Um, what's the difference between duo and improved invis? n/t:

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Posted by Young Invoker on November 04, 1999 at 15:50:19:

In Reply to: Re: Duo Dimension is a pretty good reason. posted by Dyston on November 04, 1999 at 15:45:08:

> > Well, it is almost useless for exploring now since many new areas have mobs (not unique mobs mind you, just the run of the mill one in every room mobs) that see duo and can kill you before you get a command in.

> The worst of it is finding out the hard way. I teleported into one place moved
> a step and just got pounded on. I was lucky to recall.
> The more irritating thing to me is the ability of centurions to see duo dimension.


> > So if duo can kill you, why would you explore with it?

> Good point. Duo really can kill you because of the lag associated
> with stepping out of duo. I've had some serious close calls by
> this alone.

> > So, yes, it can get you out of trouble, but so can word, and when your REALLY in trouble i.e. nightgaunt, frightful fiend, you can't word because of swarm, your poisoned or crimson scourged, trying to duo to get away will surely get you killed.

> The beauty of duo is it keeps you from getting to a lot of trouble from the start,
> and allows you some freedom when you approach an enemy. It's not a secret that duo
> is a great scouting tool.

> > Seems like everytime they implement something new, they screw arcanes.

> Arcane muters have their drawbacks. The ability of halts to be stacked coupled to
> my continual failure with hold, makes me wonder why I rolled an arcane. Duo dimension
> has allowed me to play this character longer than I probably would have been able to,
> and while it too has some wierd quirks associated with it, it's allowed me to have
> quite a bit of fun. *winks at Thror*


>
> > A tranny


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