Posted by siulcar on October 06, 1999 at 22:07:30:
Human Bar] (PK) Siulcar
You go to sleep.
<99%hp 100%m 37%mv> You have 9275 gold, and 8304 experience (2856 exp to level).
<99%hp 100%m 37%mv> save
<99%hp 100%m 37%mv> In your dreams, or what?
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<99%hp 100%m 37%mv>
<100%hp 100%m 55%mv> wake
<100%hp 100%m 55%mv> e
<100%hp 100%m 55%mv> Debanhar's Tavern
<100%hp 100%m 54%mv> n
<100%hp 100%m 54%mv> dagger 76% mace 1% sword 75%
<100%hp 100%m 54%mv> say har har!
You say 'har har!'
<100%hp 100%m 54%mv>
<100%hp 100%m 62%mv>
<100%hp 100%m 62%mv> prac dodge
<100%hp 100%m 62%mv> l
<100%hp 100%m 62%mv> Music Guildhall
<100%hp 100%m 62%mv> emote smashes his dagger and shield together like a dwarven warrior!
<100%hp 100%m 62%mv> say har har har!!!!!
You say 'har har har!!!!!'
<100%hp 100%m 70%mv>
<100%hp 100%m 70%mv> yell HAR HAR HAR!!!
<100%hp 100%m 70%mv> l
<100%hp 100%m 70%mv>
<100%hp 100%m 70%mv>
<100%hp 100%m 70%mv> l
Music Guildhall
<100%hp 100%m 70%mv> Margie closes his ears.
<100%hp 100%m 70%mv>
<100%hp 100%m 70%mv> say hey lad,what do you need from this old dwarf?
<100%hp 100%m 70%mv> say har har
<100%hp 100%m 79%mv> l
<100%hp 100%m 79%mv> prac
<100%hp 100%m 79%mv>
<100%hp 100%m 79%mv>
<100%hp 100%m 79%mv> train
<100%hp 100%m 79%mv> gr
<100%hp 100%m 79%mv>
<100%hp 100%m 79%mv>
<100%hp 100%m 79%mv> say har har!!!
You say 'har har!!!'
<100%hp 100%m 79%mv>
<100%hp 100%m 87%mv>
<100%hp 100%m 87%mv> say me be a strong male dwarf!
<100%hp 100%m 87%mv>
<100%hp 100%m 87%mv>
<100%hp 100%m 87%mv> sneer siulcar
<100%hp 100%m 87%mv> sneer siulcar
<100%hp 100%m 87%mv>
<100%hp 100%m 96%mv> say you be!
<100%hp 100%m 96%mv>
<100%hp 100%m 96%mv> say you siulcar human wussie!
<100%hp 100%m 96%mv>
<100%hp 100%m 96%mv> say har har!
<100%hp 100%m 96%mv> l
<100%hp 100%m 96%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> inv
You are carrying:
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> eat mushroom
You eat a large spotted mushroom.
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> say har har,har har,har har,for you then!
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> say har!!
<100%hp 100%m 100%mv> say you speak dwarven well!
Margie smiles happily.
<100%hp 100%m 100%mv> You say 'but you still human wussie'
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> sign me was har haring once down a mountain...har har har har
<100%hp 100%m 100%mv> sing me was har haring once down a mountain...har har har har
<100%hp 100%m 100%mv> remove shield
<108%hp 100%m 100%mv>
<108%hp 100%m 100%mv>
<108%hp 100%m 100%mv>
<108%hp 100%m 100%mv>
<100%hp 100%m 100%mv> music har har har har,when one dwarven matie catched my eye...har har har
<100%hp 100%m 100%mv> music and so we har hared together forever har har har har
<100%hp 100%m 100%mv> music like good dwarven maties har har har har
<100%hp 100%m 100%mv> l
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> say har
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> aff
<100%hp 100%m 100%mv> say me go smash !!!
<100%hp 100%m 100%mv> Margie says 'i've closed my ears now'
<100%hp 100%m 100%mv> say smash!!!!!!
