Posted by Zix on December 13, 1999 at 23:11:06:
Rummaging around, I found this log. Nothing particularly interesting, but it's kind of amusing. Arjill was a wannabe baron, and I think he had a chance. Dwarf warriors are hard to play, though, and I ended up deleting him. *sigh* <100%hp 100%m 90%mv> Park Road You scan south. ***** Range 2 ***** You are sober. [ Human ] (PK) Kaegran the Infamous People near you: <100%hp 100%m 94%mv> You are affected by: Your pulse races as you are consumed by rage! Temple Square <100%hp 89%m 86%mv> Your kicked dirt misses Kaegran. <100%hp 89%m 86%mv> <85%hp 89%m 86%mv> You whirl a cruel battle axe impressively, but fail to hit Kaegran. <85%hp 89%m 86%mv> <79%hp 89%m 86%mv> You whirl a cruel battle axe impressively, but fail to hit Kaegran. But you aren't fighting anyone! <82%hp 92%m 91%mv> But you aren't fighting anyone! <82%hp 92%m 91%mv> Park Road <82%hp 92%m 90%mv> Your pulse speeds up, but nothing happens. They aren't here. <82%hp 85%m 90%mv> But you aren't fighting anyone! ** here, I wander around Galadon killing cityguards and yell a few unimportant things. The Northern Crossroads Outside the North Gate <99%hp 93%m 79%mv> Inside the North Gate <99%hp 93%m 78%mv> High Road People near you: High Road High Road High Road Galadon Bank Alas, you cannot go that way. Park Road Park Road <100%hp 95%m 80%mv> You whirl a cruel battle axe impressively, but fail to hit the cityguard. <93%hp 95%m 80%mv> People near you: <95%hp 97%m 86%mv> You fall down laughing. Park Road You scan south. Park Road Park Road Park Road High Road High Road High Road High Road People near you: You laugh at the cityguard mercilessly. High Road High Road Park Road Alas, you cannot go that way. Alas, you cannot go that way. <98%hp 100%m 86%mv> Park Road <98%hp 100%m 85%mv> Park Road You yell 'Haha!' Park Road <98%hp 100%m 84%mv> Park Road You feel righteous as you yell out your warcry. Park Road <98%hp 87%m 83%mv> Park Road High Road High Road You yell 'Come get me!' High Road High Road Inside the North Gate Outside the North Gate The Northern Crossroads ** Now I run, run, run to Dagdan and hide in the back of the smithy for a while. ** The Back Room You rest. People near you: [ Fire ] [ARBITER] Gurkuzl the Seeker You tell Gurkuzl 'Shouldn't you be helping Octavia track me down?' You are affected by: People near you: Your pulse races as you are consumed by rage! You are affected by: <100%hp 75%m 61%mv> You rest. People near you: No one of that name is in Thera. ** Octavia is sneaking around ** People near you: You drink water from a metal canteen insulated in a wolf's pelt. People near you: <100%hp 87%m 76%mv> You say 'I wish they'd come and chase me.' People near you: ** Talk about timing. ** <100%hp 92%m 84%mv> <100%hp 92%m 84%mv> <100%hp 92%m 84%mv> <62%hp 92%m 84%mv> You are already standing. Tree Road *** Here, I run from Dagdan to Tar Valon, into the Tower, up the stairs and down the People near you: You go to sleep. You wake up and start resting. <23%hp 100%m 28%mv> People near you: <23%hp 100%m 28%mv> Hallway Hallway A Sister's Room Alas, you cannot go that way. Alas, you cannot go that way. Hallway <23%hp 100%m 25%mv> <23%hp 100%m 25%mv> Main Staircase Alas, you cannot go that way. Main Staircase Main Staircase Main Staircase Main Staircase <26%hp 100%m 26%mv> Main Staircase Main Staircase <26%hp 100%m 24%mv> Alas, you cannot go that way. Hallway Hallway Hallway Hallway You open the door. A Large Chamber The door is already opened. You close the door. You rest. <26%hp 100%m 20%mv> People near you: People near you: A Large Chamber <26%hp 100%m 20%mv> You yell 'Come on, Octavia... I know you can do it.' People near you: You yell 'You should have got me days ago!' ** Hehe... Manacled again! ** You are affected by: You yell 'You're just lucky I can't hide too, or you'd NEVER find me.' No one of that name is in Thera. *** Octavia is hiding again. *** You are affected by: You yell 'These manacles aren't gonna last forever, you know!' You fall down laughing. You get Norman's beer from a large sack. You drink beer from Norman's beer. You grin evilly. <78%hp 100%m 83%mv> People near you: You yell 'Sorry, too late.' You stand up. You open the door.
