Posted by Rune on December 20, 1999 at 16:42:10:
In Reply to: This is a prime example of when something doesnt appear right, never pray, dont waste the immortals time, post it on the forum and let someone like challen tell you what happened (n/t) posted by Arolin on December 18, 1999 at 19:00:21:
> > > > > <100%hp 100%m 100%mv> c 'conjure demon' 400 > > <100%hp 90%m 100%mv> sl > > <100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 90%m 100%mv> aff > > <100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 90%m 100%mv> > > <100%hp 90%m 100%mv> > > <100%hp 90%m 100%mv> > > <100%hp 90%m 100%mv> > > <100%hp 90%m 100%mv> aff > > <100%hp 100%m 100%mv> sst > > <100%hp 100%m 100%mv> c 'conjure demon' 400 > > <100%hp 100%m 100%mv> You wake and stand up. > > <100%hp 100%m 100%mv> c 'conjure demon' 400 > > <100%hp 7%m 100%mv> where > > <100%hp 7%m 100%mv> You go to sleep. > > <100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 7%m 100%mv> > > <100%hp 16%m 100%mv> save > > <100%hp 16%m 100%mv> > > <100%hp 27%m 100%mv> > > <100%hp 50%m 100%mv> st > > <100%hp 50%m 100%mv> where > > > > <100%hp 50%m 100%mv> c 'bind elemental' demon 150 > > ****BOUND RIGHT?**** > > <100%hp 10%m 100%mv> sl > > <100%hp 10%m 100%mv> save > > <100%hp 10%m 100%mv> > > <100%hp 44%m 100%mv> > > <100%hp 69%m 100%mv> > > <100%hp 69%m 100%mv> st > > <100%hp 69%m 100%mv> Your eyes tingle. > > <100%hp 69%m 100%mv> where > > <100%hp 69%m 100%mv> You go to sleep. > > <100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 69%m 100%mv> You are affected by: > > <100%hp 69%m 100%mv> sc > > <100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 69%m 100%mv> af > > <100%hp 69%m 100%mv> gr > > <100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 69%m 100%mv> af > > <100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 69%m 100%mv> aff > > <100%hp 69%m 100%mv> save > > <100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 69%m 100%mv> aff > > <100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 69%m 100%mv> aff > > <100%hp 69%m 100%mv> aff > > <100%hp 69%m 100%mv> save > > <100%hp 69%m 100%mv> af > > <100%hp 69%m 100%mv> aff > > <100%hp 69%m 100%mv> save > > <100%hp 81%m 100%mv> save > > <100%hp 81%m 100%mv> aff > > <100%hp 81%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 81%m 100%mv> You are affected by: > > <100%hp 81%m 100%mv> st > > <100%hp 81%m 100%mv> where > > <100%hp 81%m 100%mv> save > > <100%hp 81%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 81%m 100%mv> af > > <100%hp 81%m 100%mv> > > <100%hp 100%m 100%mv> > > <100%hp 100%m 100%mv> st > > <100%hp 100%m 100%mv> look > > <100%hp 100%m 100%mv> People near you: > > <100%hp 100%m 100%mv> c 'conjure elemental' fire 400 > > <100%hp 90%m 100%mv> sl > > <100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 90%m 100%mv> > > <100%hp 90%m 100%mv> gr > > <100%hp 90%m 100%mv> who pk > > Players found: 10 > > <100%hp 90%m 100%mv> aff > > <100%hp 100%m 100%mv> > > <100%hp 100%m 100%mv> st > > <100%hp 100%m 100%mv> c 'conjure elemental' fire 400 > > <100%hp 90%m 100%mv> sigh > > <100%hp 90%m 100%mv> Chamber of Conjuration > > <100%hp 90%m 100%mv> save > > <100%hp 90%m 100%mv> sl > > <100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 90%m 100%mv> > > <100%hp 100%m 100%mv> > > <100%hp 100%m 100%mv> st > > <100%hp 