Giving "Imansh" every possible chance to roleplay!!:

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Posted by Soul Slayer on November 04, 1999 at 23:41:19:






You tell Imansh 'How come der not be many o' de rangers in de Warders?'

who pk
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
[ Human ] (PK) Greldar the Greater Demon Slayer
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Arial ] (PK) Arythrina the Student of Lightning
[ Svirf ] (PK) Fayesheng the Master Knight

Players found: 5


The clouds disappear.


Imansh tells you 'there be enough'

reply oooh
You tell Imansh 'oooh'

where
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail


The day has begun.


You have become better at meditation!

Saving...Character saved. Remember, CF does autosaving.

reply me thinks der need be more rangers instead of silly metal hammerin dwarfs
You tell Imansh 'me thinks der need be more rangers instead of silly metal hammerin dwarfs'

gr
Aldaric's group:
[22 Ran] Aldaric 100% hp 83% mana 100% mv 95653 xp

where
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail


Imansh tells you 'chuckle'


Imansh tells you 'it's a way of life'

reply what dwarf know bout forest, eh?
You tell Imansh 'what dwarf know bout forest, eh?'

who pk
[ Felar ] (PK) Arodic the Master Gladiator
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
[ Human ] (PK) Greldar the Dragon Slayer
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Arial ] (PK) Arythrina the Student of Lightning
[ Svirf ] (PK) Fayesheng the Master Knight

Players found: 6


The sun rises in the east.


You feel less protected from the elements.

prot
You are protected from the elements.

where
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail

wo
You have 3178 gold, and 95653 experience (21987 exp to level).

who pk
[ Felar ] (PK) Arodic the Master Gladiator
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
[ Human ] (PK) Greldar the Dragon Slayer
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Arial ] (PK) Arythrina the Student of Lightning
[ Svirf ] (PK) Fayesheng the Master Knight

Players found: 6

sk

Level 1: axe 88% dagger 81%
spear 75% sword 96%
staff 1% whip 77%
parry 100% scrolls 1%
staves 1% recall 100%
Level 4: camouflage 100%
Level 5: dirt kicking 86% quiet movement 100%
Level 6: fast healing 77%
Level 7: acute vision 79% pathfinding 100%
dark vision 75%
Level 8: kick 85% second attack 87%
Level 9: dodge 91% butcher 87%
Level 10: ambush 98% herbs 83%
protection heat cold 76% shield block 91%
Level 11: disarm 79%
Level 13: enhanced damage 93%
Level 14: hand to hand 77%
Level 15: haggle 1% tame 1%
bark skin 77%
Level 16: lash 75% meditation 82%
Level 18: lore 1% dual wield 80%
[Hit Return to continue]
where

where
People near you:
(PK) Mreelaina The Grove
(PK) Aldaric A Woodland Trail

reply Who be de people who be lettin people into the grove?
You tell Imansh 'Who be de people who be lettin people into the grove?'


Imansh tells you 'They be captain n' lieutenants'

reply Who be dey?
You tell Imansh 'Who be dey?'

reply Me be knowing Dyston
You tell Imansh 'Me be knowing Dyston'

reply And me be knowing Pikel
You tell Imansh 'And me be knowing Pikel'

reply Der be anymore?

Imansh tells you 'Captain Pikel, Dyston and Mendeiron'

You tell Imansh 'Der be anymore?'

reply Mendeiron be dat drunk guy?
You tell Imansh 'Mendeiron be dat drunk guy?'


Imansh tells you 'aye he be dat'

reply Me be thinkin he be bard?
You tell Imansh 'Me be thinkin he be bard?'

who pk
[ Felar ] (PK) Arodic the Master Gladiator
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Svirf ] (PK) Fayesheng the Master Knight

Players found: 4


Imansh tells you 'aye, he be dat'

reply hmm
You tell Imansh 'hmm'


Your sight dulls in the night.

reply you be able to be seein' de other warder who be camo?
You tell Imansh 'you be able to be seein' de other warder who be camo?'


