Yes? any imms have the whole log so we may acknowledge the power of imms:

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Posted by Wondering what happened before that on November 16, 1999 at 13:49:07:

In Reply to: ROFL, thanks, but can got the whole thing? posted by Sierothe on November 16, 1999 at 13:38:46:

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> > You yell 'Die, Twist, you sorcerous dog!'
> > Twist utters the words, 'zucandusgqunsoh wugh'.
> > Twist creates a cloud of green mist which moves to engulf you!
> > Your head swims as the virescent mist burns your lungs.
> > The gods protect Twist.

> > af
> > You are affected by:
> > Spell: 'virescent mist' modifies save vs spell by 15 for 30 hours.
> > Spell: 'virescent mist' modifies strength by -6 for 30 hours.
> > Spell: 'boil blood' modifies constitution by -10 for 37 hours.
> > Physical malady: 'rot' modifies constitution by -3 for 28 hours.
> > Spell: 'forget' modifies none by 0 for 1 hours.
> > Physical malady: 'crimson scourge' modifies strength by -8 for 12 hours.
> > Physical malady: 'plague' modifies strength by -5 for 61 hours.
> > Skill: 'poison' modifies strength by -5 for 11 hours.
> > Power: 'resistance' modifies none by 0 for 4 hours.
> > Commune: 'armor' modifies armor class by -20 for 7 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 17 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 17 hours.

> >
> > Twist has transferred you.
> > The Shrine of Battleragers
> > Before you is a huge throne of skulls. Shelves line the walls, upon them
> > sit hundreds of small jars filled with he blood of fallen opponents. On
> > the jars you see the names of the great enemies who have fallen at the
> > hand of a Battlerager. It is here you may praise the Lord Nimbus and
> > Lord Vassagon for they lead the Battleragers from the skull throne.

> > A massive stone tablet has been erected here.
> > [Exits: east]
> > A breastplate of strong white steel has been discarded here.
> > Some multicolored cloth is on the ground here
> > A hoop of black onyx is here.
> > (Glowing) A mithril helm with a long deadly spike directly on its top and a large visor, sits on the ground.
> > (Humming) A breastplate lays here, finely etched and enameled with a black glaze.
> > A greenish-brown pile of cloth blends with the ground here.
> > Massive claws from a blue dragon lie here.
> > A set of mithril sleeves lies on the ground.
> > ( 2) A small spiked buckler rests here.
> > (Humming) An extremely huge axe is resting here.
> > A dark-tinted bottle of beer is here.
> > A large throne made from skulls is sitting here.
> > Gelkof is sleeping here.
> > Nesam is here.
> > The Destructor of magic is here, daring you to cast a spell.
> > (White Aura) A healer is here tending to the wounded.

>
> > Nesam looks at you.

> >
> > af
> > You are affected by:
> > Spell: 'virescent mist' modifies save vs spell by 15 for 30 hours.
> > Spell: 'virescent mist' modifies strength by -6 for 30 hours.
> > Spell: 'boil blood' modifies constitution by -10 for 37 hours.
> > Physical malady: 'rot' modifies constitution by -3 for 28 hours.
> > Spell: 'forget' modifies none by 0 for 1 hours.
> > Physical malady: 'crimson scourge' modifies strength by -8 for 12 hours.
> > Physical malady: 'plague' modifies strength by -5 for 61 hours.
> > Skill: 'poison' modifies strength by -5 for 11 hours.
> > Power: 'resistance' modifies none by 0 for 4 hours.
> > Commune: 'armor' modifies armor class by -20 for 7 hours.
> > Skill: 'warcry' modifies save vs spell by -12 for 17 hours.
> > Skill: 'warcry' modifies hit roll by 6 for 17 hours.

>
> > Searing agony floods your mind as as your every vein sings with a burning, corrosive sensation!
> > Your boiling blood hits you.

> >
> > bleed nesam
> > Sierothe> You bleed on Nesam -- ewww!

> > Your decomposition hits you.
> > Your rotting body gives out.
> > You turn into an invincible ghost for a few minutes.
> > As long as you don't attack anything.

>
> >

> >



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