Re: Old strategy:

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Posted by Swist on September 07, 1999 at 10:51:34:

In Reply to: Re: Once again, you are insane posted by The Ponderer(VIP) on September 07, 1999 at 07:25:59:

> A)Dodge makes all the difference in the world, as it is the best defense skill to have.
Ha - everything depends on stats
Dodge on dex and parry on str.

> B)Bards also get trip so you have no point.
It is pretty worthless - only thiefs get some use of it

> The only things that an anti-paladin has on a bard is dual wield and third attack.
that is pretty much.

> Try it sometime, get two friends together, one a bard, and one an anti-paladin. No spells or songs effecting them, and both wearing the same gear or none at all except for two weapons on the ap and a sword(or weapon of your choice) and shield on the bard. If the bard loses he's sorry.
> Plain and simple, bards make quite terrific tanks, whereas aps suck if they can't spell their foes up.
Aha AP dirt, disarm,sac weapon,what ever after
I guess it would not work with fire ap and arial bard
but if they were both human for example - bard is dead meat.

PS Any way it is empty computations -
I would not play songless bard or ap stripped of magic.

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