WHY?:

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Posted by Oh God on October 06, 1999 at 23:03:43:

In Reply to: something that i did,someone suggested that i post it posted by siulcar on October 06, 1999 at 22:07:30:

> Human Bar] (PK) Siulcar
> ----thats me---just so this post makes sense

> You go to sleep.

> <99%hp 100%m 37%mv> You have 9275 gold, and 8304 experience (2856 exp to level).

> <99%hp 100%m 37%mv> save
> l
> Saving...Character saved. Remember, CF does autosaving.

> <99%hp 100%m 37%mv> In your dreams, or what?

> <99%hp 100%m 37%mv>
> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <99%hp 100%m 37%mv>

> <100%hp 100%m 55%mv> wake
> l
> You wake and stand up.

> <100%hp 100%m 55%mv> e
> Common Room
> You stand in the main room of the inn. As your eyes adjust to the murky
> light, you notice there are several empty tables. A large fireplace sits in
> the center of the east wall, providing most of the light in the room. A
> large deer from the western forests slowly roasts over the flames. The room
> continues to the north and a narrow staircase leads up to some rooms. The
> road lies back to the south. A small doorway exits to the east.
>
> [Exits: north east south up]
> A gambler is here shooting dice with the others.
> A servant is here under the watchful eye of the innkeeper.
> A cheerful Bard strums his harp while guarding his Guildhall.
> A gambler is here shooting dice with the others.
> A gambler is here shooting dice with the others.
> A servant is here under the watchful eye of the innkeeper.
> The innkeeper awaits your request.

> <100%hp 100%m 55%mv> Debanhar's Tavern
> This bar is filled with rowdy Bards from all walks of life. In one corner,
> a Bard tells a harrowing tale of defeat and flight to a small group. In
> another part of the bar, a pair of Bards play a complicated duet on banjos,
> seeming almost to duel rather than play together, much to the amusement of
> the crowd. Many of the Bards sit at tables and drink, laughing loudly and
> shouting to be heard over the general din. Along one wall, a bar stocked
> with only the best wine and beer stands. More rowdiness can be heard from
> the common room to the west, and you can escape the bedlam to the north in
> the music Guildhall.
>
> [Exits: north west]
> A bartender stands here, patiently awaiting your order.

> <100%hp 100%m 54%mv> n
> prac
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Margie the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 54%mv> dagger 76% mace 1% sword 75%
> staff 1% dirt kicking 1% dodge 1%
> trip 1% haggle 1% scrolls 1%
> staves 1% recall 100% sing 75%
> You have 11 practice sessions left.

> <100%hp 100%m 54%mv> say har har!

> You say 'har har!'

> <100%hp 100%m 54%mv>
> <100%hp 100%m 54%mv>
> Margie smiles happily.

> <100%hp 100%m 62%mv>
> Margie looks at you.

> <100%hp 100%m 62%mv> prac dodge
> prac dodge
> You practice dodge.

> <100%hp 100%m 62%mv> l
> You are now learned at dodge.

> <100%hp 100%m 62%mv> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Margie the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 62%mv> emote smashes his dagger and shield together like a dwarven warrior!
> Siulcar smashes his dagger and shield together like a dwarven warrior!

> <100%hp 100%m 62%mv> say har har har!!!!!

> You say 'har har har!!!!!'

> <100%hp 100%m 70%mv>
> <100%hp 100%m 70%mv>
> Margie says 'He is asking me how I see life?'

> <100%hp 100%m 70%mv> yell HAR HAR HAR!!!
> You yell 'HAR HAR HAR!!!'

> <100%hp 100%m 70%mv> l
> where
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Margie the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 70%mv>
> People near you:
> Margie Music Guildhall
> Alleria The Conjurer's Lecture Hall
> Cyraspus Secret Room
> Sarpendorn Invoker's Guild
> Sybolak On the Eastern Battlements
> (PK) Siulcar Music Guildhall
> Gyois On the Eastern Battlements
> Jaldean Market Square
> Casab The Dark Temple
> Margie Music Guildhall
> Sierothe On the Eastern Battlements

> <100%hp 100%m 70%mv>
> <100%hp 100%m 70%mv>
> Margie says 'How you do it margie.'