Dioxide's Log Formatter
*** This is a little long, oh well. I've already been wanted for a few Theran days,
and been manacled once, and its already worn off. Here, I've returned to Galadon
after resting for a while in a safe place :) ***
[Exits: north east south west]
***** Range 1 *****
Kaegran is here.
A cityguard is strolling through here, keeping the peace.
A small girl is playing here with her friends.
(Translucent) (White Aura) A Paladin stands here guarding the entrance to his Guildhall.
[ Duerg ] Kaeven the Baron of Lightning
(PK) Arodic High Road
Tess Thieves' Bar
(PK) Mavrikios The Shrine Room
Jaegensai Thieves' Bar
Elinsin Trade Road
Adun Armory
Kalernage The Dark Temple
Valisto The Conjurer's Lecture Hall
Broden Entrance to the Warrior's Guild
Dahkan Armory
Paelth Vestibule
Wollfbrau Trade Road
(PK) Arjill Park Road
Maesha Vestibule
Drernok Market Square
(PK) Sshandra Trade Road
(PK) Brule Entrance to the Warrior's Guild
(PK) Kaegran Temple Square
Skill: 'warcry' modifies save vs spell by -4 for 11 hours.
Skill: 'warcry' modifies hit roll by 2 for 11 hours.
[Exits: north east south west]
A large white fountain gushes forth here.
Kaegran is here.
A cityguard is strolling through here, keeping the peace.
Kaegran yells 'Die, Arjill! You dirty fool!'
Kaegran is in perfect health.
Your slice mauls Kaegran.
Kaegran parries your slice.
Kaegran's slice decimates you!
You dodge Kaegran's slice.
You parry Kaegran's slice.
Kaegran has a few scratches.
Kaegran parries your slice.
Your slash misses Kaegran.
Your slice devastates Kaegran!
Kaegran dodges your slice.
You parry Kaegran's slice.
Kaegran's slash devastates you!
Kaegran has some small but disgusting cuts.
Your whirling axe misses Kaegran.
Kaegran has some small but disgusting cuts.
Kaegran parries your slice.
Kaegran's slice decimates you!
You dodge Kaegran's slice.
Kaegran has some small but disgusting cuts.
Your slice devastates Kaegran!
Kaegran parries your slice.
Your slash MUTILATES Kaegran!
You parry Kaegran's slice.
You parry Kaegran's slice.
You parry Kaegran's slice.
Kaegran is covered with bleeding wounds.
The snow begins to fall.
Kaegran is covered with bleeding wounds.
Your whirling axe misses Kaegran.
Your slice devastates Kaegran!
Your slash devastates Kaegran!
Kaegran leaves north.
Kaegran has fled!
You feel your pulse slow down.
[Exits: north east south west]
Kaegran is here.
Kaegran utters the words, 'hzrzsafh'.
Kaegran vanishes!
I then go up North Road and try to get into the Inn. No dice. So, I head back to
Galadon **
[Exits: north east south west]
( 2) A silvery ring glints at you.
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.
[Exits: north south]
A cityguard is here on the battlements.
[Exits: north south up]
(14) A silvery ring glints at you.
(13) (Glowing) A brass lantern with a hood to keep the wind out lies here.
( 2) A blue vest lies here, marked by a white circle.
( 4) A plain steel sword lies here.
The torn-out heart of the gate guard is lying here.
(White Aura) The innkeeper welcomes you to his humble abode.
[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.
A cityguard is here on the battlements.
(PK) Arodic Trade Road
(PK) Mavrikios The Shrine Room
Elinsin By the Temple Altar
Adun Armory
Kalernage By the Temple Altar
Tsadiq Thieves' Bar
Sabot At the Altar
Dahkan Armory
Paelth Vestibule
Wollfbrau Warrior's Bar
(PK) Arjill High Road
Maesha Vestibule
Drernok High Road
(PK) Rileth Trade Road
Kuglif Thieves' Bar
(PK) Brule The Training Grounds and Battlefield
(PK) Mreelaina Trade Road
(PK) Vessuvian Trade Road
Kaeven Warrior's Bar
[Exits: north east south west]
A pair of blue sleeves marked with white circles lies here.
A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A plain steel sword lies here.
A cityguard is here on the battlements.
A cityguard is here on the battlements.
A poor, abused dog is here.
[Exits: north east south west]
A plain steel sword lies here.
A cityguard is here on the battlements.
An important looking merchant is riding through here in a shiny carriage.
A small, playful kitten is bouncing around here.
[Exits: north east south west]
[Exits: east south]
(White Aura) The banker is here, watching you carefully.
[Exits: north east west]
[Exits: north east south]
A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A cityguard is strolling through here, keeping the peace.
A poor, abused dog is here.
A poor, abused dog is here.
The cityguard yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The cityguard decimates you!
Your slice wounds the cityguard.
Your slash decimates the cityguard!
Your slice mauls the cityguard.
Your slice devastates the cityguard!
