Posted by Aristelle on November 14, 1999 at 19:02:42:
In Reply to: A necro/necro fight (note Sierothe and Aristelle as wee children) posted by Aristelle on November 14, 1999 at 18:50:19:
> v>  > <83%hp 64%m 74%mv> In your dreams, or what? > <83%hp 64%m 74%mv> aff > You yell 'Help someone is attacking me!' > <88%hp 82%m 85%mv> You are affected by: > <88%hp 82%m 85%mv>  > <88%hp 82%m 85%mv>  > <88%hp 82%m 85%mv> aff > <88%hp 82%m 85%mv>  > <88%hp 82%m 85%mv> aff > You yell 'Help someone is attacking me!' > <88%hp 82%m 85%mv> You are affected by: > <88%hp 82%m 85%mv>  > <88%hp 82%m 85%mv>  > <88%hp 82%m 85%mv>  > <88%hp 82%m 85%mv> aff > <88%hp 82%m 85%mv> eq > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv> aff > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv> aff > <92%hp 89%m 95%mv>  > <92%hp 89%m 95%mv> aff > <97%hp 100%m 100%mv>  > <97%hp 100%m 100%mv>  > <97%hp 100%m 100%mv>  > <97%hp 100%m 100%mv> aff > <97%hp 100%m 100%mv> aff > <100%hp 100%m 100%mv>  > <100%hp 100%m 100%mv>  > <99%hp 100%m 100%mv> stand > Theresa utters the words, 'qaiqzrrahuai'. > <99%hp 100%m 100%mv> flee > Your pierce decimates Tikvah! > <92%hp 100%m 100%mv>  > <92%hp 100%m 100%mv> flee > Klor has arrived. > <92%hp 100%m 100%mv>  > ** You can go down to get to the Academy. (below level 5) > <92%hp 100%m 100%mv> flee > <92%hp 100%m 100%mv> You aren't fighting anyone. > <92%hp 100%m 100%mv> You aren't fighting anyone. > <92%hp 100%m 100%mv> You aren't fighting anyone. > <92%hp 100%m 100%mv> They aren't here. > <92%hp 100%m 100%mv> They aren't here. > <92%hp 100%m 100%mv>  > <92%hp 100%m 100%mv> tell theresa I thank you madam.  My mind slowed considerably. > <92%hp 100%m 100%mv> where > <92%hp 100%m 100%mv> s > Theresa tells you 'return and destroy Tikvah if ye wish.' > <92%hp 100%m 99%mv> The Temple Square > <92%hp 100%m 99%mv> s > <92%hp 100%m 98%mv> e > The pink aura around you fades away. > <93%hp 100%m 100%mv> West Main Street > <93%hp 100%m 99%mv> where > <93%hp 100%m 98%mv> n > <93%hp 100%m 98%mv> People near you: > <93%hp 100%m 98%mv> The Northwestern Market Square > <93%hp 100%m 97%mv> n > <93%hp 100%m 97%mv> s > <93%hp 100%m 97%mv> The Bank > <93%hp 100%m 97%mv>  > <93%hp 100%m 97%mv> list > <93%hp 100%m 97%mv> worth > <93%hp 100%m 97%mv> with 4000 > <93%hp 100%m 97%mv> s > <93%hp 100%m 96%mv> The Western Market Square > <93%hp 100%m 96%mv> The Center of Market Square > <93%hp 100%m 95%mv> e > <94%hp 100%m 99%mv> East Main Street > <94%hp 100%m 99%mv> People near you: > <94%hp 100%m 99%mv> e > <94%hp 100%m 98%mv> s > <94%hp 100%m 98%mv> s > <94%hp 100%m 97%mv> n > <94%hp 100%m 97%mv> East Main Street > <94%hp 100%m 96%mv> East Main Street > <94%hp 100%m 95%mv> The Mercenary's Guild > <94%hp 100%m 95%mv> A wide hallway > <94%hp 100%m 95%mv> The warrior says 'You aren't allowed in there!' > <94%hp 100%m 95%mv> n > <94%hp 100%m 95%mv> s > <94%hp 100%m 94%mv> n > <94%hp 100%m 94%mv> buy swarthy > <94%hp 100%m 94%mv> where > <94%hp 100%m 94%mv> ilst > <94%hp 100%m 94%mv> list > <95%hp 100%m 99%mv> buy mercenary > <95%hp 100%m 99%mv> where > <95%hp 100%m 99%mv> People near you: > <95%hp 100%m 99%mv> East Main Street > <95%hp 100%m 98%mv> East Main Street > <95%hp 100%m 98%mv> w > <95%hp 100%m 97%mv> w > <95%hp 100%m 97%mv> The Western Market Square > <95%hp 100%m 97%mv> West Main Street > <95%hp 100%m 96%mv> People near you: > <95%hp 100%m 96%mv> c sleep tikvah > <100%hp 48%m 100%mv> 'Sierothe > <100%hp 48%m 100%mv>  > <100%hp 48%m 100%mv> tell sierothe You can have his items if you wish > <100%hp 48%m 100%mv> People near you: > <100%hp 48%m 100%mv> c chill tikvah > ** And he died of my poison a few ticks later **
> You yell 'Die, Tikvah, you sorcerous dog!'
