Posted by Nada on November 29, 1999 at 23:03:54:
In Reply to: Here's something that has a bit more of Lady Luck's touch to it... posted by Daedinat on November 29, 1999 at 22:14:31:
> It's amazing how resourceful someone becomes when death is close... > <100%hp 86%m 100%mv> > <71%hp 86%m 100%mv> > <71%hp 86%m 100%mv> > <71%hp 86%m 100%mv> > <20%hp 86%m 99%mv> c tele > <20%hp 81%m 99%mv> > <19%hp 78%m 93%mv> look > <19%hp 78%m 93%mv> > aff > <19%hp 78%m 93%mv> You are affected by: > <19%hp 78%m 93%mv> c cele > <19%hp 73%m 93%mv> > <18%hp 71%m 87%mv> > <18%hp 71%m 87%mv> aff > <18%hp 71%m 87%mv> > <17%hp 67%m 81%mv> > <17%hp 67%m 81%mv> c famil > <17%hp 65%m 81%mv> fam release > <17%hp 65%m 81%mv> c famil > <17%hp 65%m 81%mv> > <16%hp 61%m 75%mv> c famil > <16%hp 59%m 75%mv> fam look > <16%hp 59%m 75%mv> n > <16%hp 59%m 75%mv> fam where > <16%hp 59%m 75%mv> > <14%hp 56%m 69%mv> w > You are thirsty. > <13%hp 53%m 63%mv> fam where > <13%hp 53%m 63%mv> You tell your familiar to 'where'. > <13%hp 53%m 63%mv> w > <13%hp 53%m 62%mv> s > <13%hp 53%m 62%mv> fam re > <13%hp 53%m 62%mv> c tele > You are thirsty. > <9%hp 49%m 54%mv> You can't see a thing! > <9%hp 43%m 54%mv> c famil > <9%hp 43%m 54%mv> c famil > <9%hp 41%m 54%mv> fam look > <9%hp 41%m 54%mv> You tell your familiar to 'look'. > <9%hp 41%m 54%mv> s > <9%hp 41%m 52%mv> w > <9%hp 41%m 50%mv> w > <9%hp 41%m 48%mv> w > <9%hp 41%m 46%mv> s > <9%hp 41%m 45%mv> s > <9%hp 41%m 43%mv> aff > <9%hp 41%m 43%mv> w > <9%hp 41%m 40%mv> w > <9%hp 41%m 38%mv> s > You are thirsty. > <6%hp 36%m 29%mv> Alas, you cannot go that way. > <6%hp 36%m 29%mv> w > <6%hp 36%m 27%mv> fam re > <6%hp 36%m 27%mv> c tele > <6%hp 31%m 27%mv> c famil > <6%hp 29%m 27%mv> fam look > <6%hp 29%m 27%mv> s > <6%hp 29%m 26%mv> s > <6%hp 29%m 26%mv> You can't see a thing! > <6%hp 29%m 26%mv> w > <6%hp 29%m 26%mv> w > <6%hp 29%m 26%mv> w > <6%hp 29%m 25%mv> w > <6%hp 29%m 25%mv> w > <6%hp 29%m 25%mv> e > <6%hp 29%m 25%mv> n > <6%hp 29%m 24%mv> You can't see a thing! > <6%hp 29%m 23%mv> You can't see a thing! > <6%hp 29%m 23%mv> e > <6%hp 29%m 22%mv> w > <6%hp 29%m 22%mv> n > <6%hp 29%m 21%mv> You can't see a thing! > <6%hp 29%m 21%mv> n > <6%hp 29%m 20%mv> e > You are thirsty. > <2%hp 24%m 11%mv> River Road > <2%hp 24%m 10%mv> River Road > <2%hp 24%m 9%mv> w > <2%hp 24%m 8%mv> Temple Square > <2%hp 24%m 8%mv> n > <2%hp 24%m 8%mv> e > <2%hp 24%m 7%mv> By the Temple Altar > <2%hp 24%m 7%mv> heal dis > <2%hp 24%m 7%mv> heal heal >
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> <100%hp 86%m 100%mv>
> You yell 'Die, Raunn, you sorcerous dog!'
> Raunn narrows his eyes and glares in your direction.
