An idea to fix Deathblow and balance the scales.:

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Posted by Thinking. on November 12, 1999 at 10:50:42:

Ok, after having looked at that log of Sierothe or whoever it was getting like 8
hits on the Vanquisher something sparked an idea...
Let's say this...If you were to try and land a blow of deadly force it would take
more effort and energy and could throw you off balance, so the warrior would have a longer recovery time.
SO....I suggest that whenever a Berserker gets a deathblow it
also takes the place of one of his attacks...
Example:
(With deathblow like it is now.)
(This is a dual wield warrior with fourth attack, we'll say he gets six hits.)

Warrior MASSACRES blah!
Warrior lands a blow of deadly force!
Warrior >>>ANNIHILATES<<< blah!
Warrior lands a blow of deadly force!
Warrior <<>> blah!
Warrior MANGLES blah!
Warrior MANGLES blah!
Warrior lands a blow of deadly force!
Warrior does UNSPEAKABLE things to blah!

Blah is DEAD!!
Blah's guts spill onto the ground!
You hear Blah's deathcry.

Ok, as INSANE as that looked, believe I have had worse happen to me.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now here I will do the same circumstances (dual wielding warrior with fourth attack, 6 hits total)
But I will add this modification. (for every deathblow it subtracts an additional attack.)

You wouldn't actually 'see' anything different.

So, where Warrior got 6 attacks the 3 deathblows will make it so he only gets three hits.

Warrior lands a blow of deadly force!
Warrior >>>ANNIHILATES<<< blah!
Warrior lands a blow of deadly force!
Warrior >>>ANNIHILATES<<< blah!
Warrior lands a blow of deadly force!
Warrior does UNSPEAKABLE things to blah!

Blah leaves east.
Blah has fled from battle!

The point is that at least he could get away, unlike beforehand.
But I have rarely seen more than 2 deathblow's in a round before.
But this is just an example.

Anyhow, some thoughts or additional ideas might be nice.

Me

P.S. Don't make assumption's, they only make an ass out of you and umption.

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