Super Characters? Oh, you mean like the Emperor? n/t:

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Posted by Defiler on October 18, 1999 at 04:58:39:

In Reply to: I don't think it would work. posted by ||Wind|| on October 15, 1999 at 18:32:42:

> The problem with this system is that it could create "super characters". Think about it. You get 100 people to be directly under you (I know that is very unlikely, but I think it could happen), and if he gets even just a tiny fraction of those hundred's experience, and they each go up 20 levels, then he would get a fraction of 1000 levels worth of experience. If he gets 1%, then he could easily become a level 70 character, and that is without even doing anything.

> Then this character could take on almost anyone or anything in the game. Say this goes on for a while, and he gets up to level 100 or something absurd like that. Would there be any way to stop this character without immortal intervention? And then, some smart guy would work out a rotation system where as soon as you get to a certain level, someone else gets a turn. Then a whole army of these characters would appear, and it would shut down the game, because they couldn't be stopped.

> Okay, so then there is a big war against the "Great Heroes" or something. That way, any normal character would just get slaughtered in the crossfire, and not just accidentally, but sought out to get experience to pass on to the person above him.

> I just think that the idea is kind of cool, but it wouldn't work because of the potential for "Super Characters". Maybe if the thing passed up was not experience, but something else, that when accumulated makes you powerful, but not omnipotent. Maybe there could be something completely new added just for this purpose? Maybe something that improves stats like wisdom for example, and would extend it past the normal racial cap? I don't know what it should be, but it could not be experience.

> Does anyone else see how that could happen, how the system could (and knowing people) probably would be abused?

> Write and tell me if you think I'm wrong.

> ||Wind||


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