> You feel unclean.
> You fade into existence.
> Raunn parries your sting.
> Raunn parries your sting.
> Raunn is in perfect health. (7 / 7)
> Raunn parries your sting.
> Raunn parries your sting.
> Raunn's shocking bite EVISCERATES you!
> Your shield blocks Kergar's slash.
> Kergar's slash DISMEMBERS you!
> Raunn is in perfect health. (7 / 7)
> Kergar narrows his eyes and glares in your direction.
> You are blinded!
> Someone is in perfect health. (7 / 7)
> Someone narrows its eyes and glares in your direction.
> You scream in agony as plague sores erupt from your skin.
> Someone is in perfect health. (7 / 7)
> Someone parries your sting.
> Someone's shocking bite DISMEMBERS you!
> Your shield blocks someone's shocking bite.
> Someone's slash DISMEMBERS you!
> Someone's slash MASSACRES you!
> You sure are BLEEDING!
> You can't see a thing!
> You flee from combat!
> You can't see a thing!
> You writhe in agony from the plague.
> Your sickness grazes you.
> You sure are BLEEDING!
> You can't see a thing!
> Physical malady: 'plague' modifies strength by -5 for 24 hours.
> Commune: 'blindness' modifies hit roll by -4 for 7 hours.
> Commune: 'curse' modifies save vs spell by 6 for 11 hours.
> Commune: 'curse' modifies hit roll by -3 for 11 hours.
> Spell: 'conjure demon' modifies none by 0 for 3 hours.
> Commune: 'bless' modifies hit roll by 3 for 16 hours.
> Commune: 'bless' modifies save vs spell by -6 for 16 hours.
> Commune: 'prayer' modifies save vs spell by -6 for 17 hours.
> Spell: 'pass door' modifies none by 0 for 0 hours.
> You begin creating a celestial circle of protection.
> You are thirsty.
> You feel solid again.
> You writhe in agony from the plague.
> Your sickness grazes you.
> You sure are BLEEDING!
> You finish creating a circle of protection on the ground.
> You are affected by:
> Physical malady: 'plague' modifies strength by -5 for 23 hours.
> Commune: 'blindness' modifies hit roll by -4 for 6 hours.
> Commune: 'curse' modifies save vs spell by 6 for 10 hours.
> Commune: 'curse' modifies hit roll by -3 for 10 hours.
> Spell: 'conjure demon' modifies none by 0 for 2 hours.
> Commune: 'bless' modifies hit roll by 3 for 15 hours.
> Commune: 'bless' modifies save vs spell by -6 for 15 hours.
> Commune: 'prayer' modifies save vs spell by -6 for 16 hours.
> You are thirsty.
> You writhe in agony from the plague.
> Your sickness grazes you.
> You sure are BLEEDING!
> You already have a familiar.
> You tell your familiar to 'release'.
> You lost your concentration.
> You are thirsty.
> You writhe in agony from the plague.
> Your sickness grazes you.
> You sure are BLEEDING!
> You clasp your hands together, then open them, releasing a large raven!
> You tell your familiar to 'look'.
> >> A turn
> >> The tunnel makes a turn here, continuing to the north and the east. Faint
> >> tracks lead in both directions.
> >>
> >> [Exits: north east]
> >> (Glowing) A celestial circle is inscribed upon the ground.
> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> A wide intersection
> >>
> >> [Exits: north south west]
> >> >> Daedinat the dark-elf is here.
> You tell your familiar to 'where'.
> >> People near you:
> >> (PK) Daedinat A wide intersection
> You are thirsty.
> You feel able to conjure another demon.
> >> Daedinat writhes in agony as plague sores erupt from his skin.
> You writhe in agony from the plague.
> >> Daedinat's sickness grazes him.
> Your sickness grazes you.
> You sure are BLEEDING!
> >> Daedinat writhes in agony as plague sores erupt from his skin.
> You writhe in agony from the plague.
> >> Daedinat's sickness grazes him.
> Your sickness grazes you.
> You sure are BLEEDING!
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> A smooth east-west tunnel
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> >> People near you:
> >> (PK) Daedinat A smooth east-west tunnel
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> A wide intersection
> >>
> >> [Exits: north east south]
> >> >> Daedinat the dark-elf is here.