<100%hp 100%m 100%mv> Music Guildhall
<100%hp 100%m 100%mv> prac
Siulcar says 'Well, i sent some of them to hell, but I am sure, this is not a problem to you.'
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 99%mv>
<100%hp 100%m 99%mv> w
<100%hp 100%m 100%mv> s
<100%hp 100%m 99%mv> prac
dagger 76% mace 1% sword 75%
<100%hp 100%m 99%mv>
<100%hp 100%m 99%mv> inv
<100%hp 100%m 99%mv> Wine Shop
<100%hp 100%m 98%mv> n
<100%hp 100%m 98%mv> Holy Road
<100%hp 100%m 97%mv> wear shield
<92%hp 100%m 97%mv> Dark Alley
<92%hp 100%m 96%mv> Dark Alley
<92%hp 100%m 94%mv> s
<92%hp 100%m 93%mv> Trade Road
<92%hp 100%m 92%mv> save
<92%hp 100%m 92%mv> Trade Road
<92%hp 100%m 91%mv> Trade Road
<92%hp 100%m 90%mv> w
<96%hp 100%m 97%mv> equip
<96%hp 100%m 97%mv>
<96%hp 100%m 97%mv>
<96%hp 100%m 97%mv>
<96%hp 100%m 97%mv>
<96%hp 100%m 97%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> auction har har!!,ill take some of those
<100%hp 100%m 100%mv> Market Square
<100%hp 100%m 100%mv> The special guard has arrived.
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> aff
<100%hp 100%m 100%mv> l
<100%hp 100%m 100%mv> w
<100%hp 100%m 98%mv> Trade Road
<100%hp 100%m 97%mv> Tamora has arrived.
<100%hp 100%m 97%mv> w
<100%hp 100%m 96%mv> Inside the West Gate
<100%hp 100%m 95%mv> where
People near you:
<100%hp 100%m 100%mv> You have 9275 gold, and 8304 experience (2856 exp to level).
<100%hp 100%m 100%mv> You are using:
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> reply har har!!!!,a good dwarf cant live witout em!!
----thats me---just so this post makes sense
l
Saving...Character saved. Remember, CF does autosaving.
<99%hp 100%m 37%mv>
l
You wake and stand up.
Common Room
You stand in the main room of the inn. As your eyes adjust to the murky
light, you notice there are several empty tables. A large fireplace sits in
the center of the east wall, providing most of the light in the room. A
large deer from the western forests slowly roasts over the flames. The room
continues to the north and a narrow staircase leads up to some rooms. The
road lies back to the south. A small doorway exits to the east.
[Exits: north east south up]
A gambler is here shooting dice with the others.
A servant is here under the watchful eye of the innkeeper.
A cheerful Bard strums his harp while guarding his Guildhall.
A gambler is here shooting dice with the others.
A gambler is here shooting dice with the others.
A servant is here under the watchful eye of the innkeeper.
The innkeeper awaits your request.
This bar is filled with rowdy Bards from all walks of life. In one corner,
a Bard tells a harrowing tale of defeat and flight to a small group. In
another part of the bar, a pair of Bards play a complicated duet on banjos,
seeming almost to duel rather than play together, much to the amusement of
the crowd. Many of the Bards sit at tables and drink, laughing loudly and
shouting to be heard over the general din. Along one wall, a bar stocked
with only the best wine and beer stands. More rowdiness can be heard from
the common room to the west, and you can escape the bedlam to the north in
the music Guildhall.
[Exits: north west]
A bartender stands here, patiently awaiting your order.
prac
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Margie the human is here.
Your guildmaster stands here, writing down a new tune.
staff 1% dirt kicking 1% dodge 1%
trip 1% haggle 1% scrolls 1%
staves 1% recall 100% sing 75%
You have 11 practice sessions left.
<100%hp 100%m 54%mv>
Margie smiles happily.
Margie looks at you.
prac dodge
You practice dodge.
You are now learned at dodge.
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Margie the human is here.
Your guildmaster stands here, writing down a new tune.
Siulcar smashes his dagger and shield together like a dwarven warrior!
