If you think Masters really have it easy, Rome, I suggest you play one, since it sure doesn't sound like you have. (n/t):

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Posted by Xeros(VIP) on November 08, 1999 at 13:58:07:

In Reply to: Well Mr. "." posted by Rome on November 08, 1999 at 13:36:45:

> Personally I really only have problems with three cabals. Sylvan, Masters, and Battle.

> Sylvan I don't mind so much because they are so hard to get into, they ALL role play excellently, and their powers all take strategy and planning to make proper use of (not to mention they don't help you much at all in ranking or fighting mobs). Further, a warders powers are fairly easy to avoid.. simply stay out of the woods if you don't belong there. The only reason I even place them here is because insect swarm is a bit overpowered (especially when put in conjunction with wall of thorns, camo, and beast call).

> Battle.. battle I have a problem with because their powers are hands down the greatest in the game (Berserkers at least). For a warrior, resist, deathblow, bloodlust, and trophy are a god-send. Fortunately for all of us these powers are balanced by the ragers lack of magic use of any kind. While they are still better than most any lone warrior, a properly spelled up warrior (haste, enlarge, and a invoker shield or two), or one with a pet healer, can still wipe the floor with ragers.

> Masters are the cabal I truely have a problem with. Why a cabal that is supposed to be non-aggressive is given powers that are second only to the ragers, then given no restrictions at all.

> One could argue that the non-aggressive deal is a restriction, but in fact it's little more than an irritation for the blood thirsty as anyone who's ever attacked a master knows, they can kill you to con-death once you touch one of them.

>
> Back to the no-restriction thoughts.. they can use anything they like (unlike battle), they don't have to protect anything (unlike sylvan or the arbiters), they don't have to help anyone (unlike dawn), they don't have to subvert anyone (unlike empire), and they aren't force to kill anyone (unlike scarabs.. unless you count them being forced to kill sylvan's.. in which case I could argue that they can't be forced to kill someone they can't see).

> So in summary, you have a cabal of people who get to do what everyone loves to do most. Gather equipment, get ranks, practice their spells, and go exploring. For this they are blessed with insane health, a vicious attack spell (scourge.. absolutely rediculous), an improved ability to learn their spells and cast them better (two things that actually makes sense), and whatever else I'm missing.

> I REALLY think Masters need to lose scourge or transform, battle should probably lose it's berserkers ability to area-spellbane (wouldn't you think they are more vulnerable to spells when they flip their lids?), and sylvans insect swarm should allow a small chance of escape (failed recalls may give a slight lag.. but have a 1-4 chance of making it out).

> The other cabals really aren't too badly overpowered. (Obviously the emperor's powers are a bit much, but then again, he IS the emperor.. it's not too abusive to have one person in a whole cabal have some really good powers.. especially considering how hard it is to become emperor)

> Ok.. I've said my peace.

> ...Rome...
>


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