Arbie Annoyance (part 1):

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum Log Board ]

Posted by Zix on December 13, 1999 at 23:11:06:

Rummaging around, I found this log. Nothing particularly interesting, but it's kind of amusing. Arjill was a wannabe baron, and I think he had a chance. Dwarf warriors are hard to play, though, and I ended up deleting him. *sigh*


Dioxide's Log Formatter







*** This is a little long, oh well. I've already been wanted for a few Theran days,
and been manacled once, and its already worn off. Here, I've returned to Galadon
after resting for a while in a safe place :) ***

<100%hp 100%m 90%mv> Park Road

[Exits: north east south west]

You scan south.
***** Range 1 *****
Kaegran is here.
A cityguard is strolling through here, keeping the peace.

***** Range 2 *****
A small girl is playing here with her friends.
(Translucent) (White Aura) A Paladin stands here guarding the entrance to his Guildhall.

You are sober.

[ Human ] (PK) Kaegran the Infamous
[ Duerg ] Kaeven the Baron of Lightning

People near you:
(PK) Arodic High Road
Tess Thieves' Bar
(PK) Mavrikios The Shrine Room
Jaegensai Thieves' Bar
Elinsin Trade Road
Adun Armory
Kalernage The Dark Temple
Valisto The Conjurer's Lecture Hall
Broden Entrance to the Warrior's Guild
Dahkan Armory
Paelth Vestibule
Wollfbrau Trade Road
(PK) Arjill Park Road
Maesha Vestibule
Drernok Market Square
(PK) Sshandra Trade Road
(PK) Brule Entrance to the Warrior's Guild
(PK) Kaegran Temple Square

<100%hp 100%m 94%mv> You are affected by:
Skill: 'warcry' modifies save vs spell by -4 for 11 hours.
Skill: 'warcry' modifies hit roll by 2 for 11 hours.

Your pulse races as you are consumed by rage!

Temple Square

[Exits: north east south west]
A large white fountain gushes forth here.
Kaegran is here.
A cityguard is strolling through here, keeping the peace.

<100%hp 89%m 86%mv> Your kicked dirt misses Kaegran.
Kaegran yells 'Die, Arjill! You dirty fool!'
Kaegran is in perfect health.

<100%hp 89%m 86%mv>
Your slice mauls Kaegran.
Kaegran parries your slice.
Kaegran's slice decimates you!
You dodge Kaegran's slice.
You parry Kaegran's slice.
Kaegran has a few scratches.


Kaegran parries your slice.
Your slash misses Kaegran.
Your slice devastates Kaegran!
Kaegran dodges your slice.
You parry Kaegran's slice.
Kaegran's slash devastates you!
Kaegran has some small but disgusting cuts.

<85%hp 89%m 86%mv> You whirl a cruel battle axe impressively, but fail to hit Kaegran.
Your whirling axe misses Kaegran.
Kaegran has some small but disgusting cuts.

<85%hp 89%m 86%mv>
Kaegran parries your slice.
Kaegran's slice decimates you!
You dodge Kaegran's slice.
Kaegran has some small but disgusting cuts.


Your slice devastates Kaegran!
Kaegran parries your slice.
Your slash MUTILATES Kaegran!
You parry Kaegran's slice.
You parry Kaegran's slice.
You parry Kaegran's slice.
Kaegran is covered with bleeding wounds.

<79%hp 89%m 86%mv>
The snow begins to fall.
Kaegran is covered with bleeding wounds.

You whirl a cruel battle axe impressively, but fail to hit Kaegran.
Your whirling axe misses Kaegran.
Your slice devastates Kaegran!
Your slash devastates Kaegran!
Kaegran leaves north.
Kaegran has fled!


You feel your pulse slow down.

But you aren't fighting anyone!

<82%hp 92%m 91%mv> But you aren't fighting anyone!

<82%hp 92%m 91%mv> Park Road

[Exits: north east south west]
Kaegran is here.