100%m 100%mv> c 'conjure elemental' fire 400 > > **YAY GOT THE ELEMENTAL** > > <100%hp 7%m 100%mv> get jerky sack > > <100%hp 7%m 100%mv> i > > <100%hp 7%m 100%mv> You go to sleep. > > <100%hp 7%m 100%mv> save > > <100%hp 7%m 100%mv> > > <100%hp 7%m 100%mv> save > > <100%hp 7%m 100%mv> aff > > <100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 7%m 100%mv> aff > > <100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 7%m 100%mv> aff > > <100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving. > > <100%hp 7%m 100%mv> > > <100%hp 29%m 100%mv> > > <100%hp 29%m 100%mv> save > > <100%hp 29%m 100%mv> > > <100%hp 52%m 100%mv> st > > <100%hp 52%m 100%mv> c 'bind elemental' fire 150 > > <100%hp 46%m 100%mv> c 'bind elemental' fire 150 > > **OK WTF? DIDNT HAVE ONE THE LAST ON I HAD WAS BEFORE I EVEN CONJURERED THE DEMON** > > <100%hp 33%m 100%mv> look > > <100%hp 33%m 100%mv> > > <100%hp 36%m 100%mv> st > > <100%hp 36%m 100%mv> e > > *I DO THIS TO SEE WHATS GOIN ON THINKING THE FIRE IS COMMIN FOR ME SOON SO ILL FLEE INTO THE CIRCLE* > > [Exits: west] > > <100%hp 36%m 99%mv> where > > <100%hp 36%m 99%mv> w > > You are hungry. > > <98%hp 40%m 98%mv> Chamber of Conjuration > > <98%hp 40%m 97%mv> e > > <98%hp 40%m 97%mv> > > <76%hp 40%m 97%mv> flee > > A croaking challegha demon's suction MASSACRES you! > > <32%hp 40%m 97%mv> PANIC! You couldn't escape! > > <32%hp 40%m 97%mv> flee > > <32%hp 40%m 97%mv> flee > > You are hungry. > > <30%hp 38%m 95%mv> PANIC! You couldn't escape! > > <7%hp 38%m 95%mv> sca e > > > > <5%hp 37%m 93%mv> look > > <5%hp 37%m 93%mv> i > > <5%hp 37%m 93%mv> drink skin > > <5%hp 37%m 93%mv> drink skin > > <5%hp 37%m 93%mv> drink skin > > <5%hp 37%m 93%mv> It is already empty. > > <5%hp 37%m 93%mv> It is already empty. > > <5%hp 37%m 93%mv> It is already empty. > > <5%hp 37%m 93%mv> > > <5%hp 37%m 93%mv> c dismissal demon > > <5%hp 20%m 93%mv> > > <3%hp 19%m 91%mv> c dismissal demon 10 > > <3%hp 11%m 91%mv> c dismissal demon 10 > > UH OH HUH? well i survived but barely the fact that it attacked dont surprise me but the already bound an elemental shit has got to go.
> > so i do what i always do and conjure stuff buuut... somethings gone wrong here help me figure it out. or tell me its a bug.
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > You lost your concentration.
> > save
> > You go to sleep.
> > save
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 7 hours.
> > Spell: 'conjure smoke mephit' modifies none by 0 for 2 hours.
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 6 hours.
> > Spell: 'conjure smoke mephit' modifies none by 0 for 1 hours.
> > Huh?
> > st
> > In your dreams, or what?
> > A monstrous demon arrives, ready to expel its rage!
> > A croaking challegha demon is kept at bay by your a thaumaturgic circle.
> > sl
> > save
> > People near you:
> > Saving...Character saved. Remember, CF does autosaving.
> > You feel able to conjure another mephit.
> > You wake and stand up.
> > People near you:
> > <100%hp 50%m 100%mv> save
> > Saving...Character saved. Remember, CF does autosaving.
> > You bind a croaking challegha demon to your servitude!
> > You go to sleep.
> > Saving...Character saved. Remember, CF does autosaving.
> > You no longer see invisible objects.
> > c 'detect invis'
> > You wake and stand up.
