Posted by actually... on October 22, 1999 at 22:11:21:
In Reply to: Tentative advice posted by Anonymous on October 22, 1999 at 19:39:53:
> You are summoned to a nercomancer with several charmies and your first instinct isn't to run for some reason? unless you have some sure fire way to get out of the area (potion, or you can word), jumping the gun like that isn't too bad of an idea, unless they've somehow summoned you near a place you can leave the area quickly. The trick is avoiding the summon, and not getting slept. This works better for the more warrior'ish classes that can block more of those zombie attacks though.