Ideas:

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]

Posted by A less hyper Ponderer(VIP) on October 20, 1999 at 13:23:30:

In Reply to: Pondering Paladins posted by Ponderer(VIP) on October 20, 1999 at 12:04:47:

Remorse: Forces an oppositely aligned creature/pc to feel remorse for past evil deeds. The creature/pc experiences emotional pain that leads to a lessening of the desire to do harm. Ends combat and reduces hit/dam like calm, and will not allow a creature/pc to initiate combat with anybody that is already hurt.

Preach: The paladin begins preaching to everybody in the room. All who hear the preaching refuse to engage in combat. If they start to hear the preaching and decide to leave they're negatively affected(-hit, -dam, -mv). Effectiveness is based on rank and charisma. Slight chance that the evil of heart will be temporarily converted to the light causing the usual loss of skills/spells/supplications (1 hour duration). Those in the paladins group experience increased regeneration rates as their morale is boosted by the holy words.

Belief: A supplication that only affects those that follow the same immortal as the paladin. The paladin renews faith in his/her immortal, temporarily immunizing those around him who follow the same immortal from maladictory spells/supplications as well as a resistance to negative attacks. Brief duration, maybe 2 or 3 hours. No poison, plague, blindness, and resistance negative attacks such as defilement, etc.

Exodus: Transports the paladin and group to the shrine guardian of his/her immortal. Cannot be used in combat, harsh lag while the paladin and group give thanks to the deity.

Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]