<100%hp 100%m 70%mv>
Margie says 'He is asking me how I see life?'
You yell 'HAR HAR HAR!!!'
where
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Margie the human is here.
Your guildmaster stands here, writing down a new tune.
People near you:
Margie Music Guildhall
Alleria The Conjurer's Lecture Hall
Cyraspus Secret Room
Sarpendorn Invoker's Guild
Sybolak On the Eastern Battlements
(PK) Siulcar Music Guildhall
Gyois On the Eastern Battlements
Jaldean Market Square
Casab The Dark Temple
Margie Music Guildhall
Sierothe On the Eastern Battlements
<100%hp 100%m 70%mv>
Margie says 'How you do it margie.'
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Margie the human is here.
Your guildmaster stands here, writing down a new tune.
Margie says 'I try not to judge'
You say 'hey lad,what do you need from this old dwarf?'
You say 'har har'
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Margie the human is here.
Your guildmaster stands here, writing down a new tune.
dagger 76% mace 1% sword 75%
staff 1% dirt kicking 1% dodge 75%
trip 1% haggle 1% scrolls 1%
staves 1% recall 100% sing 75%
You have 9 practice sessions left.
Sybolak yells 'Someone just kicked dirt in my eyes!'
A coldness like a shadow passes through you.
You can't do that here.
l
Siulcar's group:
[ 4 Bar] Siulcar 100% hp 100% mana 79% mv 8304 xp
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Siulcar the human is here.
Your guildmaster stands here, writing down a new tune.
<100%hp 100%m 79%mv>
Siulcar says 'Your face.'
<100%hp 100%m 79%mv> say you human wussie!
You say 'you human wussie!'
Siulcar says 'Margie dear, you are receiving so many tells, I will let you talk personally.'
You say 'me be a strong male dwarf!'
Margie smiles happily.
Siulcar says 'Where is the human here, bearded one?'
Huh?
Huh?
Siulcar looks at the ground looking for a dwarf..
You say 'you be!'
Siulcar says 'Have you seen it margie?'
You say 'you siulcar human wussie!'
You say 'har har!'
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Siulcar the human is here.
Your guildmaster stands here, writing down a new tune.
You are hungry.
Siulcar says 'Well, I dont like to keep saying har har!'
a pair of white gloves
a shining bugle
( 2) a fat purple berry
a large saddle bag
<100%hp 100%m 100%mv> get mushroom bag
You get a large spotted mushroom from a large saddle bag.
Siulcar says 'But so double har for you two.'
You are full.
<100%hp 100%m 100%mv>
Siulcar says 'Or a triple har.'
You say 'har har,har har,har har,for you then!'
Siulcar says 'You see margie, how fast we both can talk'
You say 'har!!'
say but you still human wussie
You say 'you speak dwarven well!'
Siulcar says 'Make to us a har har song, dwarf.'
Huh?
Siulcar closes margie ears.
You must hold an instrument in order to play songs.
Siulcar says 'Ok you can sing now.'
inv
You stop using a body shield.
You are carrying:
a pair of white gloves
a shining bugle
( 2) a fat purple berry
(Glowing) a body shield
a large saddle bag
<108%hp 100%m 100%mv> music me was har haring once down a mountain...har har har har
You music 'me was har haring once down a mountain...har har har har'
Siulcar falls down laughing.
Siulcar shows his approval by clapping his hands together.
You music 'har har har har,when one dwarven matie catched my eye...har har har'
You music 'and so we har hared together forever har har har har'
You music 'like good dwarven maties har har har har'
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Siulcar the human is here.
Your guildmaster stands here, writing down a new tune.
Siulcar says 'Well, its something.'
Margie says 'there sure are alot of people talking to me'
grin
You say 'har'
You grin evilly.
<100%hp 100%m 100%mv> l
Music Guildhall
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is here.
Siulcar the human is here.
Your guildmaster stands here, writing down a new tune.
Margie sits down and rests.
You are affected by:
You say 'me go smash !!!'
l
You say 'smash!!!!!!'