> <100%hp 100%m 70%mv> l

> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Margie the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 70%mv> Margie closes his ears.

> <100%hp 100%m 70%mv>
> Margie says 'I try not to judge'

> <100%hp 100%m 70%mv> say hey lad,what do you need from this old dwarf?
> You say 'hey lad,what do you need from this old dwarf?'

> <100%hp 100%m 70%mv> say har har
> You say 'har har'

> <100%hp 100%m 79%mv> l
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Margie the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 79%mv> prac
> dagger 76% mace 1% sword 75%
> staff 1% dirt kicking 1% dodge 75%
> trip 1% haggle 1% scrolls 1%
> staves 1% recall 100% sing 75%
> You have 9 practice sessions left.

> <100%hp 100%m 79%mv>
> Sybolak yells 'Someone just kicked dirt in my eyes!'

> <100%hp 100%m 79%mv>
> A coldness like a shadow passes through you.

> <100%hp 100%m 79%mv> train
> You can't do that here.

> <100%hp 100%m 79%mv> gr
> l
> Siulcar's group:
> [ 4 Bar] Siulcar 100% hp 100% mana 79% mv 8304 xp

> <100%hp 100%m 79%mv>
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Siulcar the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 79%mv>
> <100%hp 100%m 79%mv>
> Siulcar says 'Your face.'

> <100%hp 100%m 79%mv> say har har!!!

> You say 'har har!!!'

> <100%hp 100%m 79%mv>
> <100%hp 100%m 79%mv> say you human wussie!
> You say 'you human wussie!'

> <100%hp 100%m 87%mv>
> Siulcar says 'Margie dear, you are receiving so many tells, I will let you talk personally.'

> <100%hp 100%m 87%mv> say me be a strong male dwarf!
> You say 'me be a strong male dwarf!'

> <100%hp 100%m 87%mv>
> Margie smiles happily.

> <100%hp 100%m 87%mv>
> Siulcar says 'Where is the human here, bearded one?'

> <100%hp 100%m 87%mv> sneer siulcar
> Huh?

> <100%hp 100%m 87%mv> sneer siulcar
> Huh?

> <100%hp 100%m 87%mv>
> Siulcar looks at the ground looking for a dwarf..

> <100%hp 100%m 96%mv> say you be!
> You say 'you be!'

> <100%hp 100%m 96%mv>
> Siulcar says 'Have you seen it margie?'

> <100%hp 100%m 96%mv> say you siulcar human wussie!
> You say 'you siulcar human wussie!'

> <100%hp 100%m 96%mv>

> <100%hp 100%m 96%mv> say har har!
> You say 'har har!'

> <100%hp 100%m 96%mv> l
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Siulcar the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 96%mv>
> You are hungry.

> <100%hp 100%m 100%mv>
> Siulcar says 'Well, I dont like to keep saying har har!'

> <100%hp 100%m 100%mv> inv

> You are carrying:
> a pair of white gloves
> a shining bugle
> ( 2) a fat purple berry
> a large saddle bag

> <100%hp 100%m 100%mv>
> <100%hp 100%m 100%mv> get mushroom bag
> You get a large spotted mushroom from a large saddle bag.

> <100%hp 100%m 100%mv>
> Siulcar says 'But so double har for you two.'

> <100%hp 100%m 100%mv> eat mushroom

> You eat a large spotted mushroom.
> You are full.

> <100%hp 100%m 100%mv>
> <100%hp 100%m 100%mv>
> Siulcar says 'Or a triple har.'

> <100%hp 100%m 100%mv> say har har,har har,har har,for you then!
> You say 'har har,har har,har har,for you then!'

> <100%hp 100%m 100%mv>

> <100%hp 100%m 100%mv>
> Siulcar says 'You see margie, how fast we both can talk'

> <100%hp 100%m 100%mv> say har!!
> You say 'har!!'

> <100%hp 100%m 100%mv> say you speak dwarven well!

