Thanks, that was very Informativ, a sad though.:

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Posted by Soren (VIP) on October 25, 1999 at 08:12:25:

In Reply to: Depends on the Imm level posted by Lloth on October 23, 1999 at 17:15:51:

> If my memory serves correctly, it depends on what point of the Imm ladder you have reached. Since your time at each rank can be 200-500 hours, or longer for some people....

> For a hero imm, you are on shaky ground, just wanting to do all you can to make it look like you are contributing. People ask you stupid questions because you are visible, and you have to be gracious and tactful in your responses. You are under serious pressure to write an area, and it puts a crunch on your already fading social life. Whenever somebody has some new power or area to test, you can be pretty sure you will die a humiliating death while other imms laugh.

> For level 52's, most of the above still applies, but you are usually finished with your area and can login with a little smugness when mortals send you tells saying how cool your area is. People also tend to bug you asking more if certain imms are around, or if you will have a religion soon. Goto makes traversing the mud much more fun, and you die alot less while exploring. Nobody kisses your ass here, and you receive little respect, even if you happen to help run a cabal.

> At 53 and 54, when you get wizi, life is wonderful. You generally have an area that has been fine-tuned, and can be proud of. You can ignore stupid people (morts that is), you can follow people around without their knowledge. Adding a religion is a little bit of an ego boost, but is a hell of a lot of work (you try coming up with a religion that is convincing and worthwhile, its not all that easy). You might decide to change names to fill a void in the mud, and basically have to start from scratch in how you relate to mortals.

> At 55 and 56, you are just starting to get the good imm powers, and can begin to shift a good deal of time from "just contributing how you can" to actually watching people and enforcing rules. Your input may or may not be taken seriously by other imms, and has a good chance of becoming implemented if you can present it well. You become swamped with tells whenever you decide to go visible, mostly by people commenting how they have never seen you before.

> At 57/58/59, you care less about making small tweaks to the mud and are more concerned with pet projects you really like. Cheat-catching becomes a finely-honed sport, and you actually get a little thrill when cheaters get verbally hostile towards you. You are the one that helps decide if other minor imms live or die, even if indirectly. You have a good sense of perspective on game balance, and can usually make a rather dangerous mortal if you have time, although most do not.

> Being an Imp I can't comment much on, since I spent 4 years or so in the 58/59 range, but there's more time spent programming, debugging, observing, and dealing with administrative issues than having fun (unless that's your idea of fun, and it has to be).

> For all the imms, if you have any intention of succeeding, you take it as seriously as a full-time job, both time-wise and in terms of your professionalism. While a boon to the ego every once in a great-while, its alot more work and having to be the asshole than the vast majority of people would be comfortable with. So... other imms and former imms may have different views, but that's mine.

> Lloth/Jezral


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