This room is filled with music. Shelves line each wall from floor to
ceiling, each shelf covered with musical scores. Several musical instruments
are in stands scattered throughout the room, waiting to be used to learn
the music. A grand piano even stands in one corner. A large table in the
center is covered with scores, some of which are blank and are waiting to
be filled with new music.
[Exits: east south]
A lightweight padded spear intended for weapons practice lies here.
A lightweight padded axe intended for weapons practice lies here.
Margie the human is resting here.
Siulcar the human is here.
Your guildmaster stands here, writing down a new tune.
dagger 76% mace 1% sword 75%
staff 1% dirt kicking 1% dodge 75%
trip 1% haggle 1% scrolls 1%
staves 1% recall 100% sing 75%
You have 9 practice sessions left.
<100%hp 100%m 100%mv> s
Debanhar's Tavern
This bar is filled with rowdy Bards from all walks of life. In one corner,
a Bard tells a harrowing tale of defeat and flight to a small group. In
another part of the bar, a pair of Bards play a complicated duet on banjos,
seeming almost to duel rather than play together, much to the amusement of
the crowd. Many of the Bards sit at tables and drink, laughing loudly and
shouting to be heard over the general din. Along one wall, a bar stocked
with only the best wine and beer stands. More rowdiness can be heard from
the common room to the west, and you can escape the bedlam to the north in
the music Guildhall.
[Exits: north west]
A bartender stands here, patiently awaiting your order.
Common Room
You stand in the main room of the inn. As your eyes adjust to the murky
light, you notice there are several empty tables. A large fireplace sits in
the center of the east wall, providing most of the light in the room. A
large deer from the western forests slowly roasts over the flames. The room
continues to the north and a narrow staircase leads up to some rooms. The
road lies back to the south. A small doorway exits to the east.
[Exits: north east south up]
A gambler is here shooting dice with the others.
A servant is here under the watchful eye of the innkeeper.
A cheerful Bard strums his harp while guarding his Guildhall.
A gambler is here shooting dice with the others.
A gambler is here shooting dice with the others.
A servant is here under the watchful eye of the innkeeper.
The innkeeper awaits your request.
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large inn lies to the north with
a gaily painted sign waving in the breeze. A wine shop lies to the south.
The holy road continues to the east and west.
[Exits: north east south west]
A cityguard is here on the battlements.
A cityguard is here on the battlements.
staff 1% dirt kicking 1% dodge 75%
trip 1% haggle 1% scrolls 1%
staves 1% recall 100% sing 75%
You have 9 practice sessions left.
<100%hp 100%m 99%mv> skills dodge
Your ability in the skill dodge is at 75%.
s
You are carrying:
a pair of white gloves
a shining bugle
( 2) a fat purple berry
(Glowing) a body shield
a large saddle bag
This shop is filled with the heady scent of wine. The entire back wall is
a lattice designed to hold hundreds of bottles of wine as they age. Various
tasting booths are curtained off from one another. You can get back to the
Holy Road to the north. A ladder climbs up to the cellars above and a sign
is on the counter
[Exits: north up]
w
Holy Road
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. A large inn lies to the north with
a gaily painted sign waving in the breeze. A wine shop lies to the south.
The holy road continues to the east and west.
[Exits: north east south west]
A cityguard is here on the battlements.
A cityguard is here on the battlements.
This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park. An enclosed courtyard lies to the
north, it smells of manure. A dark alley passes behind the temple to the
south. The holy road continues to the east and west.
[Exits: north east south west]
A man sits here begging for any change you might have.
s
s
You wear a body shield as a shield.
This dark alley forces its way between the wine shop to the east and the
Temple of Galadon to the west. The large structure of the temple is what
makes this alley so dark all the time. Better watch out for pickpockets.
The alley meets with the Holy Road to the north and continues to the south.
The Necromancer's Guild lies to the east.
[Exits: north east south]
A cat is sneaking through the shadows here.
The dark alley continues winding its way around the backs of buildings.