<82%hp 92%m 90%mv> Your pulse speeds up, but nothing happens.


Kaegran utters the words, 'hzrzsafh'.
Kaegran vanishes!

They aren't here.

<82%hp 85%m 90%mv> But you aren't fighting anyone!

** here, I wander around Galadon killing cityguards and yell a few unimportant things.
I then go up North Road and try to get into the Inn. No dice. So, I head back to
Galadon **

The Northern Crossroads

[Exits: north east south west]
( 2) A silvery ring glints at you.
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.

Outside the North Gate

[Exits: north south]
A cityguard is here on the battlements.

<99%hp 93%m 79%mv> Inside the North Gate

[Exits: north south up]
(14) A silvery ring glints at you.
(13) (Glowing) A brass lantern with a hood to keep the wind out lies here.
( 2) A blue vest lies here, marked by a white circle.
( 4) A plain steel sword lies here.
The torn-out heart of the gate guard is lying here.
(White Aura) The innkeeper welcomes you to his humble abode.

<99%hp 93%m 78%mv> High Road

[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.
A cityguard is here on the battlements.

People near you:
(PK) Arodic Trade Road
(PK) Mavrikios The Shrine Room
Elinsin By the Temple Altar
Adun Armory
Kalernage By the Temple Altar
Tsadiq Thieves' Bar
Sabot At the Altar
Dahkan Armory
Paelth Vestibule
Wollfbrau Warrior's Bar
(PK) Arjill High Road
Maesha Vestibule
Drernok High Road
(PK) Rileth Trade Road
Kuglif Thieves' Bar
(PK) Brule The Training Grounds and Battlefield
(PK) Mreelaina Trade Road
(PK) Vessuvian Trade Road
Kaeven Warrior's Bar

High Road

[Exits: north east south west]
A pair of blue sleeves marked with white circles lies here.
A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A plain steel sword lies here.
A cityguard is here on the battlements.
A cityguard is here on the battlements.
A poor, abused dog is here.

High Road

[Exits: north east south west]
A plain steel sword lies here.
A cityguard is here on the battlements.
An important looking merchant is riding through here in a shiny carriage.
A small, playful kitten is bouncing around here.

High Road

[Exits: north east south west]

Galadon Bank

[Exits: east south]
(White Aura) The banker is here, watching you carefully.

Alas, you cannot go that way.

Park Road

[Exits: north east west]

Park Road

[Exits: north east south]
A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A cityguard is strolling through here, keeping the peace.
A poor, abused dog is here.
A poor, abused dog is here.

<100%hp 95%m 80%mv>
The cityguard yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The cityguard decimates you!
Your slice wounds the cityguard.
Your slash decimates the cityguard!
Your slice mauls the cityguard.
Your slice devastates the cityguard!
You dodge the cityguard's slash.
The cityguard tries to disarm you, but fails.
The cityguard is covered with bleeding wounds.

You whirl a cruel battle axe impressively, but fail to hit the cityguard.
Your whirling axe misses the cityguard.
The cityguard is covered with bleeding wounds.

<93%hp 95%m 80%mv>
Your slice devastates the cityguard!
Your slash devastates the cityguard!
Your slice maims the cityguard!
You dodge the cityguard's slash.
You dodge the cityguard's slash.
The cityguard is writhing in agony.


Your slice decimates the cityguard!
Your slash MUTILATES the cityguard!
The cityguard is DEAD!!
You receive 6 experience points.
The cityguard hits the ground ... DEAD.
I see nothing like that in the corpse.
The gods give you 26 gold coins for your sacrifice.

People near you:
(PK) Arodic Trade Road
(PK) Mavrikios The Shrine Room
Adun Armory
Tsadiq Thieves' Bar
Sabot Park Road
Dahkan Armory
Paelth Vestibule
Wollfbrau Warrior's Bar
(PK) Arjill Park Road
Maesha Vestibule
Brakath Entrance to the Anti-paladin's Guild
(PK) Rileth Trade Road
Kuglif Thieves' Bar
(PK) Mreelaina Trade Road
(PK) Vessuvian Trade Road
Kaeven Warrior's Bar

<95%hp 97%m 86%mv> You fall down laughing.