> Tikvah utters the words, 'sleep'.
> You feel very sleepy ..... zzzzzz.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You yell 'Help someone is attacking me!'
> You are blinded!
> You yell 'Help someone is attacking me!'
> You are surrounded by a pink outline.
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You yell 'Help someone is attacking me!'
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You yell 'Help someone is attacking me!'
> You yell 'Help someone is attacking me!'
> You feel momentarily ill, but it passes.
> You yell 'Help someone is attacking me!'
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You are using:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> You yell 'Help someone is attacking me!'
> You feel momentarily ill, but it passes.
> Someone yells 'Help! someone is attacking the guild!'
> You yell 'Help someone is attacking me!'
> You yell 'Help someone is attacking me!'
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> Someone yells 'Help! someone is attacking the guild!'
> You yell 'Help someone is attacking me!'
> You yell 'Help someone is attacking me!'
> You yell 'Help someone is attacking me!'
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You yell 'Help someone is attacking me!'
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You yell 'Help someone is attacking me!'
> You yell 'Help someone is attacking me!'
> You yell 'Help someone is attacking me!'
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> You are affected by:
> Spell: 'faerie fire'.
> Spell: 'blindness'.
> Skill: 'sleep'.
> Spell: 'transform'.
> Spell: 'transform'.
> Spell: 'detect invis'.
> Commune: 'bless'.
> Commune: 'bless'.
> Commune: 'armor'.
> The magic of your blindness spell unravels.
> The magic of your sleep spell unravels.
> The magic of your detect invis spell unravels.
> Tikvah's lash scratches you.
> You yell 'Help! Tikvah is lashing me!'
> Tikvah has some small but disgusting cuts. 
> The magic of your armor spell unravels.
> Tikvah has some small but disgusting cuts. 
> Tikvah's sting wounds you.
> You parry a swarthy mercenary's stab.
> You parry a swarthy mercenary's stab.
> You parry a bone golem's pound.
> A bone golem's pound devastates you!
> Tikvah has some small but disgusting cuts. 
> Sierothe has arrived.
> Tikvah has some small but disgusting cuts. 
> Tikvah has some small but disgusting cuts. 
> Theresa utters the words, 'xafe ay candusqarr'.
> Inside the Temple
>   Huge marble pillars rise on either side of you and grab hold of the ceiling.
> Between each of these, fine softstone frescoes have been carved depicting
> scenes from the religous history of New Thalos. Rows of pews face forward
> giving their full attention to the pulpit rising high above the ground. The
> deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
> that New Thalonians take religion seriously.
>  
> [Exits: north east south west]
>      A pit for sacrifices is in front of the altar.
> A bodyguard stands here.
> (White Aura) A healer is here selling his spells.
> c sleep tikvah
> c sleep tikvah
> You are already standing.
> Theresa tells you 'Let them not place ye into sleep.'
> You tell Theresa 'I thank you madam.  My mind slowed considerably.'
> People near you:
> (PK) Aristelle                    Inside the Temple
> s
> The Temple Gates
>   You stand before the entrance way to the Temple of New Thalos. Two large
> wrought iron gates lie open before you. Although they might not ever be
> used, the priests in the temple are ready to defend themselves, should
> their city ever come under siege again.
>  
> [Exits: north east south down]
>   You are standing on the meeting grounds of those with holy intentions.
> Monks, bards, paladins and clerics mill around either preaching or
> listening to their fellows preach. Huge marble steps lead up to the
> gates of the temple and Main Street lies to the south.
>  
> [Exits: north east south up]
>      A large fountain is here gurgling out an endless stream of water.
> West Main Street
>   This is the main road traveling though the city. To the south you hear
> the hammering of the repair shop and to the north is the grassy field
> known as the temple square. Main street continues east and west.
>  
> [Exits: north east south west]
> A grubby beggar sits here in the filth.
