Warrior Specialization Skills:
|
||
Whirl | 20 | Using the spike on the axe, inflict a painful wound |
Weaponbreaker | 24 | Use the weight of the axe to shatter your opponents weapon |
Hook | 27 | Use the curving blades of the axe to disarm your opponent |
Pincer | 29 | Dual wielding axes, you attempt to trap your victim between them |
Overhead | 30 | A powerful overhead strike |
Disembowel | 33 | Attempt to disembowel your opponent and end the battle |
White Space | ||
Dagger | ||
---|---|---|
Stab | 20 | Used in a stabbing motion for greater damage |
Underhand | 23 | Attempt to come up beneath your opponent into his ribs |
Hamstring | 25 | A well placed strike to the hamstring, reducing movement |
Artery | 27 | A well-placed strike to a major artery, inflicting heavy blood loss |
Twist | 30 | Cause additional pain by twisting the dagger in a wound, can result in str and dex loss, possibly break the dagger. |
Concealed | 32 | Like backfist for assassins. |
Hurl | 33 | Throw a dagger with deadly accuracy |
White Space | ||
|
||
Ironhands | 20 | Allows you to parry with your bare hands |
Evasion | 22 | Using the terrain to place the combatant out of range |
Vital Area | 23 | Attemp to weaken an opponent with a strike to a vital area |
Pummel | 26 | Attempt to land a powerful blow on your opponent |
Stun | 30 | Attempt to knock a person unconscious |
Crushing Blow | 32 | Lacing your hands in a massive strike on your opponent |
White Space | ||
Mace | ||
Backhand | 20 | Designed to whittle away at an opponent with measured and compact strikes |
Deflect Shield | 23 | Attempt to weaken and/or send the shield flying from an opponents grasp |
Cranial | 26 | Attempt to knock your opponent unconscious |
Boneshatter | 28 | Attempt to shatter bones, resulting in loss of strength and dexterity for a long time |
Dent | 30 | Well placed strikes to severly weaken and possibly destroy an opponents armor |
Drum | 33 | Dual wielding maces allowing for a punishing combinations fo strikes |
White Space | ||
Sword | ||
Flourintine | 20 | Allows you to parry better while dual wielding swords |
Cross | 22 | Blocking your opponents weapon, then striking a swift kick while their weapon is entrapped |
Doublethrust | 24 | Attempting to strike your opponent in the same spot while dual wielding swords |
Jab | 26 | A quick strike used to slowly whittle your opponent down |
Riposte | 29 | Countering an incoming attack with an attack of your own |
Flurry | 31 | A rushing attack where you try to strike your opponent as many times in a short period, quite exhausting |
White Space | ||
Defensive spin | 20 | Intricate use of your weapon's spinning motion to keep attacks from hitting you |
Leverage | 23 | Planting the weapon, and using leverage, deliver a powerful kick to your victim |
Legsweep | 25 | Using the long shaft of the weapon to sweep the legs out from your opponent knocking them to the ground |
Crescent | 25 | A backhanded slash across the chest of your opponent (only Spear) |
Misdirect | 26 | Slamming the ends of your weapon in tandem, it is possible to deliver a powerful blow |
Impale | 32 | An attempt to drive your spear through your opponent (Only spear) |
White Space | ||
Polearm | ||
Distance | 20 | Using the length of the polearm to keep your opponents at bay |
Entrap | 23 | Using the polearm to entrap your opponents weapon with the shaft of the polearm |
Chop | 24 | A short controlled overhand strike with hands spaced apart on the polearm |
Legsweep | 24 | Using the long shaft of the polearm to sweep the legs out from your opponent knocking them to the ground |
Charge Set | 30 | Using an attackers momentum against them, the polearm can be set against the first attack |
Cutoff | 32 | Using the length of the polearm to prevent your opponent from fleeing |
White Space | ||
Whip & Flail | ||
Strip | 24 | Attempt to strip the weapon from an opponent by using the utility of the whip |
Eyejab | 26 | Jab your opponent in the eye, attempting to blind them |
Choke | 27 | Attempt to render the person unconscious by choking the victim |
Entwine | 32 | Use the whip to entwine your victim, to prevent them from fleeing |
Pull | 34 | Using your whip, you try to drag your victim into another room for fighting |
Copyright 1999 Eric C. (Dioxide)