Your argument would actually have a bit more merit if the *vast* majority of players weren't caballed. obviously the present "restrictions" are relatively minor. n/t:

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Posted by Amergin on November 11, 1999 at 23:09:14:

In Reply to: Re: Cabals, fairness or the lack thereof (long) posted by The Adversary on November 11, 1999 at 13:03:30:

> For better or for worse, cabals exist as a
> reward for roleplaying. Whether or not they
> are actually doing this is debatable, yes,
> but to give a skill or power automatically
> to anyone not in a cabal (aka, not
> necessarily roleplaying) goes completely
> against this idea.

> Furthermore, non-caballed characters have a
> greater degree of freedom in their actions
> with respect to caballed ones. They are
> bound only by alignment and religion, which
> can be quite loose depending on which you
> choose. Some cabals have greater powers than
> others, and those are the ones with greater
> restrictions and drawbacks (and so it should
> be). Even if you don't think the restrictions
> are harsh enough right now, or aren't being
> enforced, the solution is not to break the
> system even further.

> There are other avenues to playing, and
> gaining Immortal attention (in a good way),
> other than joining a cabal. Empowerment
> and/or tattoos are one way to do this.
> Another is to conspicuously go out of your
> way to interact with lots of people. For
> this I'd suggest the Inn, since it's
> relatively safe, or your guild in Galadon.


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