The building to the west seems to be open for business. Loud warcries and
lots of drunken laughter herald the presence of a large group of mercenaries
inside. The alley continues to the north and south. The Invoker's Guild
lies to the east.
[Exits: north east south west]
A cityguard is here on the battlements.
s
Dark Alley
The alley forces its way between the Warrior's Guildhall and the trading
outpost. A small door behind the building to the east has a strange symbol
painted on it. The alley meets with the Market Road to the south and
continues to the north.
[Exits: north east south west]
A small puppy is here, crying for attention.
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. A dark alleyway
branches to the north here. A large, festive inn lies to the south. The
road continues to the east and west.
[Exits: north east south west]
w
w
Saving...Character saved. Remember, CF does autosaving.
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. This is a fairly
calm stretch of the road. You notice there is a weaponsmith to the south and
the Warrior's Guild lies to the north. The road continues to the east and
west.
[Exits: north east south west]
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. Here, near the
market square, the crowds are overwhelming. You notice there is a fruit
stand to the north and an armory to the south. The market square lies to the
west and the road continues towards the east gate to the east.
[Exits: north east south west]
Market Square
This bustling square lies at the intersection of the High road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.
[Exits: north east south west]
Jaldean the gnome is here.
You are using:
Sierothe has arrived.
The special guard has arrived.
The special guard has arrived.
The special guard leaves south.
The special guard leaves south.
Sierothe leaves east.
Revinkep auctions 'dwarven war axe and dwarven plate mail for trade'
Tamora has arrived.
Tamora leaves west.
l
You auction 'har har!!,ill take some of those'
Jaldean disappears into the void.
This bustling square lies at the intersection of the High road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.
[Exits: north east south west]
The special guard has arrived.
The special guard leaves east.
The special guard leaves east.
You are affected by:
Market Square
This bustling square lies at the intersection of the High road and the
Trade Road. Traders from every city have come here to try to convince you
to buy their cheap wares. None of it is even worth a second glance. The
High road continues to the north and south and the Trade Road continues to
the east and west.
[Exits: north east south west]
w
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. Here, near the
market square, the crowds are overwhelming. You notice there is a baker to
the north and a butcher to the south. The market square lies to the east and
the road continues to the west.
[Exits: north east south west]
(Glowing) A brass lantern with a hood to keep the wind out lies here.
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. This is a fairly
calm stretch of the road. You notice there is a wizard's shop to the north
and the mage's Guild is south. The road continues to the east and west.
[Exits: north east south west]
w
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. Here, near the
western gate, the crowds are overwhelming. You notice there is a parchment
shop to the north and an apothecary to the south. The west gate lies to the
west and the road continues to the east.
[Exits: north east south west]
A drunk man is here singing at the top of his lungs.
You stand just inside the western gate of Galadon. The city walls arch
over the gate in their path around the city. Through the gates to the west
you can see the murky forest of the Haon Dor. A small staircase leads up one
side of the gate to the battlements above. To the east, the Market Road
leads into the city through all the shops.
[Exits: east west up]
A traveler wanders through here, admiring the city.
A cityguard is here on the battlements.
A guard is here, watching the gate.
A guard is here, watching the gate.
wo
equip
Agassiz Large Kitchen
Lexourx Training Yard
Ntario Southern Entrance to the Park
Tamora Trade Road
Revinkep Thieves' Bar
Senishun At the Altar
Margie Music Guildhall
Cherileus High Road
Golrah Large Room
(PK) Siulcar Inside the West Gate
Gyois The Training Grounds and Battlefield
Casab Park Road
(PK) Siulcar Music Guildhall
Sierothe Warrior's Bar
<100%hp 100%m 100%mv>
You are thirsty.
The mayor has arrived.
The mayor closes the gate.
The mayor says 'I hereby declare the city of Galadon closed!'
The mayor leaves east.
Revinkep tells you 'do you truely want them?'
The Slayer has arrived.
The Slayer says 'Never again will that Enforcer defeat me!'
You are thirsty.
The Slayer leaves up.
You tell Revinkep 'har har!!!!,a good dwarf cant live witout em!!'