Posted by The Ponderer(VIP) on October 05, 1999 at 14:41:46:
I don't have the time of Rome to sit down and think up an entire class. I think there was once talk of introducing a psionist*sp* class. I also think some of the spells originally being tossed around for that class have since been incorporated into the repertoires of bards and conjurers. I have some others that may be of interest, whether they're enough to warrant creating a new class I don't know, they could be utter garbage. Anger: You fill the mind of another mob/pc with thoughts/rumors/hearsay that angers them to a point that they attack a random, or perhaps specific, person in the room. Imagine angering the Emperor into attacking an Arbiter while in the city. That's good stuff. Frustrate: You frustrate somebody in a fight to a point that they lose focus of what they're trying to accomplish and their frustration and rage become detrimental to their abilities. This causes a reduction in hit roll as well as halving their ability in any skills or spells. For example, if you're fighting a sword specialist and frustrate them when they're 100% proficient in flurry, they become 50%. You cast the spell, and the next thing they use has its percentage halved for the rest of the fight. Charm: Like the old spell, but you can only make the victim attack things, rescue you out of combat and so forth. None of this "o all rem all;o all drop all." bs. No emotes or says either because people do stupid stuff like make them emote giving you a blowjob or other such childish bs. Will: This spell gives you one shot at willing somebody to do something. You might will them into dropping their sack, or will them into giving you all of their gold. Frighten: This spell fills the mind of the victim with terrible thoughts of hellfire and brimstone. It makes the victim unable sleep, and will sometimes make them flee from combat, sometimes several times. Perplex: This spell forces the victim to ponder a complex problem. They're forced to think about this problem endlessly as if it were the most important thing in their life. While they devote all of their thought to this one problem, their int drops due to lack of concentration on other matters, as well as the mental drain pondering over one extremely difficult problem often causes. Convince: Convinces somebody that something happened when it really didn't. An example would be convincing somebody that someone just tried to rob them causing them to yell out. You might also convince them that they're being attacked causing them to yell one of the numerous attack yells. Not sure what the purpose would be, but it'd be fun to do while arbies were around. Panic: Forces the victim to panic like they sometimes would in combat. It simply raises their chances that they'll panic. This would be useful against the bards, thieves, necromancers that often flee and return immediately to try sleep/knife again and again.