> e
> e
>   A foreman stands stand here watching over two construction workers
> fixing a pothole. The road here branches off north and south into
> two alleys behind the stores of the market. The main street continues
> east and west from here.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> The foreman stands here screaming at the workers.
> A construction worker steadily works here.
> A construction worker steadily works here.
> West Main Street
>   You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place.  The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>  
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.
> The Western Market Square
>   This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end.  West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>  
> [Exits: north east south west]
> A small grey-haired man walks around spouting gospel.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> (PK) Aristelle                    The Western Market Square
>   This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks.  Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches.  To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>  
> [Exits: north east south west]
> A bodyguard stands here.
> A young man dressed in peasant clothes lounges here.
> Ahkeem's Apparel Shop
>   This delapidated old shop looks much larger and sturdier once you're 
> indoors.  Ahkeem fills his shelves and racks with new and used clothing,
> much of which he has made himself.  A bronze idol in the shape of a three-
> headed elephant greets customers at the front door, holding a bowl for 
> donations to the poor.  Worn tapestries hang from the rafters obscuring the 
> windows across the upper half of the vaulted ceiling.  You get the feeling 
> old Ahkeem might be over-rated as a craftsman, but his clothes are fashionable
> nonetheless.  A note hangs askew from a bent nail in the doorframe.
>  
> [Exits: south]
> A small harmless feline searches for food.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Mahmoud the Sorcerer stands here brooding and mumbling.
> Ahkeem the Tailor welcomes you to his store.
> w
> The Northwestern Market Square
>   This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks.  Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches.  To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>  
> [Exits: north east south west]
> A bodyguard stands here.
> A young man dressed in peasant clothes lounges here.
>   You stand in a large building decorated with black marble and red satin.
> Huge pillars support an arched ceiling far above your head.  The Sultan's
> strongarms march the perimeter of the vault, ensuring the safety of his 
> subjects' valuables.  A red carpet extends from door to vault, laid between
> the fine silver that separates the polished blocks that make up the floor.
>  
> [Exits: east]
> A bodyguard stands here.
> A small man walks around scribbling in a notebook.
> A small harmless feline searches for food.
> Theresa tells you 'but I look out for our youngers indeed.'
> You can't do that here.
> You have 9491 gold, and 73561 experience (7739 exp to level).
> e
> Here are your 4000 coins, minus a 372 coin withdrawal fee.
> e
> The Northwestern Market Square
>   This corner of the market is crowed with some of the more well-to-do
> folk of the city: merchants and craftsmen, travellers and sailing captains
> that are securing their treasures in the bank vaults that lie to the west
> within a building of tremendous carved stone blocks.  Barkers and gypsies
> swarm towards these folk but are repelled by the Sultan's guards, who would
> much rather see that gold end up safely within the city's clutches.  To the
> north lies the humble store of Ahkeem, his weavings known throughout the
> city.
>  
> [Exits: north east south west]
> A bodyguard stands here.
> A young man dressed in peasant clothes lounges here.
>   This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end.  West Main Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>  
> [Exits: north east south west]
> A small grey-haired man walks around spouting gospel.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
>   Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave.  A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.  
> Wandering among the merchants, jugglers, snake charmers, prostitutes and 
> clergymen you find your hands clasped tightly around your purse for fear of 
> being overwhelmed by the confusion and robbed blind.  Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the 
> square.
>  
> [Exits: north east south west]
>      A large fountain is here gurgling out an endless stream of water.
> e
> where
> The Eastern Market Square
>   Here you stand within the pandemonium of the Market of New Thalos, 
> the gem of the desert, the great Eastern Port.  Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures.  The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise.  To the west a grand fountain adorns the Square.  To the east
> a street leads away from the chaos.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Zindani practices his forms here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>   The eastern extent of Main Street is paved with interlocking hexagonal
> stones in a pattern of dull red and orange.  Flat-roofed homes of clay and
> wood line the street here, with laundry hanging from ropes strung above
> the bustling crowds.  From the grated windows in the shop to the north come
> the screams of animals being butchered for market.  Smoke from the armory
> fires to the south drift above the crowd in a hazy cloud, the shuttered
> windows high in the shop walls doing little to keep it contained to the
> chimney.  The street continues eastward through the shops and homes and
> leads west to the main square.
>  
> [Exits: east west]
> A grubby beggar sits here in the filth.
> A bodyguard stands here.