>
> say but you still human wussie

> Margie smiles happily.
> You say 'you speak dwarven well!'

> <100%hp 100%m 100%mv> You say 'but you still human wussie'

> <100%hp 100%m 100%mv>
> Siulcar says 'Make to us a har har song, dwarf.'

> <100%hp 100%m 100%mv> sign me was har haring once down a mountain...har har har har
> Huh?
> Siulcar closes margie ears.

> <100%hp 100%m 100%mv> sing me was har haring once down a mountain...har har har har
> You must hold an instrument in order to play songs.
> Siulcar says 'Ok you can sing now.'

> <100%hp 100%m 100%mv> remove shield
> inv
> You stop using a body shield.

> <108%hp 100%m 100%mv>
> You are carrying:
> a pair of white gloves
> a shining bugle
> ( 2) a fat purple berry
> (Glowing) a body shield
> a large saddle bag

> <108%hp 100%m 100%mv>
> <108%hp 100%m 100%mv> music me was har haring once down a mountain...har har har har
> You music 'me was har haring once down a mountain...har har har har'

> <108%hp 100%m 100%mv>
> Siulcar falls down laughing.

> <108%hp 100%m 100%mv>
> Siulcar shows his approval by clapping his hands together.

> <100%hp 100%m 100%mv> music har har har har,when one dwarven matie catched my eye...har har har
> You music 'har har har har,when one dwarven matie catched my eye...har har har'

> <100%hp 100%m 100%mv> music and so we har hared together forever har har har har
> You music 'and so we har hared together forever har har har har'

> <100%hp 100%m 100%mv> music like good dwarven maties har har har har
> You music 'like good dwarven maties har har har har'

> <100%hp 100%m 100%mv> l
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Siulcar the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 100%mv>
> Siulcar says 'Well, its something.'

> <100%hp 100%m 100%mv>
> Margie says 'there sure are alot of people talking to me'

> <100%hp 100%m 100%mv> say har
> grin
> You say 'har'

> <100%hp 100%m 100%mv>
> You grin evilly.

> <100%hp 100%m 100%mv>
> <100%hp 100%m 100%mv> l
> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is here.
> Siulcar the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 100%mv>
> Margie sits down and rests.

> <100%hp 100%m 100%mv> aff
> You are affected by:

> <100%hp 100%m 100%mv> say me go smash !!!
> You say 'me go smash !!!'

> <100%hp 100%m 100%mv> Margie says 'i've closed my ears now'

> <100%hp 100%m 100%mv> say smash!!!!!!
> l
> You say 'smash!!!!!!'

> <100%hp 100%m 100%mv> Music Guildhall
> This room is filled with music. Shelves line each wall from floor to
> ceiling, each shelf covered with musical scores. Several musical instruments
> are in stands scattered throughout the room, waiting to be used to learn
> the music. A grand piano even stands in one corner. A large table in the
> center is covered with scores, some of which are blank and are waiting to
> be filled with new music.
>
> [Exits: east south]
> A lightweight padded spear intended for weapons practice lies here.
> A lightweight padded axe intended for weapons practice lies here.
> Margie the human is resting here.
> Siulcar the human is here.
> Your guildmaster stands here, writing down a new tune.

> <100%hp 100%m 100%mv> prac

> Siulcar says 'Well, i sent some of them to hell, but I am sure, this is not a problem to you.'

> <100%hp 100%m 100%mv>
> dagger 76% mace 1% sword 75%
> staff 1% dirt kicking 1% dodge 75%
> trip 1% haggle 1% scrolls 1%
> staves 1% recall 100% sing 75%
> You have 9 practice sessions left.

> <100%hp 100%m 100%mv>
> <100%hp 100%m 100%mv> s
> Debanhar's Tavern
> This bar is filled with rowdy Bards from all walks of life. In one corner,
> a Bard tells a harrowing tale of defeat and flight to a small group. In
> another part of the bar, a pair of Bards play a complicated duet on banjos,
> seeming almost to duel rather than play together, much to the amusement of
> the crowd. Many of the Bards sit at tables and drink, laughing loudly and
> shouting to be heard over the general din. Along one wall, a bar stocked
> with only the best wine and beer stands. More rowdiness can be heard from
> the common room to the west, and you can escape the bedlam to the north in
> the music Guildhall.
>
> [Exits: north west]
> A bartender stands here, patiently awaiting your order.

