Paladin's powers :

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Posted by Swist on October 20, 1999 at 14:39:24:

In Reply to: Re: Pondering Paladins posted by Swist on October 20, 1999 at 12:27:20:

I see such paladins powers
(keep,add and remove what is appropiete)

defence : shield block, parry
good old counter
horseriding : -AC, +hitroll, slightly increased damage + you could not bashed/tripped while on the horse
polearms : charge, chargeset and cutoff if paladin on the horse

offence : enhanced damage, warcry, second/third attacks
swords, maces, polearms, hand to hand
remove staff,pugil - never seen Paladin running with staff in hands.
shield bash(not on horse), trample (only on the horse - sometimes knocks opponent from feet)
remove dual wield - I have never read in books about paladin with 2 swords or maces in hands


supplications :
remove flamestrike and call lightning - that are druidish skills
give some protection against spells - something like "resist evil powers"
detect evil/know alignment,
cures : light-heal, create food/water
detect invis/poison,
cure blindness/poison/plague/deafness
remove curse,redamption,sanctify room
bless/frenzy/protection/sanc
offensive dispel evil,wrath(curses),ray of truth(blinds),holy word
summon, summon warhorse (to ride),word of recall, refresh
new supplications to match aps :
"aura of holiness" - prevent opponents from hitting paladin
like 'You faild to convince yourself you could touch that holy person"
does not work with mobs and REALLY evil persons (aps and necros) but grants some protection from
greedy neutral warriors who tend to spank paladins before.
"summon warhorse" - summons tame horse to ride on
"holy shield" - like kinetic shield but drains 1-5 mana instead for each hit and heals you


misc : basic skills like fast healing,meditation,recall
rescue,warcry
remove haggle,disarm - paladins are too honorable to do that
staves,scrolls,pen - paladins can read/write
lore - hmm give id instead (why would they have locate but no id ?)
challange - weak vertion of (un)honorable combat (opponent have to agree)
remove taint - removes evil flag

new skills :
mercy (automatic) - stuns opponent with last hit instead killing him
can be turned off on will (than learning for example)
sense evil - tells you is there any evil in this room (mob or player)
and possibly reveal them from beeng hidden/camoed/whatever (small chance)
defend (automatic) - autorescue from normal physical attacks
blows aimed on defended paladin tries to reaim on himself than parry them.

PS. Give some offensive powers to healers (something like dispel evil/good, curse may be) since they are
totally weak now. And druids should have acute vision.

Ok open for coments. Do not blame me though - try to invent something yourself.

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