> (PK) Aristelle                    East Main Street
> East Main Street
>   You are on East Main Street.  To the North is the beginning of
> Guildsman's Row.  To the South is a dark alley.  The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Alley
>   Garbage and filth gather along the stone walls that enclose the alley,
> reeking of urine.  Rodents scurry from the bins of trash along the eastern
> wall, filled with the refuse of the guildhall to the east and the rotting
> debris from the bar to the west.  The little bit of light filters through the
> barred and curtained windows of the bar, a lewd painting of a camel hanging
> over its doorway.  To the north is the main road through the city.  To the
> south the alley continues into deeper darkness.
>  
> [Exits: north south]
> Alley
>   The greasy birds picking through the alley trash hop out of your way as
> you stumble through the darkness.  Though the overhanging roofs above block
> the sky, filthy water drips from the gutters above you, collecting in oily
> little pools across the broken stone pavement.  To the west an old shop is
> wedged between the buildings.  The alley continues to the north and around
> a corner to the east.
>  
> [Exits: north east west]
> A meek serving woman carries on her master's business.
> n
> e
> s
> Alley
>   Garbage and filth gather along the stone walls that enclose the alley,
> reeking of urine.  Rodents scurry from the bins of trash along the eastern
> wall, filled with the refuse of the guildhall to the east and the rotting
> debris from the bar to the west.  The little bit of light filters through the
> barred and curtained windows of the bar, a lewd painting of a camel hanging
> over its doorway.  To the north is the main road through the city.  To the
> south the alley continues into deeper darkness.
>  
> [Exits: north south]
>   You are on East Main Street.  To the North is the beginning of
> Guildsman's Row.  To the South is a dark alley.  The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
>   Merchants and travellers alike frequent the Mercenary's Guild to
> the south, hiring strongarms to guard precious cargo or to stave off the
> dangers of the road.  Out of work mercenaries gather along the wall at the
> front of the shop, bored or bitter.  Above the guild you hear the hammering
> of the coffinmaker, always in demand in these rugged lands.  To the north
> an apothacary shop is flanked by oblong urns planted with tall, flowering
> s
> cacti.  The eastern half of Main Street continues east and west from here.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
>   Mercenaries for hire gather here among the crowd of merchants and
> travellers that seek their services.  On a chart at the back of the shop,
> written in chalk on slate, the standard service fees are posted in nearly
> illegible letters, though you hear haggling going on all around you.  The
> polished brass fixtures and assorted treasures that adorn the walls of
> this guild speak of its success.  Large, swarthy guards block a narrow
> stairway leading up to the guildmaster's chambers and another guards an
> archway at the back of the building.
>  
> [Exits: north south]
> A captain of the guild stands here hiring out mercenaries.
>   Barred windows overlook an enclosed courtyard to the east, where
> mercenaries in combat gear practice their skills.  Balconies from the
> guildmaster's chambers above overlook the training grounds.  The hall
> is decorated with the weapons and gilded armor of ancient heroes of the 
> city.  To the north the hall opens into the entrance of the guild.  To
> the south is an open room filled with conversation and pipe smoke.
>  
> [Exits: north south]
> A bodyguard stands here.
> The Guard for the Guild of Warriors stands hes
> re.
> The Mercenary's Guild
>   Mercenaries for hire gather here among the crowd of merchants and
> travellers that seek their services.  On a chart at the back of the shop,
> written in chalk on slate, the standard service fees are posted in nearly
> illegible letters, though you hear haggling going on all around you.  The
> polished brass fixtures and assorted treasures that adorn the walls of
> this guild speak of its success.  Large, swarthy guards block a narrow
> stairway leading up to the guildmaster's chambers and another guards an
> archway at the back of the building.
>  
> [Exits: north south]
> A captain of the guild stands here hiring out mercenaries.
> A wide hallway
>   Barred windows overlook an enclosed courtyard to the east, where
> mercenaries in combat gear practice their skills.  Balconies from the
> guildmaster's chambers above overlook the training grounds.  The hall
> is decorated with the weapons and gilded armor of ancient heroes of the 
> city.  To the north the hall opens into the entrance of the guild.  To
> the south is an open room filled with conversation and pipe smoke.
>  
> [Exits: north south]
> A bodyguard stands here.
> The Guard for the Guild of Warriors stands here.
> The Mercenary's Guild
>   Mercenaries for hire gather here among the crowd of merchants and
> travellers that seek their services.  On a chart at the back of the shop,
> written in chalk on slate, the standard service fees are posted in nearly
> illegible letters, though you hear haggling going on all around you.  The
> polished brass fixtures and assorted treasures that adorn the walls of
> this guild speak of its success.  Large, swarthy guards block a narrow
> stairway leading up to the guildmaster's chambers and another guards an
> archway at the back of the building.