> <100%hp 100%m 99%mv>

> <100%hp 100%m 99%mv> w
> Common Room
> You stand in the main room of the inn. As your eyes adjust to the murky
> light, you notice there are several empty tables. A large fireplace sits in
> the center of the east wall, providing most of the light in the room. A
> large deer from the western forests slowly roasts over the flames. The room
> continues to the north and a narrow staircase leads up to some rooms. The
> road lies back to the south. A small doorway exits to the east.
>
> [Exits: north east south up]
> A gambler is here shooting dice with the others.
> A servant is here under the watchful eye of the innkeeper.
> A cheerful Bard strums his harp while guarding his Guildhall.
> A gambler is here shooting dice with the others.
> A gambler is here shooting dice with the others.
> A servant is here under the watchful eye of the innkeeper.
> The innkeeper awaits your request.

> <100%hp 100%m 100%mv> s
> Holy Road
> This wide cobblestone lane runs between the northwest and northeast gates
> of Galadon, splitting around the park. A large inn lies to the north with
> a gaily painted sign waving in the breeze. A wine shop lies to the south.
> The holy road continues to the east and west.
>
> [Exits: north east south west]
> A cityguard is here on the battlements.
> A cityguard is here on the battlements.

> <100%hp 100%m 99%mv> prac

> dagger 76% mace 1% sword 75%
> staff 1% dirt kicking 1% dodge 75%
> trip 1% haggle 1% scrolls 1%
> staves 1% recall 100% sing 75%
> You have 9 practice sessions left.

> <100%hp 100%m 99%mv>
> <100%hp 100%m 99%mv> skills dodge
> Your ability in the skill dodge is at 75%.

> <100%hp 100%m 99%mv> inv
> s
> You are carrying:
> a pair of white gloves
> a shining bugle
> ( 2) a fat purple berry
> (Glowing) a body shield
> a large saddle bag

> <100%hp 100%m 99%mv> Wine Shop
> This shop is filled with the heady scent of wine. The entire back wall is
> a lattice designed to hold hundreds of bottles of wine as they age. Various
> tasting booths are curtained off from one another. You can get back to the
> Holy Road to the north. A ladder climbs up to the cellars above and a sign
> is on the counter
>
> [Exits: north up]

> <100%hp 100%m 98%mv> n
> w
> Holy Road
> This wide cobblestone lane runs between the northwest and northeast gates
> of Galadon, splitting around the park. A large inn lies to the north with
> a gaily painted sign waving in the breeze. A wine shop lies to the south.
> The holy road continues to the east and west.
>
> [Exits: north east south west]
> A cityguard is here on the battlements.
> A cityguard is here on the battlements.

> <100%hp 100%m 98%mv> Holy Road
> This wide cobblestone lane runs between the northwest and northeast gates
> of Galadon, splitting around the park. An enclosed courtyard lies to the
> north, it smells of manure. A dark alley passes behind the temple to the
> south. The holy road continues to the east and west.
>
> [Exits: north east south west]
> A man sits here begging for any change you might have.

> <100%hp 100%m 97%mv> wear shield
> s
> s
> You wear a body shield as a shield.

> <92%hp 100%m 97%mv> Dark Alley
> This dark alley forces its way between the wine shop to the east and the
> Temple of Galadon to the west. The large structure of the temple is what
> makes this alley so dark all the time. Better watch out for pickpockets.
> The alley meets with the Holy Road to the north and continues to the south.
> The Necromancer's Guild lies to the east.
>
> [Exits: north east south]
> A cat is sneaking through the shadows here.

> <92%hp 100%m 96%mv> Dark Alley
> The dark alley continues winding its way around the backs of buildings.
> The building to the west seems to be open for business. Loud warcries and
> lots of drunken laughter herald the presence of a large group of mercenaries
> inside. The alley continues to the north and south. The Invoker's Guild
> lies to the east.
>
> [Exits: north east south west]
> A cityguard is here on the battlements.

