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Posted by Vex on June 30, 1999 at 19:14:08:

In Reply to: Vex's abbriged guide to summoning posted by Vex on June 30, 1999 at 19:06:48:

*Overseer
Should bring the overseer from the lord's manor, earthen eq, stone baton, lead (or is it iron?) ring on some occassions. Every now and then you'll end up summoning the overseer from Camelot, you'll want to get rid of his and his armguards with a red dragon inscription and sickle.

*Oromous
The deadly Oromous the strong from Morton, if your lucky, and strong enough, you can snag the belt of strength from this fellow.

*Dark man (may need a hyphon)
Summon the deadly dark man who the tailed star quest was all about (I think, either way, hes from that weird place guarded by all the hobgoblins and the like), has a really nice axe, possibly more, really damn tough.

*Storm Giant Commander
Lightning Cape, Gleaming White Sword (I think), a scroll that casts some sort of lightning spell.

*Elite Dwarven Guard
The Elite Dwarven Guards from Morton, nice dwarf-only gear (breastplate, armguards, dagger), clawed war gauntlets (sometimes), body shield, blood-soaked cape.

More as I think of em, if anyone likes, I can attempt to write a guide to ranking for evils through the fine art of summoning.

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