Posted by Vizthvor on November 05, 1999 at 11:38:20:
In Reply to: Re: Let's be honest. posted by Dyston on November 05, 1999 at 10:58:34:
Already said to forget about the issue because it was posted on the forum. But if you want to discuss why it was a mistake here is my view. I do understand that people make mistakes. I remember once hearing a citizen say fuck the empire over the cabal channel. He meant it for gtell. You think he needed a second chance? Hell, no. As far as this issue. I am just saying that from a roleplaying view (don't bother posting some dumb comment on how sorry I am) you must assume that everything that happens in the game is real. A commune is a powerful spell that one receives from a god. You are not just going to make a major mistake and cast the wrong spell. They are way to different. I would opposites. Let's take a real world priest, let's say Moses and put him in the mud, but whatever he does affects the real world. You are controlling him. Moses hits the wrong key and parts the wrong sea. That is a major fuck up. He just got all the jews killed. That is all I am saying....during the game your character cannot said to himself, oh he just it the wrong key and communed the wrong spell. Look at all the focus and energy it would take to cast this spell. From the characters point of view, she knew what the hell she was casting. Now, I would like to see the log of how she roleplayed the mistake. I think that should be the deciding factor. If shemade a good attempt (which I am sure she did) that would make sense in game, then let it slide, since you warders are so buddy buddy. If she was Empire, no second chance. However, if it was something like, oh I hit the wrong key, I would flame her. I don't care what how much you like her. Real world stuff needs to stay in the real world, game stuff in the game. Now keep the insult to a minium and let me hear what you have to say.