Re: perfecting skills, pros, cons, RP effects.:

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Posted by Leah Amun'aaki(VIP) on September 11, 1999 at 18:03:44:

In Reply to: Re: perfecting skills, pros, cons, RP effects. posted by Swist on September 11, 1999 at 09:46:46:

During the time I was betatesting EverQuest, they had a similar system, and I found it rather downtrodden.

I am a strong believer in a dual-system.
There is the roleplay, which regardless of your characters abilities, class/race, etc..
You will always be able to accomplish that which you want, if you play your character the way you want, or more importantly, have fun and live the life of your character AS your character.
That is the more creative side of me speaking, the side which enjoys the conversations, the interactions, and the general things which go on in a mud, including the attempts on my very life [when justified]

However, as most people have, there is analytical side. A side which wants to see the numbers, to see the numbers gives more better for explaination, something to run against trends and variables.
Along side with RP, I always keep trends on characters, what my current trend in hp is, current trend in mana, trends as far as What I Gained each level, practical reasons as to why it was high or low, better ways to improve learning based on the aproximate time period from the last learning, other various things. I personally, for the most part *need* the numbers, without them the game is not full, in any capacity.

These trends and concepts are not exclusive to CF, or a 'game', or even anything 'played' in general, they can also be applied to life, and if you can see it, you can see the values in life.

Life is just a role, play it to the best you can, Everyone has a choice, you just need to see it there.

Leah.


> Well I fully agree with you.
> But since it is the game it is hard to
> keep everything in tune with medival reality
> Like what is choosing race/clas etc. ?
> Than you are born you just born - you could
> not choose would be black or white.

> Conserning skills % - one of solutions
> is to give you not exect value but estimate
> meaning.
> %1 = not learned
> %2 - 20% very bad
> ...
> 80% - 90% good
> 91% - 100% excelent

> PS I know players would not like it - I am not
> insisting.
>


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