Dont bother to read this post, I cut the fight out on accident:

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Posted by Aristelle on November 14, 1999 at 19:02:42:

In Reply to: A necro/necro fight (note Sierothe and Aristelle as wee children) posted by Aristelle on November 14, 1999 at 18:50:19:

> v>
> You yell 'Die, Tikvah, you sorcerous dog!'
> Tikvah utters the words, 'sleep'.
> You feel very sleepy ..... zzzzzz.

> <83%hp 64%m 74%mv> In your dreams, or what?

> <83%hp 64%m 74%mv> aff

> You yell 'Help someone is attacking me!'

> <88%hp 82%m 85%mv> You are affected by:
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <88%hp 82%m 85%mv>
> You yell 'Help someone is attacking me!'
> You are blinded!

> <88%hp 82%m 85%mv>
> You yell 'Help someone is attacking me!'
> You are surrounded by a pink outline.

> <88%hp 82%m 85%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <88%hp 82%m 85%mv>
> You yell 'Help someone is attacking me!'

> <88%hp 82%m 85%mv> aff

> You yell 'Help someone is attacking me!'

> <88%hp 82%m 85%mv> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <88%hp 82%m 85%mv>
> You yell 'Help someone is attacking me!'

> <88%hp 82%m 85%mv>
> You yell 'Help someone is attacking me!'
> You feel momentarily ill, but it passes.

> <88%hp 82%m 85%mv>
> You yell 'Help someone is attacking me!'

> <88%hp 82%m 85%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <88%hp 82%m 85%mv> eq
> You are using:
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.
> something.

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'
> You feel momentarily ill, but it passes.

> <92%hp 89%m 95%mv>
> Someone yells 'Help! someone is attacking the guild!'

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'

> <92%hp 89%m 95%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <92%hp 89%m 95%mv>
> Someone yells 'Help! someone is attacking the guild!'

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'

> <92%hp 89%m 95%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <92%hp 89%m 95%mv>
> You yell 'Help someone is attacking me!'

> <92%hp 89%m 95%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <97%hp 100%m 100%mv>
> You yell 'Help someone is attacking me!'

> <97%hp 100%m 100%mv>
> You yell 'Help someone is attacking me!'

> <97%hp 100%m 100%mv>
> You yell 'Help someone is attacking me!'

> <97%hp 100%m 100%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <97%hp 100%m 100%mv> aff
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.

> <100%hp 100%m 100%mv>
> The magic of your blindness spell unravels.
> The magic of your sleep spell unravels.
> The magic of your detect invis spell unravels.

> <100%hp 100%m 100%mv>
> Tikvah's lash scratches you.
> You yell 'Help! Tikvah is lashing me!'
> Tikvah has some small but disgusting cuts.

> <99%hp 100%m 100%mv> stand

> Theresa utters the words, 'qaiqzrrahuai'.
> The magic of your armor spell unravels.
> Tikvah has some small but disgusting cuts.

> <99%hp 100%m 100%mv> flee

> Your pierce decimates Tikvah!
> Tikvah's sting wounds you.
> You parry a swarthy mercenary's stab.
> You parry a swarthy mercenary's stab.
> You parry a bone golem's pound.
> A bone golem's pound devastates you!
> Tikvah has some small but disgusting cuts.

> <92%hp 100%m 100%mv>
> Sierothe has arrived.
> Tikvah has some small but disgusting cuts.

> <92%hp 100%m 100%mv> flee

> Klor has arrived.
> Tikvah has some small but disgusting cuts.

> <92%hp 100%m 100%mv>
> Theresa utters the words, 'xafe ay candusqarr'.
> Inside the Temple
> Huge marble pillars rise on either side of you and grab hold of the ceiling.
> Between each of these, fine softstone frescoes have been carved depicting
> scenes from the religous history of New Thalos. Rows of pews face forward
> giving their full attention to the pulpit rising high above the ground. The
> deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
> that New Thalonians take religion seriously.

