No shit, conjurers suck in there. But it was fun anyway, Zel. :P n/t:

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Posted by Rendak on October 9, 2000 at 13:25:12:

In Reply to: I should comment posted by Nepenthe(IMM) on October 9, 2000 at 13:21:12:

> > Never had a cool title (I really thought I'd get one for being one of the first people in the Silent Tower or at least some notice but the Imms never saw fit to waste time talking to me, I guess.)

> I saw you in NI once (I think it was the first time you made it there, but I could have been wrong about that). I knew you were in there a lot besides that because other imms would tell me 'Hey, Zelten was in there again.' but I always missed it. Seems like you played a lot during the day. . .when I'm at work. I would have tried to do some interaction with you in there if I'd gotten a chance, but I just didn't.

> > I had pretty much discovered all I needed to know with Zelten after around 250 hours when I heroed, I knew where enough was to make any future mage competitive and expanded my warrior knowledge a little bit. Only problem with doing serious exploration, of course, was my damn Ram form. Don't get me wrong, a ram rocks in it's place but it's not a solo killer/explorer for that I should have been a conjurer. (It must be fate because my one other hero was also a transmuter, who also had the ram form.)

> If it makes you feel any better, conjurers are just plain terrible in most of NI. I can't say ram did great for you, but it could have been worse.

> > The only reason I didn't delete 100 hours ago was the Silent Tower. I lost 8 con points in there and/or trying to find it. (Well 7, I just lost the 8th due to hitting old age.) Plus, I had to do something to get out last time which made it impossible for me to get back into the Silent Tower after that the way I had gone in. I really thought being one of the first people to find it, if not the first master to sit there, was enough to make Zelten special but boredom was already creeping in. My playing times miss most of the other master heros and I hit the wall on what I could do in there alone.

> Definitely, I thought it was cool that there was a Master gung ho about getting in there. There was a time when the Master cabal (as a whole) could pride itself on being top explorers and that time is sadly a long way past. I was hoping this was the start of that coming back.

> > My official take on the Silent Tower: It's a lot of fun to even just sit in there but if you're serious about your character don't waste your time. Nep can talk about there being "no death traps you don't see coming and no where bad that will kill everyone." Bullshit.

> You misread me. If you're old school I'm a little surprised you don't have the old school definition of a death trap. Think of something like the avalanche in the jade mountains -- a room you walk into and you can't leave and die there.

> > You will die there, a lot, with no warning most of the time and if you do the wrong thing you'll never get back in there the way you first came in which invalidates, without warning, all the work it took you to find it in the first place. Yes, I found a couple cool items in there, but nothing worth 7 points of con. Maybe my next guy, if there is one, will benefit from all this experience and come out the most powerful mofo in all Thera, but I'm still guessing it wasn't worth it. Go look at the Weald, that area rocks and I'd say here and now it's cooler then the Silent Tower and you don't have to worry about dying instantly just for stepping in the wrong direction.

> Absolutely, there are lots of things that can kill you if you do the wrong thing.

> I'd honestly appreciate it if you'd send me an email telling me about the kinds of things you did there and what killed you -- not counting the "obscene asskicking" mob(s). I know what that was. As for not being able to return the way you came? There are several other ways.

> First explorers always pay a heavy price.


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