> >> An orc patrols the passage ways looking for intruders.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> A smooth north-south tunnel
> >>
> >> [Exits: north south]
> >> >> Daedinat the dark-elf is here.
> You tell your familiar to 'release'.
> Someone is released and vanishes.
> You are dying of thirst!
> You writhe in agony from the plague.
> Your sickness grazes you.
> You sure are BLEEDING!
> Your thirst grazes you.
> You sure are BLEEDING!
> You lost your concentration.
> fam where
> You clasp your hands together, then open them, releasing a large raven!
> You tell your familiar to 'where'.
> >> People near you:
> >> (PK) Daedinat Within the jungle
> >> Within the jungle
> >> Even though you carry your light high, you cannot see more than 10 feet
> >> on this path through the jungle. Off the path, you are lucky to see 2 feet.
> >> Tall trees surround you, their canopy of branches and leaves blocking out
> >> all breeze and light. Every now and then, you hear the screeching of a
> >> monkey; the flapping wings of a bird. You are very aware of how out of
> >> place you are. You can recognize no landmarks, nor any indication of
> >> recent passage. Even your own tracks seem to...disappear.
> >>
> >> [Exits: north south]
> >> >> Daedinat the dark-elf is here.
> >> A green, lizard-like creature stands here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Within the jungle
> >>
> >> [Exits: north west]
> >> >> Daedinat the dark-elf is here.
> >> An elven adventurer makes her way through the jungle.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Within the jungle
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Within the jungle
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Within the jungle
> >>
> >> [Exits: east south]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> At the edge of the jungle
> >>
> >> [Exits: north south]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Standing on a beach
> >>
> >> [Exits: north east west]
> >> >> Daedinat the dark-elf is here.
> You are affected by:
> Physical malady: 'plague' modifies strength by -5 for 18 hours.
> Commune: 'blindness' modifies hit roll by -4 for 1 hours.
> Commune: 'curse' modifies save vs spell by 6 for 5 hours.
> Commune: 'curse' modifies hit roll by -3 for 5 hours.
> Commune: 'bless' modifies hit roll by 3 for 10 hours.
> Commune: 'bless' modifies save vs spell by -6 for 10 hours.
> Commune: 'prayer' modifies save vs spell by -6 for 11 hours.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Standing on a beach
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Standing on a beach
> >>
> >> [Exits: north east west]
> >> >> Daedinat the dark-elf is here.
> You are dying of thirst!
> >> Daedinat writhes in agony as plague sores erupt from his skin.
> You writhe in agony from the plague.
> >> Daedinat's sickness grazes him.
> Your sickness grazes you.
> You sure are BLEEDING!
> >> Daedinat's thirst grazes him.
> Your thirst grazes you.
> You sure are BLEEDING!
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Standing on a beach
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> >> A wandering adventurer stares blankly around the beach.
> You tell your familiar to 'release'.
> Someone is released and vanishes.
> You can't see a thing!
> You clasp your hands together, then open them, releasing a large raven!
> You tell your familiar to 'look'.
> >> Southeastern Outskirts of Galadon
> >> Standing at the outskirts of Galadon, you can see the enormous battlements of
> >> the city to the west. Tall spires and towers rise high above the wall,
> >> glinting in the bright sun. The city stretches for miles to the north and
> >> south, one of the largest cities in the realm. Plains extend off to the
> >> east, as far as you can see. Off in the distance to the southeast, you see
> >> the beginning hills that rise up into the mountains. The old dirt trail
> >> continues around the edge of Galadon to the north and south.
> >>
> >> [Exits: north south]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Southeastern Outskirts of Galadon
> >>
> >> [Exits: north west]
> >> >> Daedinat the dark-elf is here.
> w
> Alas, you cannot go that way.
> >> You follow Daedinat.
> Someone has arrived.
> >> Southeastern Outskirts of Galadon
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Southeastern Outskirts of Galadon
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Southern Outskirts of Galadon
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Southern Outskirts of Galadon
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> The Southern Crossroads
> >>
> >> [Exits: north east south west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Southern Outskirts of Galadon
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> n
> n
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> The Southern Crossroads
> >>
> >> [Exits: north east south west]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Outside the South Gate
> >>
> >> [Exits: north south]
> >> >> Daedinat the dark-elf is here.