Imansh tells you 'yup'

reply Cuz me be knowing you cant see me.
You tell Imansh 'Cuz me be knowing you cant see me.'

ac
Your vision is already acute.

dark
You squint helplessly into the night to no avail.


The sky is getting cloudy.

dark
Your eyes adapt to seeing in darkness.


Your vision seems duller.

ac
You squint your eyes up, but it doesn't seem to help.

ac
Your vision sharpens.

who pk
[ Felar ] (PK) Mreelaina the Ranger of the Third Circle
* Human * (PK) Aldaric the Ranger of the Second Circle
[ Svirf ] (PK) Fayesheng the Master Knight

Players found: 3

reply Me be looking at de requirements to be a Warder
You tell Imansh 'Me be looking at de requirements to be a Warder'

reply and it be sayin nuttin bout no shamans
You tell Imansh 'and it be sayin nuttin bout no shamans'

reply Dat be meanin a warrior could be warder too?
You tell Imansh 'Dat be meanin a warrior could be warder too?'


Imansh tells you 'requirements be that'


Imansh tells you 'ye must have an understanding of the woods, know thyself '


A gray squirrel leaves south.

help warder
No help on that word.


It starts to rain.

help sylvan
SYLVAN WARDERS "SYLVAN WARDERS"
Mission: Nature is to be cherished, protected, and nurtured to flourish as
the world was intended to do. Civilization has become too greedy and corrupted
with self-interest, destroying the beautiful wilderness with no regard for
life there. It is the goal of the Sylvan Warders to establish a natural
Utopia, knowing that once that state is established, the corrupted will
flock to them for redemption. The Warders are sworn to defend and protect
all that is in danger of exploitation by civilization, and to revitalize
despoiled areas so they may once again flourish with nature's touch.

The Sylvan Warders will remain neutral with all who do not seek harm to
the wilderness, but are known for unmerciful retribution upon those marked
as defilers. Certain creatures and races are known to have done
irrepairable damage to the natural lands, and are marked for extinction
for their actions: Trolls, Orcs, Duergar, Drow, Necromancers of any race,
among others.

Applicants most be between the 20th and 40th ranks of experience, and be
non-lawful, non-evil, and a class with the ability to defend nature in
some capacity (Ranger, Druid, Healer, Transmuter, Invoker, or Bard).
Killing skills are not a prerequisite for entrance, one must be able to
demonstrate a deep appreciation for the natural beauty that remains on
Thera and the future Utopia, and be unswerving in their commitments in
[Hit Return to continue]

defending it. Applicants must also have given up life in the cities, only
venturing there when necessary, and doing everything in their power to
stop city expansions.


Imansh tells you 'know de meaning of the wild, and nature'

reply it be sayin only ranger druid healer transmuter invoker and bard be warders
You tell Imansh 'it be sayin only ranger druid healer transmuter invoker and bard be warders'


Imansh tells you 'aye, dat be normal applicants'

reply What be makin you special?
You tell Imansh 'What be makin you special?'


You are hungry.

in
You are carrying:
an engraved bracer
(Humming) a razor-edged shield
an imperial mace
( 2) a steak of the corpse of an imperial cityguard
( 2) a metal canteen insulated in a wolf's pelt
( 2) an iron axe
an intricately detailed gold bracelet

eat steak
You eat a steak of the corpse of an imperial cityguard.

eat steak
You eat a steak of the corpse of an imperial cityguard.
You are full.


Imansh tells you 'I be the wild spirit of the woods'

reply how dwarf get know so much bout woods?
You tell Imansh 'how dwarf get know so much bout woods?'


The sun slowly disappears in the west.

Imansh tells you 'I be not knowing ooc'

say who?
You say 'who?'

reply hmm
You tell Imansh 'hmm'


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