> ** You can go down to get to the Academy. (below level 5)
>
> [Exits: north east south west]
> A pit for sacrifices is in front of the altar.
> A bodyguard stands here.
> (White Aura) A healer is here selling his spells.

> <92%hp 100%m 100%mv> flee
> c sleep tikvah
> c sleep tikvah
> You are already standing.

> <92%hp 100%m 100%mv> You aren't fighting anyone.

> <92%hp 100%m 100%mv> You aren't fighting anyone.

> <92%hp 100%m 100%mv> You aren't fighting anyone.

> <92%hp 100%m 100%mv> They aren't here.

> <92%hp 100%m 100%mv> They aren't here.

> <92%hp 100%m 100%mv>
> Theresa tells you 'Let them not place ye into sleep.'

> <92%hp 100%m 100%mv> tell theresa I thank you madam. My mind slowed considerably.
> You tell Theresa 'I thank you madam. My mind slowed considerably.'

> <92%hp 100%m 100%mv> where
> People near you:
> (PK) Aristelle Inside the Temple

> <92%hp 100%m 100%mv> s
> s

> Theresa tells you 'return and destroy Tikvah if ye wish.'
> The Temple Gates
> You stand before the entrance way to the Temple of New Thalos. Two large
> wrought iron gates lie open before you. Although they might not ever be
> used, the priests in the temple are ready to defend themselves, should
> their city ever come under siege again.
>
> [Exits: north east south down]

> <92%hp 100%m 99%mv> The Temple Square
> You are standing on the meeting grounds of those with holy intentions.
> Monks, bards, paladins and clerics mill around either preaching or
> listening to their fellows preach. Huge marble steps lead up to the
> gates of the temple and Main Street lies to the south.
>
> [Exits: north east south up]
> A large fountain is here gurgling out an endless stream of water.

> <92%hp 100%m 99%mv> s
> West Main Street
> This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>
> [Exits: north east south west]
> A grubby beggar sits here in the filth.

> <92%hp 100%m 98%mv> e
> e
> e

> The pink aura around you fades away.

> <93%hp 100%m 100%mv> West Main Street
> A foreman stands stand here watching over two construction workers
> fixing a pothole. The road here branches off north and south into
> two alleys behind the stores of the market. The main street continues
> east and west from here.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> The foreman stands here screaming at the workers.
> A construction worker steadily works here.
> A construction worker steadily works here.

> <93%hp 100%m 99%mv> where
> West Main Street
> You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place. The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.

> <93%hp 100%m 98%mv> n
> The Western Market Square
> This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end. West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>
> [Exits: north east south west]
> A small grey-haired man walks around spouting gospel.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.

> <93%hp 100%m 98%mv> People near you:
> (PK) Aristelle The Western Market Square

> <93%hp 100%m 98%mv> The Northwestern Market Square
> This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks. Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches. To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>
> [Exits: north east south west]
> A bodyguard stands here.
> A young man dressed in peasant clothes lounges here.

> <93%hp 100%m 97%mv> n
> Ahkeem's Apparel Shop
> This delapidated old shop looks much larger and sturdier once you're
> indoors. Ahkeem fills his shelves and racks with new and used clothing,
> much of which he has made himself. A bronze idol in the shape of a three-
> headed elephant greets customers at the front door, holding a bowl for
> donations to the poor. Worn tapestries hang from the rafters obscuring the
> windows across the upper half of the vaulted ceiling. You get the feeling
> old Ahkeem might be over-rated as a craftsman, but his clothes are fashionable
> nonetheless. A note hangs askew from a bent nail in the doorframe.
>
> [Exits: south]
> A small harmless feline searches for food.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Mahmoud the Sorcerer stands here brooding and mumbling.
> Ahkeem the Tailor welcomes you to his store.

> <93%hp 100%m 97%mv> s
> w
> The Northwestern Market Square
> This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks. Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches. To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>
> [Exits: north east south west]
> A bodyguard stands here.
> A young man dressed in peasant clothes lounges here.

