Posted by Soul Slayer on November 04, 1999 at 23:41:19:
who pk Players found: 5 reply oooh where Saving...Character saved. Remember, CF does autosaving. reply me thinks der need be more rangers instead of silly metal hammerin dwarfs gr where reply what dwarf know bout forest, eh? who pk Players found: 6 prot where wo who pk Players found: 6 sk Level 1: axe 88% dagger 81% where reply Who be de people who be lettin people into the grove? reply Who be dey? reply Me be knowing Dyston reply And me be knowing Pikel reply Der be anymore? Imansh tells you 'Captain Pikel, Dyston and Mendeiron' You tell Imansh 'Der be anymore?' reply Mendeiron be dat drunk guy? reply Me be thinkin he be bard? who pk Players found: 4 reply hmm reply you be able to be seein' de other warder who be camo? reply Cuz me be knowing you cant see me. ac dark dark ac ac who pk Players found: 3 reply Me be looking at de requirements to be a Warder reply and it be sayin nuttin bout no shamans reply Dat be meanin a warrior could be warder too? help warder help sylvan The Sylvan Warders will remain neutral with all who do not seek harm to Applicants most be between the 20th and 40th ranks of experience, and be defending it. Applicants must also have given up life in the cities, only reply it be sayin only ranger druid healer transmuter invoker and bard be warders reply What be makin you special? in eat steak eat steak reply how dwarf get know so much bout woods? Imansh tells you 'I be not knowing ooc' say who? reply hmm
You tell Imansh 'How come der not be many o' de rangers in de Warders?'
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
[ Human ] (PK) Greldar the Greater Demon Slayer
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Arial ] (PK) Arythrina the Student of Lightning
[ Svirf ] (PK) Fayesheng the Master Knight
The clouds disappear.
Imansh tells you 'there be enough'
You tell Imansh 'oooh'
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail
The day has begun.
You have become better at meditation!
You tell Imansh 'me thinks der need be more rangers instead of silly metal hammerin dwarfs'
Aldaric's group:
[22 Ran] Aldaric 100% hp 83% mana 100% mv 95653 xp
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail
Imansh tells you 'chuckle'
Imansh tells you 'it's a way of life'
You tell Imansh 'what dwarf know bout forest, eh?'
[ Felar ] (PK) Arodic the Master Gladiator
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
[ Human ] (PK) Greldar the Dragon Slayer
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Arial ] (PK) Arythrina the Student of Lightning
[ Svirf ] (PK) Fayesheng the Master Knight
The sun rises in the east.
You feel less protected from the elements.
You are protected from the elements.
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail
You have 3178 gold, and 95653 experience (21987 exp to level).
[ Felar ] (PK) Arodic the Master Gladiator
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
[ Human ] (PK) Greldar the Dragon Slayer
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Arial ] (PK) Arythrina the Student of Lightning
[ Svirf ] (PK) Fayesheng the Master Knight
spear 75% sword 96%
staff 1% whip 77%
parry 100% scrolls 1%
staves 1% recall 100%
Level 4: camouflage 100%
Level 5: dirt kicking 86% quiet movement 100%
Level 6: fast healing 77%
Level 7: acute vision 79% pathfinding 100%
dark vision 75%
Level 8: kick 85% second attack 87%
Level 9: dodge 91% butcher 87%
Level 10: ambush 98% herbs 83%
protection heat cold 76% shield block 91%
Level 11: disarm 79%
Level 13: enhanced damage 93%
Level 14: hand to hand 77%
Level 15: haggle 1% tame 1%
bark skin 77%
Level 16: lash 75% meditation 82%
Level 18: lore 1% dual wield 80%
[Hit Return to continue]
where
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail
You tell Imansh 'Who be de people who be lettin people into the grove?'
Imansh tells you 'They be captain n' lieutenants'
You tell Imansh 'Who be dey?'
You tell Imansh 'Me be knowing Dyston'
You tell Imansh 'And me be knowing Pikel'
You tell Imansh 'Mendeiron be dat drunk guy?'
Imansh tells you 'aye he be dat'
You tell Imansh 'Me be thinkin he be bard?'
[ Felar ] (PK) Arodic the Master Gladiator
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Svirf ] (PK) Fayesheng the Master Knight
Imansh tells you 'aye, he be dat'
You tell Imansh 'hmm'
Your sight dulls in the night.
You tell Imansh 'you be able to be seein' de other warder who be camo?'
Imansh tells you 'yup'
You tell Imansh 'Cuz me be knowing you cant see me.'
Your vision is already acute.
You squint helplessly into the night to no avail.
The sky is getting cloudy.
Your eyes adapt to seeing in darkness.
Your vision seems duller.
You squint your eyes up, but it doesn't seem to help.
Your vision sharpens.
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Svirf ] (PK) Fayesheng the Master Knight
You tell Imansh 'Me be looking at de requirements to be a Warder'
You tell Imansh 'and it be sayin nuttin bout no shamans'
You tell Imansh 'Dat be meanin a warrior could be warder too?'
Imansh tells you 'requirements be that'
Imansh tells you 'ye must have an understanding of the woods, know thyself '
A gray squirrel leaves south.
No help on that word.
It starts to rain.
SYLVAN WARDERS "SYLVAN WARDERS"
Mission: Nature is to be cherished, protected, and nurtured to flourish as
the world was intended to do. Civilization has become too greedy and corrupted
with self-interest, destroying the beautiful wilderness with no regard for
life there. It is the goal of the Sylvan Warders to establish a natural
Utopia, knowing that once that state is established, the corrupted will
flock to them for redemption. The Warders are sworn to defend and protect
all that is in danger of exploitation by civilization, and to revitalize
despoiled areas so they may once again flourish with nature's touch.
the wilderness, but are known for unmerciful retribution upon those marked
as defilers. Certain creatures and races are known to have done
irrepairable damage to the natural lands, and are marked for extinction
for their actions: Trolls, Orcs, Duergar, Drow, Necromancers of any race,
among others.
non-lawful, non-evil, and a class with the ability to defend nature in
some capacity (Ranger, Druid, Healer, Transmuter, Invoker, or Bard).
Killing skills are not a prerequisite for entrance, one must be able to
demonstrate a deep appreciation for the natural beauty that remains on
Thera and the future Utopia, and be unswerving in their commitments in
[Hit Return to continue]
venturing there when necessary, and doing everything in their power to
stop city expansions.
Imansh tells you 'know de meaning of the wild, and nature'
You tell Imansh 'it be sayin only ranger druid healer transmuter invoker and bard be warders'
Imansh tells you 'aye, dat be normal applicants'
You tell Imansh 'What be makin you special?'
You are hungry.
You are carrying:
an engraved bracer
(Humming) a razor-edged shield
an imperial mace
( 2) a steak of the corpse of an imperial cityguard
( 2) a metal canteen insulated in a wolf's pelt
( 2) an iron axe
an intricately detailed gold bracelet
You eat a steak of the corpse of an imperial cityguard.
You eat a steak of the corpse of an imperial cityguard.
You are full.
Imansh tells you 'I be the wild spirit of the woods'
You tell Imansh 'how dwarf get know so much bout woods?'
The sun slowly disappears in the west.
You say 'who?'
You tell Imansh 'hmm'