> >> A cityguard is here on the battlements.
> >> You follow Daedinat.
> Someone has arrived.
> >> Inside the South Gate
> >>
> >> [Exits: north south up]
> >> >> Daedinat the dark-elf is here.
> >> A guard is here, watching the gate.
> >> A guard is here, watching the gate.
> >> You follow Daedinat.
> Someone has arrived.
> >> High Road
> >>
> >> [Exits: north east south]
> >> >> Daedinat the dark-elf is here.
> >> A traveler wanders through here, admiring the city.
> The lightning has stopped.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Entrance to the Guild of Conjurers
> >>
> >> [Exits: east west]
> >> >> Daedinat the dark-elf is here.
> >> (White Aura) A towering mass of earth and mineral stands here on makeshift legs.
> n
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> High Road
> >>
> >> [Exits: north east south]
> >> >> Daedinat the dark-elf is here.
> >> A traveler wanders through here, admiring the city.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> High Road
> >>
> >> [Exits: north east south]
> >> >> Daedinat the dark-elf is here.
> >> A cityguard is strolling through here, keeping the peace.
> >> You follow Daedinat.
> Someone has arrived.
> >> On the Bridge
> >>
> >> [Exits: north south]
> >> >> Daedinat the dark-elf is here.
> You can't see a thing!
> >> You follow Daedinat.
> Someone has arrived.
> >> Large Intersection
> >>
> >> [Exits: north east south west down]
> >> >> Daedinat the dark-elf is here.
> e
> You are dying of thirst!
> You can see again.
> >> Daedinat writhes in agony as plague sores erupt from his skin.
> You writhe in agony from the plague.
> >> Daedinat's sickness grazes him.
> Your sickness grazes you.
> You sure are BLEEDING!
> >> Daedinat's thirst grazes him.
> Your thirst grazes you.
> You sure are BLEEDING!
>
> [Exits: north east west]
> A cityguard is strolling through here, keeping the peace.
> >> You follow Daedinat.
> A large raven has arrived.
> >> River Road
> >>
> >> [Exits: north east west]
> >> >> Daedinat the dark-elf is here.
> >> A cityguard is strolling through here, keeping the peace.
>
> [Exits: north east south west]
> >> You follow Daedinat.
> A large raven has arrived.
> >> River Road
> >>
> >> [Exits: north east south west]
> >> >> Daedinat the dark-elf is here.
> n
> River Road
>
> [Exits: north east west]
> A cityguard is strolling through here, keeping the peace.
> >> You follow Daedinat.
> A large raven has arrived.
> >> River Road
> >>
> >> [Exits: north east west]
> >> >> Daedinat the dark-elf is here.
> >> A cityguard is strolling through here, keeping the peace.
>
> [Exits: east south west]
> A fountain is here, gushing blood.
> >> You follow Daedinat.
> A large raven has arrived.
> >> Temple Square
> >>
> >> [Exits: east south west]
> >> A fountain is here, gushing blood.
> >> Daedinat the dark-elf is here.
> Alas, you cannot go that way.
> n
> The Dark Temple
>
> [Exits: north west]
> >> You follow Daedinat.
> A large raven has arrived.
> >> The Dark Temple
> >>
> >> [Exits: north west]
> >> >> Daedinat the dark-elf is here.
>
> [Exits: north east south west]
> A pit for sacrifices is in front of the altar.
> (White Aura) The healer is here, passing out heals and death.
> >> You follow Daedinat.
> A large raven has arrived.
> >> By the Temple Altar
> >>
> >> [Exits: north east south west]
> >> A pit for sacrifices is in front of the altar.
> >> Daedinat the dark-elf is here.
> >> (White Aura) The healer is here, passing out heals and death.
> >> The healer utters the words 'judicandus eugzagz'.
> The healer utters the words 'judicandus eugzagz'.
> Your sores vanish.
> Your sores vanish.
> >> Daedinat looks relieved as his sores vanish.
> >> The healer utters the words 'pzar'.
> The healer utters the words 'pzar'.
> A warm feeling fills your body.
>