> <93%hp 100%m 97%mv> The Bank
> You stand in a large building decorated with black marble and red satin.
> Huge pillars support an arched ceiling far above your head. The Sultan's
> strongarms march the perimeter of the vault, ensuring the safety of his
> subjects' valuables. A red carpet extends from door to vault, laid between
> the fine silver that separates the polished blocks that make up the floor.
>
> [Exits: east]
> A bodyguard stands here.
> A small man walks around scribbling in a notebook.
> A small harmless feline searches for food.

> <93%hp 100%m 97%mv>
> Theresa tells you 'but I look out for our youngers indeed.'

> <93%hp 100%m 97%mv> list
> You can't do that here.

> <93%hp 100%m 97%mv> worth
> You have 9491 gold, and 73561 experience (7739 exp to level).

> <93%hp 100%m 97%mv> with 4000
> e
> Here are your 4000 coins, minus a 372 coin withdrawal fee.

> <93%hp 100%m 97%mv> s
> e
> The Northwestern Market Square
> This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks. Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches. To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>
> [Exits: north east south west]
> A bodyguard stands here.
> A young man dressed in peasant clothes lounges here.

> <93%hp 100%m 96%mv> The Western Market Square
> This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end. West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>
> [Exits: north east south west]
> A small grey-haired man walks around spouting gospel.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.

> <93%hp 100%m 96%mv> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.

> <93%hp 100%m 95%mv> e
> e
> where
> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a street leads away from the chaos.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Zindani practices his forms here.
> A citizen of New Thalos stands here wrapped in colorful clothes.

> <94%hp 100%m 99%mv> East Main Street
> The eastern extent of Main Street is paved with interlocking hexagonal
> stones in a pattern of dull red and orange. Flat-roofed homes of clay and
> wood line the street here, with laundry hanging from ropes strung above
> the bustling crowds. From the grated windows in the shop to the north come
> the screams of animals being butchered for market. Smoke from the armory
> fires to the south drift above the crowd in a hazy cloud, the shuttered
> windows high in the shop walls doing little to keep it contained to the
> chimney. The street continues eastward through the shops and homes and
> leads west to the main square.
>
> [Exits: east west]
> A grubby beggar sits here in the filth.
> A bodyguard stands here.

> <94%hp 100%m 99%mv> People near you:
> (PK) Aristelle East Main Street

> <94%hp 100%m 99%mv> e
> East Main Street
> You are on East Main Street. To the North is the beginning of
> Guildsman's Row. To the South is a dark alley. The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.

> <94%hp 100%m 98%mv> s
> Alley
> Garbage and filth gather along the stone walls that enclose the alley,
> reeking of urine. Rodents scurry from the bins of trash along the eastern
> wall, filled with the refuse of the guildhall to the east and the rotting
> debris from the bar to the west. The little bit of light filters through the
> barred and curtained windows of the bar, a lewd painting of a camel hanging
> over its doorway. To the north is the main road through the city. To the
> south the alley continues into deeper darkness.
>
> [Exits: north south]

> <94%hp 100%m 98%mv> s
> Alley
> The greasy birds picking through the alley trash hop out of your way as
> you stumble through the darkness. Though the overhanging roofs above block
> the sky, filthy water drips from the gutters above you, collecting in oily
> little pools across the broken stone pavement. To the west an old shop is
> wedged between the buildings. The alley continues to the north and around
> a corner to the east.
>
> [Exits: north east west]
> A meek serving woman carries on her master's business.

> <94%hp 100%m 97%mv> n
> n
> e
> s
> Alley
> Garbage and filth gather along the stone walls that enclose the alley,
> reeking of urine. Rodents scurry from the bins of trash along the eastern
> wall, filled with the refuse of the guildhall to the east and the rotting
> debris from the bar to the west. The little bit of light filters through the
> barred and curtained windows of the bar, a lewd painting of a camel hanging
> over its doorway. To the north is the main road through the city. To the
> south the alley continues into deeper darkness.
>
> [Exits: north south]

> <94%hp 100%m 97%mv> East Main Street
> You are on East Main Street. To the North is the beginning of
> Guildsman's Row. To the South is a dark alley. The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.

