Posted by So..... on September 22, 1999 at 04:33:01:
In Reply to: Re: unreal posted by Nepenthe on September 22, 1999 at 01:44:52:
> It's really not so much about the bitching and whining (though we've had no shortage of that about Nightgaunts, some justified/well reasoned, most not). Any of you who've been with us through any major class revamp know that almost everything gets tweaked over time to be more in line with the balance of the game. This we do in a calm and relatively orderly fashion as we observe the spell/skill/class in question in play. We don't say "Yikes! A nightgaunt killed someone! Better make them scratch in physical combat and have ten hit points." Rather, we make gradual logical changes to make the game fit our vision. > Conjurers are in many ways the most complex class to ever grace CF, and that's going to result in a few questionably abusive tactics that we have to eliminate. It'll happen, but due to the fact that the people who code for CF, yes, have other things in their life besides coding for CF, you may not always see them immediately. Last night's "shrinking" was the result of the one hour I had free yesterday. We're dealing with a shortage of time on many of the coder's parts, including some of the key people who originally put much of the class together. > While I'm on the subject, I'd like to say thanks to the small handful of conjurers who have been sending us notes when they see something that doesn't seem right. You (being everyone who is not playing a conjurer) have them to thank for some of the most sick and wrong things being witnessed only once or twice before being rectified.