Posted by SphereMaker on September 10, 1999 at 06:37:59:
In Reply to: Re: Regarding conjurers, their pets and cabals. posted by Swist on September 10, 1999 at 06:10:00:
> Well I think it ok than wildcat should not I would agree if you if shapeshifters appeared as normal animals instead of the big-ass trainwrecking killer voles, muskrats, and seven-headed displacer ducks that they are. Then again, maybe they should be let by. Or maybe they should attack any such creature on sight, as voles, muskrats, and displacer ducks carry no purses and are therefore useless to the Empire. > Besided than you are walking We should probably up the toll for sentient followers (mercenaries, but not pets). Good idea. > But I DO not approve charmies walking without If they were just like usual charmies they'd be much less interesting. Besides, they're independant servitor races, they aren't charmed. You don't seem to have much experience with Conjurers yet, judging from your post, but pay attention and you might see servitors do things on their own, without instruction from the Conjurer who has bound them. > Well exception with familuars - they could Again, I think you miss the point. There is no charming involved. None. Zippo. No charm. Familiars aren't even bound. They serve as an extension of the Conjurer, a spirit manifested in animal form to do the bidding of their caller. > Cabal Guardians should block everybody except cabal members ...according to the Cabal Construction Manual page 34, section C, under Outer Guardians and Their Responsibilities. > And familuars are not supposed to be able Fortunately they can't. Aren't you happy? Fortunately familiars are pretty fragile, too. And killing them is devestating to the Conjurer who owns them. I think you'd prefer the damage currently done to them over the xp loss you suggest, as xp loss would mean nothing to a hero.
> pay taxes (ie centurions) since it is not
> intellegent.
> with mercenary you do not have to pay for
> him to pass centurions.
> their masters. Make them like usial charmies -
> if they have left alone they just stand and do nothing.
> walk several squares (10 maximum) away under direction of their
> masters. If they went too far - they loose their bounds and
> become uncharmed.
> to enter hideout.
> to kill cabal guardian solo.