It's simple. Even if the roleplaying bar for cabals is too low, giving some kind of powers to everyone is *not* the solution (n/t):

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Posted by The Adversary on November 11, 1999 at 15:25:29:

In Reply to: I expected this retort posted by Ponderer(VIP) on November 11, 1999 at 14:08:47:

> Setting roleplay aside for a moment, because let's face it, roleplayers are in the minority...the simple fact that you can bs your way through an interview makes you 200% better in pk'ing situations against an uncaballed.

> I think the only thing to do to even this playing field is to either grant uncaballeds an extra bonus, or make caballed people forfeit something.

> Perhaps instead of giving the bonuses I suggested to uncaballed, you'd do just the opposite to caballeds. For example, decrease the attacks per round of a caballed. Strip caballed magi of spellcraft. Halve the duration of clerical communes of caballed people.

> *shrug*

> Now as per roleplay. You'd have to do an awful good job to convince me that caballed people roleplay more/better than non-caballed people. If anything, a caballed character tends towards a cookie-cutter role. Hence you have orphaned villagers whose home was destroyed by mages...and so forth. Just because roleplay is directed or specific, does not better roleplay make.



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