> <92%hp 100%m 94%mv> s
> s
> Dark Alley
> The alley forces its way between the Warrior's Guildhall and the trading
> outpost. A small door behind the building to the east has a strange symbol
> painted on it. The alley meets with the Market Road to the south and
> continues to the north.
>
> [Exits: north east south west]
> A small puppy is here, crying for attention.

> <92%hp 100%m 93%mv> Trade Road
> You stand on the main thoroughfare of Galadon. This road connects the east
> and west gates and holds all the traffic coming from the western forests as
> well as the traffic coming from New Thalos to the east. A dark alleyway
> branches to the north here. A large, festive inn lies to the south. The
> road continues to the east and west.
>
> [Exits: north east south west]

> <92%hp 100%m 92%mv> save
> w
> w
> Saving...Character saved. Remember, CF does autosaving.

> <92%hp 100%m 92%mv> Trade Road
> You stand on the main thoroughfare of Galadon. This road connects the east
> and west gates and holds all the traffic coming from the western forests as
> well as the traffic coming from New Thalos to the east. This is a fairly
> calm stretch of the road. You notice there is a weaponsmith to the south and
> the Warrior's Guild lies to the north. The road continues to the east and
> west.
>
> [Exits: north east south west]

> <92%hp 100%m 91%mv> Trade Road
> You stand on the main thoroughfare of Galadon. This road connects the east
> and west gates and holds all the traffic coming from the western forests as
> well as the traffic coming from New Thalos to the east. Here, near the
> market square, the crowds are overwhelming. You notice there is a fruit
> stand to the north and an armory to the south. The market square lies to the
> west and the road continues towards the east gate to the east.
>
> [Exits: north east south west]

> <92%hp 100%m 90%mv> w
> Market Square
> This bustling square lies at the intersection of the High road and the
> Trade Road. Traders from every city have come here to try to convince you
> to buy their cheap wares. None of it is even worth a second glance. The
> High road continues to the north and south and the Trade Road continues to
> the east and west.
>
> [Exits: north east south west]
> Jaldean the gnome is here.

> <96%hp 100%m 97%mv> equip
> You are using:
> a pitch-black ring
> a pitch-black ring
> a fine cloak
> a fine cloak
> a padded vest
> three-horned helmet
> solid steel leggings
> a pair of white gloves
> (Glowing) a body shield
> sturdy iron belt
> a practice dagger

> <96%hp 100%m 97%mv>
> Sierothe has arrived.

> <96%hp 100%m 97%mv>
> The special guard has arrived.
> The special guard has arrived.

> <96%hp 100%m 97%mv>
> The special guard leaves south.
> The special guard leaves south.

> <96%hp 100%m 97%mv>
> Sierothe leaves east.

> <96%hp 100%m 97%mv>
> Revinkep auctions 'dwarven war axe and dwarven plate mail for trade'

> <100%hp 100%m 100%mv>
> Tamora has arrived.

> <100%hp 100%m 100%mv>
> Tamora leaves west.

> <100%hp 100%m 100%mv> auction har har!!,ill take some of those
> l
> You auction 'har har!!,ill take some of those'
> Jaldean disappears into the void.

> <100%hp 100%m 100%mv> Market Square
> This bustling square lies at the intersection of the High road and the
> Trade Road. Traders from every city have come here to try to convince you
> to buy their cheap wares. None of it is even worth a second glance. The
> High road continues to the north and south and the Trade Road continues to
> the east and west.
>
> [Exits: north east south west]

> <100%hp 100%m 100%mv> The special guard has arrived.
> The special guard has arrived.

> <100%hp 100%m 100%mv>
> The special guard leaves east.
> The special guard leaves east.