You dodge the cityguard's slash.
The cityguard tries to disarm you, but fails.
The cityguard is covered with bleeding wounds.
Your whirling axe misses the cityguard.
The cityguard is covered with bleeding wounds.
Your slice devastates the cityguard!
Your slash devastates the cityguard!
Your slice maims the cityguard!
You dodge the cityguard's slash.
You dodge the cityguard's slash.
The cityguard is writhing in agony.
Your slice decimates the cityguard!
Your slash MUTILATES the cityguard!
The cityguard is DEAD!!
You receive 6 experience points.
The cityguard hits the ground ... DEAD.
I see nothing like that in the corpse.
The gods give you 26 gold coins for your sacrifice.
(PK) Arodic Trade Road
(PK) Mavrikios The Shrine Room
Adun Armory
Tsadiq Thieves' Bar
Sabot Park Road
Dahkan Armory
Paelth Vestibule
Wollfbrau Warrior's Bar
(PK) Arjill Park Road
Maesha Vestibule
Brakath Entrance to the Anti-paladin's Guild
(PK) Rileth Trade Road
Kuglif Thieves' Bar
(PK) Mreelaina Trade Road
(PK) Vessuvian Trade Road
Kaeven Warrior's Bar
[Exits: north south west]
( 2) A silvery ring glints at you.
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.
[Exits: north east]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
[Exits: north east south west]
[Exits: east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
[Exits: north south west]
[Exits: north east south west]
[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A poor, abused dog is here.
An adventurer is here, trying to get a party together to brave the Haon Dor.
A cityguard is strolling through here, keeping the peace.
Here the avenue connects with the market square to the south to form a
large, bustling place of commerce. A vegetable shop lies to the west while
a cartographer's store lies to the east. The road continues to the north.
[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A poor, abused dog is here.
An adventurer is here, trying to get a party together to brave the Haon Dor.
A cityguard is strolling through here, keeping the peace.
(PK) Arodic Trade Road
(PK) Mavrikios The Shrine Room
Adun Armory
Tsadiq Thieves' Bar
Sabot Park Road
Dahkan Armory
Paelth Vestibule
Wollfbrau Warrior's Bar
(PK) Arjill High Road
Octavia Trade Road
Maesha Vestibule
Brakath The Torture Chamber
(PK) Rileth Trade Road
Kuglif Thieves' Bar
(PK) Mreelaina Market Square
Kraenesk Coffins for the Soon to be Deceased
(PK) Vessuvian Market Square
Kaeven Warrior's Bar
[Exits: north east south west]
[Exits: north south west]
[Exits: east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
Your warcry has worn off.
[Exits: east west]
Kraenesk has arrived.
[Exits: north east west]
[Exits: north east south]
Sabot is here.
A citizen is here, smiling at you.
[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
[Exits: north east south west]
A blue shield lies here, marked by a white circle.
A silvery ring glints at you.
( 4) (Glowing) A brass lantern with a hood to keep the wind out lies here.
A cityguard is strolling through here, keeping the peace.
[Exits: north east west]
( 2) A rolled up map is here.
A plain steel sword lies here.
A citizen of Galadon hurries through here.
A citizen of Galadon hurries through here.
An important looking merchant is riding through here in a shiny carriage.
[Exits: north east south west]
[Exits: north east south west]
A plain steel sword lies here.
A cityguard is here on the battlements.
An important looking merchant is riding through here in a shiny carriage.
A small, playful kitten is bouncing around here.
[Exits: north east south west]
A pair of blue sleeves marked with white circles lies here.
A silvery ring glints at you.
(Glowing) A brass lantern with a hood to keep the wind out lies here.
A plain steel sword lies here.
A cityguard is here on the battlements.
A cityguard is here on the battlements.
A poor, abused dog is here.
[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.
A cityguard is here on the battlements.
[Exits: north south up]
(14) A silvery ring glints at you.
(13) (Glowing) A brass lantern with a hood to keep the wind out lies here.
( 3) A plain steel sword lies here.
(White Aura) The innkeeper welcomes you to his humble abode.
[Exits: north south]
A cityguard is here on the battlements.
[Exits: north east south west]
( 2) A silvery ring glints at you.
( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here.
[Exits: south]
(PK) Arjill The Back Room
Skill: 'warcry' modifies save vs spell by -4 for 25 hours.
Skill: 'warcry' modifies hit roll by 2 for 25 hours.
(PK) Arjill The Back Room
Skill: 'berserk' modifies armor class by 10 for 2 hours.
Skill: 'berserk' modifies damage roll by 4 for 2 hours.
Skill: 'berserk' modifies hit roll by 4 for 2 hours.
Skill: 'warcry' modifies save vs spell by -4 for 24 hours.
Skill: 'warcry' modifies hit roll by 2 for 24 hours.
