hours.
Spell: 'frenzy' modifies armor class by 55 for 11 hours.
Spell: 'frenzy' modifies damage roll by 11 for 11 hours.
Spell: 'frenzy' modifies hit roll by 11 for 11 hours.
Spell: 'pass door' modifies none by 0 for 1 hours.
Spell: 'shield' modifies armor class by -20 for 32 hours.
Spell: 'bless' modifies save vs spell by -12 for 4 hours.
Spell: 'bless' modifies hit roll by 6 for 4 hours.
[ARBITER] Woru: Tell me.. is it your perverse little dream to "become" one day?
You feel solid again.
You close your eyes and hum for an instant.
You turn translucent.
com prot
You close your eyes and concentrate for a moment.
You feel someone protecting you.
You feel protected.
Your skin hardens up like iron.
[ARBITER] Woru: Indeed.
[ARBITER] Woru: I've spoken with Istendil at length this evening.. the various finer points of being a lich... and following a dead religion.
[ARBITER] Alooroo: I do however claim to be unique within my guild so do keep that in mind
[ARBITER] Woru: If you truly seek unlife, I must say this: seek to speak with him about it before you do. He has quite a lot of interesting insights.
[ARBITER] Woru: If he cares to share them, you would benefit.
[ARBITER] Woru: For now, I must depart the realm.
[ Gnome ] (PK) Trodden the Hero of Alteration
[ Gnome ] (PK) Sko the Talismanic
[ Human ] (PK) Ryunis the Sh