Posted by [ICE]`Cold on December 02, 1999 at 21:41:49:
Hello. P.S. I don't know, how hard is to make some mobs, that walking between areas on a fixed route, but I don't think it much hard to do
I think, why guildmasters teaching us for free? It's their work, and they should have income to keep guild, librey, bar, or whateverthey have in guild.
And don't you think, that spells of high ranks should not be avaliable so easy?
For example, quicksand, that you may learn in any guild. What, there are so many archmages, that know quicksand? Every guildmaster? Possible, yes, but realistic...?
Same thing with a skills.
I think, why most powerful spells/skills can't be "half-quests"? For example (I am playing invoker, so let's talk about invoker spells) to learn quicksand, you have to find a travelling mage, who is living somewhere around Udgaard, for example? And travelling sometimes to the towns for buy food and some new books? (just an example). Too hard to find him? I think good spells worth it's time, and it just would be interesting.
Same may be with warriors second specialization, and like that.
(puff dragon, for example, mobs tracking, etc).