> <100%hp 100%m 100%mv> aff
> You are affected by:

> <100%hp 100%m 100%mv> l
> Market Square
> This bustling square lies at the intersection of the High road and the
> Trade Road. Traders from every city have come here to try to convince you
> to buy their cheap wares. None of it is even worth a second glance. The
> High road continues to the north and south and the Trade Road continues to
> the east and west.
>
> [Exits: north east south west]

> <100%hp 100%m 100%mv> w
> w
> Trade Road
> You stand on the main thoroughfare of Galadon. This road connects the east
> and west gates and holds all the traffic coming from the western forests as
> well as the traffic coming from New Thalos to the east. Here, near the
> market square, the crowds are overwhelming. You notice there is a baker to
> the north and a butcher to the south. The market square lies to the east and
> the road continues to the west.
>
> [Exits: north east south west]
> (Glowing) A brass lantern with a hood to keep the wind out lies here.

> <100%hp 100%m 98%mv> Trade Road
> You stand on the main thoroughfare of Galadon. This road connects the east
> and west gates and holds all the traffic coming from the western forests as
> well as the traffic coming from New Thalos to the east. This is a fairly
> calm stretch of the road. You notice there is a wizard's shop to the north
> and the mage's Guild is south. The road continues to the east and west.
>
> [Exits: north east south west]

> <100%hp 100%m 97%mv> Tamora has arrived.

> <100%hp 100%m 97%mv> w
> w
> Trade Road
> You stand on the main thoroughfare of Galadon. This road connects the east
> and west gates and holds all the traffic coming from the western forests as
> well as the traffic coming from New Thalos to the east. Here, near the
> western gate, the crowds are overwhelming. You notice there is a parchment
> shop to the north and an apothecary to the south. The west gate lies to the
> west and the road continues to the east.
>
> [Exits: north east south west]
> A drunk man is here singing at the top of his lungs.

> <100%hp 100%m 96%mv> Inside the West Gate
> You stand just inside the western gate of Galadon. The city walls arch
> over the gate in their path around the city. Through the gates to the west
> you can see the murky forest of the Haon Dor. A small staircase leads up one
> side of the gate to the battlements above. To the east, the Market Road
> leads into the city through all the shops.
>
> [Exits: east west up]
> A traveler wanders through here, admiring the city.
> A cityguard is here on the battlements.
> A guard is here, watching the gate.
> A guard is here, watching the gate.

> <100%hp 100%m 95%mv> where
> wo
> equip

> People near you:
> Agassiz Large Kitchen
> Lexourx Training Yard
> Ntario Southern Entrance to the Park
> Tamora Trade Road
> Revinkep Thieves' Bar
> Senishun At the Altar
> Margie Music Guildhall
> Cherileus High Road
> Golrah Large Room
> (PK) Siulcar Inside the West Gate
> Gyois The Training Grounds and Battlefield
> Casab Park Road
> (PK) Siulcar Music Guildhall
> Sierothe Warrior's Bar

> <100%hp 100%m 100%mv> You have 9275 gold, and 8304 experience (2856 exp to level).

> <100%hp 100%m 100%mv> You are using:
> a pitch-black ring
> a pitch-black ring
> a fine cloak
> a fine cloak
> a padded vest
> three-horned helmet
> solid steel leggings
> a pair of white gloves
> (Glowing) a body shield
> sturdy iron belt
> a practice dagger

> <100%hp 100%m 100%mv>
> <100%hp 100%m 100%mv>
> You are thirsty.

> <100%hp 100%m 100%mv>
> The mayor has arrived.

> <100%hp 100%m 100%mv>
> The mayor closes the gate.

> <100%hp 100%m 100%mv>
> The mayor says 'I hereby declare the city of Galadon closed!'

> <100%hp 100%m 100%mv>
> The mayor leaves east.

> <100%hp 100%m 100%mv>
> Revinkep tells you 'do you truely want them?'

> <100%hp 100%m 100%mv>
> The Slayer has arrived.
> The Slayer says 'Never again will that Enforcer defeat me!'

> <100%hp 100%m 100%mv>
> You are thirsty.

> <100%hp 100%m 100%mv>
> The Slayer leaves up.

> <100%hp 100%m 100%mv> reply har har!!!!,a good dwarf cant live witout em!!
> You tell Revinkep 'har har!!!!,a good dwarf cant live witout em!!'


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