>  
> [Exits: north south]
> A captain of the guild stands here hiring out mercenaries.
> Sorry, you can't buy that here.
> People near you:
> (PK) Aristelle                    The Mercenary's Guild
> Huh?
> Pets for sale:
> [15]     2250 - a swarthy mercenary
> n
> A swarthy mercenary now follows you.
> Enjoy your pet.
> w
> w
> w
> East Main Street
>   Merchants and travellers alike frequent the Mercenary's Guild to
> the south, hiring strongarms to guard precious cargo or to stave off the
> dangers of the road.  Out of work mercenaries gather along the wall at the
> front of the shop, bored or bitter.  Above the guild you hear the hammering
> of the coffinmaker, always in demand in these rugged lands.  To the north
> an apothacary shop is flanked by oblong urns planted with tall, flowering
> cacti.  The eastern half of Main Street continues east and west from here.
>  
> [Exits: north east south west]
> A swarthy mercenary has arrived.
> (PK) Aristelle                    East Main Street
> (PK) Tikvah                       Inside the Temple
>   You are on East Main Street.  To the North is the beginning of
> Guildsman's Row.  To the South is a dark alley.  The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A swarthy mercenary has arrived.
>   The eastern extent of Main Street is paved with interlocking hexagonal
> stones in a pattern of dull red and orange.  Flat-roofed homes of clay and
> wood line the street here, with laundry hanging from ropes strung above
> the bustling crowds.  From the grated windows in the shop to the north come
> the screams of animals being butchered for market.  Smoke from the armory
> fires to the south drift above the crowd in a hazy cloud, the shuttered
> windows high in the shop walls doing little to keep it contained to the
> chimney.  The street continues eastward through the shops and homes and
> leads west to the main square.
>  
> [Exits: east west]
> A grubby beggar sits here in the filth.
> A bodyguard stands here.
> A swarthy mercenary has arrived.
> The Eastern Market Square
>   Here you stand within the pandemonium of the Market of New Thalos, 
> the gem of the desert, the great Eastern Port.  Merchants and traders from
> near and far spill out of this tumultuous crowd into the surrounding
> streets and alleys, dealing in livestock, textiles, jewels, and rare and
> wonderful treasures.  The din from the Market strikes you like a brick
> but curiosity and wonder draws you into the crowd despite the deafening
> noise.  To the west a grand fountain adorns the Square.  To the east
> a street leads away from the chaos.
>  
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> Zindani practices his forms here.
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A swarthy mercenary has arrived.
> w
> The Center of Market Square
>   Here at the heart of the city the din of the crowds mingles with barkers
> and traders and drunken sailors on shore leave.  A large fountain spreads
> across the square in a shape of a six pointed star and many people sit along
> the raised stone edge above the cool waters engaged in conversation.  
> Wandering among the merchants, jugglers, snake charmers, prostitutes and 
> clergymen you find your hands clasped tightly around your purse for fear of 
> being overwhelmed by the confusion and robbed blind.  Outside the tents and
> tables that are scattered through the throng a ring of shops encloses the 
> square.
>  
> [Exits: north east south west]
>      A large fountain is here gurgling out an endless stream of water.
> A swarthy mercenary has arrived.
>   This area of the Square seems a bit more subdued than the rest. You
> notice that most of the outland adventurers mill around the southern
> end of the market, while the townfolk seem to keep their business in
> the northern end.  West Mawhere
> in Street begins here and heads for the
> gate. The Market's expanse fills the other directions.
>  
> [Exits: north east south west]
> A small grey-haired man walks around spouting gospel.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A nomad merchant looks you over.
> A swarthy mercenary has arrived.
>   You are strolling on the street between the bank and general store.
> To the west you hear a roadcrew at work and to the East, the sounds of
> commerce taking place.  The air is filled with the smell of gold and riches.
> On the wall of the store is a poster.
>  
> [Exits: east west]
> A small grey-haired man walks around spouting gospel.
> A swarthy mercenary has arrived.
> (PK) Aristelle                    West Main Street
> (PK) Tikvah                       Inside the Temple
> They aren't here.
> You say 'Sierothe'
> Someone concentrates for a moment, then resumes its position.
> where
> You tell Sierothe 'You can have his items if you wish'
>   Sherwik                      Inside the Temple
> (PK) Sierothe                     Inside the Temple
> (PK) Aristelle                    The Western Market Square
> (PK) Tikvah                       The Western Market Square
> Tikvah yells 'Help someone is attacking me!'
> Your chilling touch decimates Tikvah!
> Tikvah leaves east.
> Tikvah has fled!