Anyone mention how scarey you are? :-) nt:

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Posted by Lochlannach on August 2, 2000 at 18:01:10:

In Reply to: Static vs. Dynamic power posted by Nepenthe(IMM) on August 2, 2000 at 10:06:39:

> Yeah, that's basically my take on it.

> The "real" elite have a dynamic grasp of the game that survives change. In fact, they thrive on changes in the game because such changes erode or invalidate static knowledge while undiminishing theirs.

> Just as, in the real world, there are those who exist leeching off the cleverness and effort of others, there are some players out there who make a pretty good killing off their static knowledge. They're also usually some of the loudest complainers come changes of any kind.

> To give a parallel example, I could easily build a lookup-table-based faux-AI that would instantly run from wherever its character was in Galadon to wherever its prey was and attack. This would be, in its domain, very statically strong. No human player could equal its speed and precision. Unfortunately, as soon as it encountered something outside of that static realm, for example, if one exit in Galadon changed, or if its prey fled outside of Galadon (or whatever domain it was built for) it would become pretty much useless. A "real" tracking AI that could deal with new areas, transport spells, randomizer, mazes, etc. would be a much less trivial task but would obviously be far more powerful.

> (No, that's not a challenge to anyone with an AI background a little more extensive than mine)


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