RE: Shadow:

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Posted by SphereMaker on October 14, 1999 at 09:49:06:

In Reply to: Re: the tongue in cheek response posted by Victimboy on October 14, 1999 at 08:44:18:

> This was shadow policy. There were four different types of shadows. One specifically was allowed to let all know of their powers and were expected to be badasses in general.

That policy only came into being when we knew we had to do something to make the cabal defendable (and the torch retrievable) and keep us from nuking every Shadow that revealed himself to the general populace by doing either one of those things. I'm not sure why you bring that up; do you really think I don't know what Shadow policy was, having been one of the Shadow immortals at the time? Unfortunately even that policy failed and we decided to dismantle the whole idea.

> As far as role-playing quality in general, I hate to break it to you, but it was right on par with the level of role-playing that is found in every cabal, then and now.

That'd be fine except that it mattered more in Shadow than the other cabals. You can be a piss-poor role-player and still be a reasonable Master or Battlerager or whatever. A piss-poor role-playing Shadow isn't a Shadow at all. Disagree with me all you want, that was the near-unanimous position held by the immortals when the cabal was dismantled.

> I've seen enough to know that even your beloved scarabites are no better in this department.

I don't recall saying, "My cabal is better than yours, so there!" Is there a relevant reason you mention this specifically?

> I always thought that one of the reasons they got rid of shadow was that eyes of intrigue was an over-powered spell.

Nope. It would be stupid to destroy a cabal based on a power when we could have just changed the power. Give us a little credit.

> We know this is not the case, not with clarivoyance and the size of the mud these days.

Clairvoyance is hardly eyes of intrigue.

> Getting rid of Shadow made about as much sense as getting rid of the Knights. The imms may have thought there were good reasons to do this at the time, namely to improve roleplaying, but in the end the only effect it had was to get rid of two of the potentially best roleplayable cabals.

Certainly that's an opinion.


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