Park Road

[Exits: north south west]
( 2) A silvery ring glints at you.
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.

You scan south.

Park Road

[Exits: north east]
(Glowing) A brass lantern with a hood to keep the wind out lies here.

Park Road

[Exits: north east south west]

Park Road

[Exits: east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.

High Road

[Exits: north south west]

High Road

[Exits: north east south west]

High Road

[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A poor, abused dog is here.
An adventurer is here, trying to get a party together to brave the Haon Dor.
A cityguard is strolling through here, keeping the peace.

High Road
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.

[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A poor, abused dog is here.
An adventurer is here, trying to get a party together to brave the Haon Dor.
A cityguard is strolling through here, keeping the peace.

People near you:
(PK) Arodic Trade Road
(PK) Mavrikios The Shrine Room
Adun Armory
Tsadiq Thieves' Bar
Sabot Park Road
Dahkan Armory
Paelth Vestibule
Wollfbrau Warrior's Bar
(PK) Arjill High Road
Octavia Trade Road
Maesha Vestibule
Brakath The Torture Chamber
(PK) Rileth Trade Road
Kuglif Thieves' Bar
(PK) Mreelaina Market Square
Kraenesk Coffins for the Soon to be Deceased
(PK) Vessuvian Market Square
Kaeven Warrior's Bar

You laugh at the cityguard mercilessly.

High Road

[Exits: north east south west]

High Road

[Exits: north south west]

Park Road

[Exits: east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.

Alas, you cannot go that way.

Alas, you cannot go that way.
Your warcry has worn off.

<98%hp 100%m 86%mv> Park Road

[Exits: east west]
Kraenesk has arrived.

<98%hp 100%m 85%mv> Park Road

[Exits: north east west]

You yell 'Haha!'

Park Road

[Exits: north east south]
Sabot is here.
A citizen is here, smiling at you.

<98%hp 100%m 84%mv> Park Road

[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.

You feel righteous as you yell out your warcry.

Park Road

[Exits: north east south west]
A blue shield lies here, marked by a white circle.
A silvery ring glints at you.
( 4) (Glowing) A brass lantern with a hood to keep the wind out lies here.
A cityguard is strolling through here, keeping the peace.

<98%hp 87%m 83%mv> Park Road

[Exits: north east west]
( 2) A rolled up map is here.
A plain steel sword lies here.
A citizen of Galadon hurries through here.
A citizen of Galadon hurries through here.
An important looking merchant is riding through here in a shiny carriage.

High Road

[Exits: north east south west]

High Road

[Exits: north east south west]
A plain steel sword lies here.
A cityguard is here on the battlements.
An important looking merchant is riding through here in a shiny carriage.
A small, playful kitten is bouncing around here.

You yell 'Come get me!'

High Road

[Exits: north east south west]
A pair of blue sleeves marked with white circles lies here.
A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A plain steel sword lies here.
A cityguard is here on the battlements.
A cityguard is here on the battlements.
A poor, abused dog is here.

High Road

[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.
A cityguard is here on the battlements.

Inside the North Gate

[Exits: north south up]
(14) A silvery ring glints at you.
(13) (Glowing) A brass lantern with a hood to keep the wind out lies here.
( 3) A plain steel sword lies here.
(White Aura) The innkeeper welcomes you to his humble abode.

Outside the North Gate

[Exits: north south]
A cityguard is here on the battlements.

The Northern Crossroads

[Exits: north east south west]
( 2) A silvery ring glints at you.
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.

** Now I run, run, run to Dagdan and hide in the back of the smithy for a while. **

The Back Room

[Exits: south]

You rest.

