Three other major factors: con barely affects hp per level for mages (1 point makes no diff), 24 int=one prac learned, and you can roll an 18 wis and not have to spend a train. n/t:

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Posted by Someone on August 31, 1999 at 09:12:20:

In Reply to: Re: Half_Elves, like Svirfnebli, make good nothing. Iron vuln sucks, quiet move is dumb, and when would you rather not be a human? posted by Stahlhagen on August 31, 1999 at 09:09:03:

> Well,

> Half-elves are most similar to humans (obviously),
> but the ability score trade-offs are worth it for
> anyone who isn't planning to be a bruiser-type.
> The extra point of Int, Wis, and Dex can be handier
> than the extra Str and Con (especically Str) if you
> aren't a warrior type. And I believe (have not confirmed)
> that you can end up with a higher Charisma, which recently
> got more relevant as I understand.

> Yes, vuln_iron is a big pain, especially since it's one of the vulnerabilities
> that doesn't even let you handle things made of that material. Yes, quiet movement and
> infravision are small perks in comparison. As an assassin, I could even have the skills
> to replace both of them, if I really wanted to spend a practice session on dark vision.

> But, even if you, Narev, are completely unconcerned about
> having a character to fit a roleplaying idea, it's
> definitely not true that they make "good nothing".

> -Stahlhagen

>
> > > Couple of questions, since I'm going to start my first half elf.
> > > 1. Is thier vulnerability to Iron as strong as elves?(I'm pretty sure it is)
> > > 2. What are there benefits besides infravision( 100 exp and vuln just for infra?
> > > 3. Are there any Half-elf only items besides that staff?


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