> <94%hp 100%m 96%mv> East Main Street
> Merchants and travellers alike frequent the Mercenary's Guild to
> the south, hiring strongarms to guard precious cargo or to stave off the
> dangers of the road. Out of work mercenaries gather along the wall at the
> front of the shop, bored or bitter. Above the guild you hear the hammering
> of the coffinmaker, always in demand in these rugged lands. To the north
> an apothacary shop is flanked by oblong urns planted with tall, flowering
> s
> cacti. The eastern half of Main Street continues east and west from here.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.

> <94%hp 100%m 95%mv> The Mercenary's Guild
> Mercenaries for hire gather here among the crowd of merchants and
> travellers that seek their services. On a chart at the back of the shop,
> written in chalk on slate, the standard service fees are posted in nearly
> illegible letters, though you hear haggling going on all around you. The
> polished brass fixtures and assorted treasures that adorn the walls of
> this guild speak of its success. Large, swarthy guards block a narrow
> stairway leading up to the guildmaster's chambers and another guards an
> archway at the back of the building.
>
> [Exits: north south]
> A captain of the guild stands here hiring out mercenaries.

> <94%hp 100%m 95%mv> A wide hallway
> Barred windows overlook an enclosed courtyard to the east, where
> mercenaries in combat gear practice their skills. Balconies from the
> guildmaster's chambers above overlook the training grounds. The hall
> is decorated with the weapons and gilded armor of ancient heroes of the
> city. To the north the hall opens into the entrance of the guild. To
> the south is an open room filled with conversation and pipe smoke.
>
> [Exits: north south]
> A bodyguard stands here.
> The Guard for the Guild of Warriors stands hes
> re.

> <94%hp 100%m 95%mv> The warrior says 'You aren't allowed in there!'

> <94%hp 100%m 95%mv> n
> The Mercenary's Guild
> Mercenaries for hire gather here among the crowd of merchants and
> travellers that seek their services. On a chart at the back of the shop,
> written in chalk on slate, the standard service fees are posted in nearly
> illegible letters, though you hear haggling going on all around you. The
> polished brass fixtures and assorted treasures that adorn the walls of
> this guild speak of its success. Large, swarthy guards block a narrow
> stairway leading up to the guildmaster's chambers and another guards an
> archway at the back of the building.
>
> [Exits: north south]
> A captain of the guild stands here hiring out mercenaries.

> <94%hp 100%m 95%mv> s
> A wide hallway
> Barred windows overlook an enclosed courtyard to the east, where
> mercenaries in combat gear practice their skills. Balconies from the
> guildmaster's chambers above overlook the training grounds. The hall
> is decorated with the weapons and gilded armor of ancient heroes of the
> city. To the north the hall opens into the entrance of the guild. To
> the south is an open room filled with conversation and pipe smoke.
>
> [Exits: north south]
> A bodyguard stands here.
> The Guard for the Guild of Warriors stands here.

> <94%hp 100%m 94%mv> n
> The Mercenary's Guild
> Mercenaries for hire gather here among the crowd of merchants and
> travellers that seek their services. On a chart at the back of the shop,
> written in chalk on slate, the standard service fees are posted in nearly
> illegible letters, though you hear haggling going on all around you. The
> polished brass fixtures and assorted treasures that adorn the walls of
> this guild speak of its success. Large, swarthy guards block a narrow
> stairway leading up to the guildmaster's chambers and another guards an
> archway at the back of the building.
>
> [Exits: north south]
> A captain of the guild stands here hiring out mercenaries.

> <94%hp 100%m 94%mv> buy swarthy
> Sorry, you can't buy that here.

> <94%hp 100%m 94%mv> where
> People near you:
> (PK) Aristelle The Mercenary's Guild

> <94%hp 100%m 94%mv> ilst
> Huh?