People near you:
(PK) Arjill The Back Room

[ Fire ] [ARBITER] Gurkuzl the Seeker

You tell Gurkuzl 'Shouldn't you be helping Octavia track me down?'

You are affected by:
Skill: 'warcry' modifies save vs spell by -4 for 25 hours.
Skill: 'warcry' modifies hit roll by 2 for 25 hours.

People near you:
(PK) Arjill The Back Room

Your pulse races as you are consumed by rage!

You are affected by:
Skill: 'berserk' modifies armor class by 10 for 2 hours.
Skill: 'berserk' modifies damage roll by 4 for 2 hours.
Skill: 'berserk' modifies hit roll by 4 for 2 hours.
Skill: 'warcry' modifies save vs spell by -4 for 24 hours.
Skill: 'warcry' modifies hit roll by 2 for 24 hours.

<100%hp 75%m 61%mv> You rest.

People near you:
(PK) Arjill The Back Room

No one of that name is in Thera. ** Octavia is sneaking around **

People near you:
(PK) Arjill The Back Room

You drink water from a metal canteen insulated in a wolf's pelt.
You do not feel thirsty.

People near you:
(PK) Arjill The Back Room

<100%hp 87%m 76%mv>
You feel your pulse slow down.

You say 'I wish they'd come and chase me.'

People near you:
(PK) Arjill The Back Room

** Talk about timing. **

<100%hp 92%m 84%mv>
Someone has arrived.
Someone has arrived.
Someone has arrived.

<100%hp 92%m 84%mv>
Someone binds your hands with manacles.

<100%hp 92%m 84%mv>
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
The special guard *** DEMOLISHES *** you!
That really did HURT!
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
The special guard MUTILATES you!
The special guard is in perfect health.

<62%hp 92%m 84%mv>
The special guard's pound MASSACRES you!
The special guard's pound MANGLES you!
You sure are BLEEDING!
Tarni's Smithy

[Exits: north south]
A suspicious-looking arial is here, trying to look inconspicuous.
A traveler stands here smiling.
(White Aura) Tarni, the dwarven mithril smith, is here.
You flee from combat!

You are already standing.
Someone has arrived.
The special guard has arrived.
The special guard has arrived.

Tree Road

[Exits: north east south west]

*** Here, I run from Dagdan to Tar Valon, into the Tower, up the stairs and down the
hallway. Do I get to rest? No! ***

People near you:
(PK) Arjill Hallway

You go to sleep.

You wake up and start resting.
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
You dodge the special guard's pound.
The special guard EVISCERATES you!
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
The special guard DISMEMBERS you!
You sure are BLEEDING!
Hallway

[Exits: east south west]
A servant is scurrying through here on an Aes Sedai's orders.
(White Aura) A Warder is lounging here against the wall.
You flee from combat!

<23%hp 100%m 28%mv> People near you:
(PK) Arjill Hallway

<23%hp 100%m 28%mv>
Someone has arrived.
The special guard has arrived.
The special guard has arrived.

Hallway

[Exits: north east south west]
(White Aura) A Warder is lounging here against the wall.
(White Aura) A sister of the Red Ajah is here.
(White Aura) A sister of the Green Ajah is here.
(White Aura) A sister of the Gray Ajah is here.

Hallway

[Exits: north east south west]
(White Aura) A sister of the Gray Ajah is here.
(White Aura) A Warder is lounging here against the wall.

A Sister's Room

[Exits: east]
A map scrawled on parchment lies forgotten on the floor.
A servant is scurrying through here on an Aes Sedai's orders.
An Accepted of the White Tower is passing through here.
(White Aura) A sister of the Red Ajah is here.

Alas, you cannot go that way.

Alas, you cannot go that way.

Hallway

[Exits: north east south west]
(Charmed) A special guard from Galadon is here, enforcing the Law.
(Charmed) A special guard from Galadon is here, enforcing the Law.
(White Aura) A sister of the Gray Ajah is here.
(White Aura) A Warder is lounging here against the wall.

