Furthermore, i feel alot of people wont reach that roleplay level since imagination is inherent, not learnt (n/t):

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Posted by Arolin on October 08, 1999 at 18:52:49:

In Reply to: There is not enough players of your desired roleplay level to ever make the cabals work like you want(n/t) posted by Arolin on October 08, 1999 at 18:49:48:

> > There's a lot of talk from time to time about
> > how given cabals are unbalanced, overpowered,
> > or so on. Let me therefore point something
> > out about the nature of CF's cabals. They
> > are not, nor have they ever been, truly
> > "balanced". A true balance between the cabals
> > would imply stasis, something which the Imms
> > don't really want, even if they may use the
> > terms of that. Rather, in order to keep things
> > fresh and new, the distribution in power
> > between the cabals is always in flux, creating
> > instead a revolving imbalance. This applies
> > too in some sense with classes as well, as
> > new classes are introduced, and old ones are
> > overhauled, while some skills of previously
> > overhauled classes are fine tuned behind the
> > scenes to tweak them towards the desired
> > result.
> > Of course, as far as cabals go, this produces
> > the inevitable ranting and raving on the Forum,
> > as whichever cabals are now the underdogs feel
> > unfairly put-upon. Therefore, the current hue
> > and cry about ragers by the masters, for example,
> > is perfectly normal and no cause for undue
> > concern on the part of the Imms.. right?

> > Perhaps, but I at least do not feel that this is
> > the ideal state of affairs. I would much prefer
> > to see almost all of the cabal powers eliminated
> > from general use, and reserved for only the most
> > elite of the roleplayers of that cabal's members
> > Allow the swings in cabal balance to be determined
> > by the skill of the players in that cabal, not who
> > has the better set of powers at the moment. Yes,
> > this may in some ways worsen the situation, as no
> > cabal imbalance can be tilted back by adding new
> > powers and watching new applicants roll into the
> > previously disadvantaged cabal, but this is easily
> > replaced by a far simpler Immortal Action: Induction
> > freezes for cabals which are overly strong, coupled
> > with active induction on the part of the weaker
> > cabals.

> > I will admit now that my motives here in this
> > suggestion are ulterior; I believe this weakening
> > of the general issue cabal powers (coupled with
> > the modification of Empire or its replacement by
> > a cabal that actually requires a roleplayed interview
> > for induction) will see a rise in the percentage
> > of cabal members who actually join simply because
> > that cabal fits their roleplay, not because they
> > desire the powers to aid them in killing. Those
> > who join just for the powers would no longer find
> > it worth the effort, as the amount of effort it
> > would take them to achieve any real powers in a
> > cabal would far outweigh the benefits.. only those
> > who roleplay simply for roleplaying's sake and
> > the enjoyment they derive from that (ie, the True
> > Roleplayers, as opposed to the kill happy
> > power-gamers) would find that their efforts were
> > rewarded.

> > Perhaps this is idealistic, but I see it as a far
> > better world where someone joins a cabal primarily
> > to roleplay that role, rather than to go playerkilling
> > with eyes of intrigue/deathblow/black shroud/scourge/
> > wall of thorns/etc, etc.


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