> <94%hp 100%m 94%mv> list
> Pets for sale:
> [15] 2250 - a swarthy mercenary

> <95%hp 100%m 99%mv> buy mercenary
> n
> A swarthy mercenary now follows you.
> Enjoy your pet.

> <95%hp 100%m 99%mv> where
> w
> w
> w
> East Main Street
> Merchants and travellers alike frequent the Mercenary's Guild to
> the south, hiring strongarms to guard precious cargo or to stave off the
> dangers of the road. Out of work mercenaries gather along the wall at the
> front of the shop, bored or bitter. Above the guild you hear the hammering
> of the coffinmaker, always in demand in these rugged lands. To the north
> an apothacary shop is flanked by oblong urns planted with tall, flowering
> cacti. The eastern half of Main Street continues east and west from here.
>
> [Exits: north east south west]
> A swarthy mercenary has arrived.

> <95%hp 100%m 99%mv> People near you:
> (PK) Aristelle East Main Street
> (PK) Tikvah Inside the Temple

> <95%hp 100%m 99%mv> East Main Street
> You are on East Main Street. To the North is the beginning of
> Guildsman's Row. To the South is a dark alley. The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A swarthy mercenary has arrived.

> <95%hp 100%m 98%mv> East Main Street
> The eastern extent of Main Street is paved with interlocking hexagonal
> stones in a pattern of dull red and orange. Flat-roofed homes of clay and
> wood line the street here, with laundry hanging from ropes strung above
> the bustling crowds. From the grated windows in the shop to the north come
> the screams of animals being butchered for market. Smoke from the armory
> fires to the south drift above the crowd in a hazy cloud, the shuttered
> windows high in the shop walls doing little to keep it contained to the
> chimney. The street continues eastward through the shops and homes and
> leads west to the main square.
>
> [Exits: east west]
> A grubby beggar sits here in the filth.
> A bodyguard stands here.
> A swarthy mercenary has arrived.

> <95%hp 100%m 98%mv> w
> The Eastern Market Square
> Here you stand within the pandemonium of the Market of New Thalos,
> the gem of the desert, the great Eastern Port. Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures. The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise. To the west a grand fountain adorns the Square. To the east
> a street leads away from the chaos.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Zindani practices his forms here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A swarthy mercenary has arrived.

> <95%hp 100%m 97%mv> w
> w
> The Center of Market Square
> Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave. A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.
> Wandering among the merchants, jugglers, snake charmers, prostitutes and
> clergymen you find your hands clasped tightly around your purse for fear of
> being overwhelmed by the confusion and robbed blind. Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the
> square.
>
> [Exits: north east south west]
> A large fountain is here gurgling out an endless stream of water.
> A swarthy mercenary has arrived.

> <95%hp 100%m 97%mv> The Western Market Square
> This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end. West Mawhere
> in Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>
> [Exits: north east south west]
> A small grey-haired man walks around spouting gospel.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A swarthy mercenary has arrived.

> <95%hp 100%m 97%mv> West Main Street
> You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place. The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.
> A swarthy mercenary has arrived.

> <95%hp 100%m 96%mv> People near you:
> (PK) Aristelle West Main Street
> (PK) Tikvah Inside the Temple

> <95%hp 100%m 96%mv> c sleep tikvah
> They aren't here.

> <100%hp 48%m 100%mv> 'Sierothe
> You say 'Sierothe'

> <100%hp 48%m 100%mv>
> Someone concentrates for a moment, then resumes its position.

> <100%hp 48%m 100%mv> tell sierothe You can have his items if you wish
> where
> You tell Sierothe 'You can have his items if you wish'

> <100%hp 48%m 100%mv> People near you:
> Sherwik Inside the Temple
> (PK) Sierothe Inside the Temple
> (PK) Aristelle The Western Market Square
> (PK) Tikvah The Western Market Square

> <100%hp 48%m 100%mv> c chill tikvah
> Tikvah yells 'Help someone is attacking me!'
> Your chilling touch decimates Tikvah!
> Tikvah leaves east.
> Tikvah has fled!

> ** And he died of my poison a few ticks later **


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