<23%hp 100%m 25%mv>
Someone leaves west.
The special guard leaves west.
The special guard leaves west.

<23%hp 100%m 25%mv> Main Staircase

[Exits: south down]

Alas, you cannot go that way.

Main Staircase

[Exits: south up down]
(White Aura) A sister of the Yellow Ajah is here.

Main Staircase

[Exits: south up down]

Main Staircase

[Exits: south up down]

Main Staircase

[Exits: south up down]


You are hungry.

<26%hp 100%m 26%mv> Main Staircase

[Exits: south up down]
A servant is scurrying through here on an Aes Sedai's orders.

Main Staircase

[Exits: south up]
A novice of the White Tower is here running between lessons.

<26%hp 100%m 24%mv> Alas, you cannot go that way.

Hallway

[Exits: north east]
A servant is scurrying through here on an Aes Sedai's orders.

Hallway

[Exits: east west]
A novice of the White Tower is here running between lessons.

Hallway

[Exits: north east west]
(White Aura) A sister of the Yellow Ajah is here.

Hallway

[Exits: east west]
A novice of the White Tower is here running between lessons.

You open the door.

A Large Chamber

[Exits: north]

The door is already opened.

You close the door.

You rest.

<26%hp 100%m 20%mv> People near you:
(PK) Arjill A Large Chamber

People near you:
(PK) Arjill A Large Chamber

A Large Chamber
This large room houses the ter'angreal used to raise novices to Accepted.
The three silver arches fill up the room. When you try to walk under one,
nothing happens...it needs three Aes Sedai to work. The hallway lies to the
north.

[Exits: none]

<26%hp 100%m 20%mv>
You are hungry.

You yell 'Come on, Octavia... I know you can do it.'

People near you:
(PK) Arjill A Large Chamber

You yell 'You should have got me days ago!'

** Hehe... Manacled again! **

You are affected by:
Skill: 'manacles' modifies damage roll by -5 for 9 hours.
Skill: 'manacles' modifies hit roll by -5 for 9 hours.
Skill: 'manacles' modifies armor class by 102 for 9 hours.
Skill: 'manacles' modifies dexterity by -10 for 9 hours.
Skill: 'warcry' modifies save vs spell by -4 for 15 hours.
Skill: 'warcry' modifies hit roll by 2 for 15 hours.

You yell 'You're just lucky I can't hide too, or you'd NEVER find me.'

No one of that name is in Thera. *** Octavia is hiding again. ***

You are affected by:
Skill: 'manacles' modifies damage roll by -5 for 7 hours.
Skill: 'manacles' modifies hit roll by -5 for 7 hours.
Skill: 'manacles' modifies armor class by 102 for 7 hours.
Skill: 'manacles' modifies dexterity by -10 for 7 hours.
Skill: 'warcry' modifies save vs spell by -4 for 13 hours.
Skill: 'warcry' modifies hit roll by 2 for 13 hours.

You yell 'These manacles aren't gonna last forever, you know!'

You fall down laughing.

You get Norman's beer from a large sack.

You drink beer from Norman's beer.
You feel drunk.
You are full.


** more waiting **


You are affected by:
Skill: 'manacles' modifies damage roll by -5 for 0 hours.
Skill: 'manacles' modifies hit roll by -5 for 0 hours.
Skill: 'manacles' modifies armor class by 102 for 0 hours.
Skill: 'manacles' modifies dexterity by -10 for 0 hours.
Skill: 'warcry' modifies save vs spell by -4 for 6 hours.
Skill: 'warcry' modifies hit roll by 2 for 6 hours.

You grin evilly.

<78%hp 100%m 83%mv>
Your shackles dissolve.

People near you:
(PK) Arjill A Large Chamber

You yell 'Sorry, too late.'

You stand up.

You open the door.




Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum Log Board ]