(PK) Arjill The Back Room
(PK) Arjill The Back Room
You do not feel thirsty.
(PK) Arjill The Back Room
You feel your pulse slow down.
(PK) Arjill The Back Room
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone binds your hands with manacles.
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
The special guard *** DEMOLISHES *** you!
That really did HURT!
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
The special guard MUTILATES you!
The special guard is in perfect health.
The special guard's pound MASSACRES you!
The special guard's pound MANGLES you!
You sure are BLEEDING!
Tarni's Smithy
[Exits: north south]
A suspicious-looking arial is here, trying to look inconspicuous.
A traveler stands here smiling.
(White Aura) Tarni, the dwarven mithril smith, is here.
You flee from combat!
Someone has arrived.
The special guard has arrived.
The special guard has arrived.
[Exits: north east south west]
hallway. Do I get to rest? No! ***
(PK) Arjill Hallway
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
You dodge the special guard's pound.
The special guard EVISCERATES you!
Someone yells 'Arjill is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
The special guard fades into existence.
The special guard DISMEMBERS you!
You sure are BLEEDING!
Hallway
[Exits: east south west]
A servant is scurrying through here on an Aes Sedai's orders.
(White Aura) A Warder is lounging here against the wall.
You flee from combat!
(PK) Arjill Hallway
Someone has arrived.
The special guard has arrived.
The special guard has arrived.
[Exits: north east south west]
(White Aura) A Warder is lounging here against the wall.
(White Aura) A sister of the Red Ajah is here.
(White Aura) A sister of the Green Ajah is here.
(White Aura) A sister of the Gray Ajah is here.
[Exits: north east south west]
(White Aura) A sister of the Gray Ajah is here.
(White Aura) A Warder is lounging here against the wall.
[Exits: east]
A map scrawled on parchment lies forgotten on the floor.
A servant is scurrying through here on an Aes Sedai's orders.
An Accepted of the White Tower is passing through here.
(White Aura) A sister of the Red Ajah is here.
[Exits: north east south west]
(Charmed) A special guard from Galadon is here, enforcing the Law.
(Charmed) A special guard from Galadon is here, enforcing the Law.
(White Aura) A sister of the Gray Ajah is here.
(White Aura) A Warder is lounging here against the wall.
Someone leaves west.
The special guard leaves west.
The special guard leaves west.
[Exits: south down]
[Exits: south up down]
(White Aura) A sister of the Yellow Ajah is here.
[Exits: south up down]
[Exits: south up down]
[Exits: south up down]
You are hungry.
[Exits: south up down]
A servant is scurrying through here on an Aes Sedai's orders.
[Exits: south up]
A novice of the White Tower is here running between lessons.
[Exits: north east]
A servant is scurrying through here on an Aes Sedai's orders.
[Exits: east west]
A novice of the White Tower is here running between lessons.
[Exits: north east west]
(White Aura) A sister of the Yellow Ajah is here.
[Exits: east west]
A novice of the White Tower is here running between lessons.
[Exits: north]
(PK) Arjill A Large Chamber
(PK) Arjill A Large Chamber
This large room houses the ter'angreal used to raise novices to Accepted.
The three silver arches fill up the room. When you try to walk under one,
nothing happens...it needs three Aes Sedai to work. The hallway lies to the
north.
[Exits: none]
You are hungry.
(PK) Arjill A Large Chamber
Skill: 'manacles' modifies damage roll by -5 for 9 hours.
Skill: 'manacles' modifies hit roll by -5 for 9 hours.
Skill: 'manacles' modifies armor class by 102 for 9 hours.
Skill: 'manacles' modifies dexterity by -10 for 9 hours.
Skill: 'warcry' modifies save vs spell by -4 for 15 hours.
Skill: 'warcry' modifies hit roll by 2 for 15 hours.
Skill: 'manacles' modifies damage roll by -5 for 7 hours.
Skill: 'manacles' modifies hit roll by -5 for 7 hours.
Skill: 'manacles' modifies armor class by 102 for 7 hours.
Skill: 'manacles' modifies dexterity by -10 for 7 hours.
Skill: 'warcry' modifies save vs spell by -4 for 13 hours.
Skill: 'warcry' modifies hit roll by 2 for 13 hours.
You feel drunk.
You are full.
** more waiting **
You are affected by:
Skill: 'manacles' modifies damage roll by -5 for 0 hours.
Skill: 'manacles' modifies hit roll by -5 for 0 hours.
Skill: 'manacles' modifies armor class by 102 for 0 hours.
Skill: 'manacles' modifies dexterity by -10 for 0 hours.
Skill: 'warcry' modifies save vs spell by -4 for 6 hours.
Skill: 'warcry' modifies hit roll by 2 for 6 hours.
Your shackles dissolve.
(PK) Arjill A Large Chamber