> > sl
> > save
> > aff
> > People near you:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > save
> > Moscaravin's group:
> > [22 Mob] The minotaur mercenary 100% hp 100% mana 100% mv 0 xp
> > [27 Con] Moscaravin 100% hp 69% mana 100% mv 163905 xp
> > save
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > wo
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > You have 2472 gold, and 163905 experience (12855 exp to level).
> > save
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > save
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > Saving...Character saved. Remember, CF does autosaving.
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > Saving...Character saved. Remember, CF does autosaving.
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 27 hours.
> > Spell: 'conjure demon' modifies none by 0 for 43 hours.
> > aff
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 26 hours.
> > Spell: 'conjure demon' modifies none by 0 for 42 hours.
> > Saving...Character saved. Remember, CF does autosaving.
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 26 hours.
> > Spell: 'conjure demon' modifies none by 0 for 42 hours.
> > Spell: 'detect invis' modifies none by 0 for 26 hours.
> > Spell: 'conjure demon' modifies none by 0 for 42 hours.
> > You wake and stand up.
> > sl
> > People near you:
> > (PK) Moscaravin Chamber of Conjuration
> > You go to sleep.
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 26 hours.
> > Spell: 'conjure demon' modifies none by 0 for 42 hours.
> > You wake and stand up.
> > where
> > Chamber of Conjuration
> > Ancient books are strewn about the floor and many strange creatures roam the
> > wide chamber. Conjurers form protective circles and call to various planes for
> > aid in their mortal quests. The tension in the air is almost audible, as frail
> > men and women attempt to work silently so as to not disturb the other inhabitants
> > of the room. Novices and masters alike work diligently to improve their skills
> > and impart their knowledge to each other. The guildmaster's chamber appears to
> > be to the east.
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > A flabby toad-like demon squats here, croaking and burbling.
> > (PK) Moscaravin Chamber of Conjuration
> > You lost your concentration.
> > save
> > You go to sleep.
> > Moscaravin's group:
> > [22 Mob] The minotaur mercenary 100% hp 100% mana 100% mv 0 xp
> > [27 Con] Moscaravin 100% hp 90% mana 100% mv 163905 xp
> > [ Gnome ] (PK) Kilgan the Adept of Geomancy
> > [ Gnome ] (PK) Zuklunuz the Student of Lightning
> > [ Felar ] (PK) Duerlin the Warder General
> > [ Storm ] (PK) Groggeff the Baron of Thunder
> > [ Storm ] (PK) Ahntrehents the Chosen
> > [ Elf ] (PK) Salmanus the Underlord
> > * Gnome * (PK) Moscaravin the Adept of Geomancy
> > [ Duerg ] (PK) Uziel the Order of the Red Robe
> > [ Duerg ] (PK) Nayr the Master Gladiator
> > [ Storm ] (PK) Wafasema the Underlord
> > You are affected by:
> > Spell: 'detect invis' modifies none by 0 for 24 hours.
> > Spell: 'conjure demon' modifies none by 0 for 40 hours.
> > You wake and stand up.
> > You lost your concentration.
> > You learn from your mistakes, and your conjure elemental skill improves.
> > l
> > You sigh.
> > Ancient books are strewn about the floor and many strange creatures roam the
> > wide chamber. Conjurers form protective circles and call to various planes for
> > aid in their mortal quests. The tension in the air is almost audible, as frail
> > men and women attempt to work silently so as to not disturb the other inhabitants
> > of the room. Novices and masters alike work diligently to improve their skills
> > and impart their knowledge to each other. The guildmaster's chamber appears to
> > be to the east.
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > A flabby toad-like demon squats here, croaking and burbling.
> > Saving...Character saved. Remember, CF does autosaving.
> > save
> > You go to sleep.
> > You are hungry.
> > You wake and stand up.
> > A swirling mass of energy slowly forms to the shape of a fire elemental.
> > <100%hp 7%m 100%mv> get jerky sack
> > I see nothing like that in the sack.
> > I see nothing like that in the sack.
> > sl
> > You are carrying:
> > ( 2) a water skin
> > ( 2) a potion of flying
> > a large sack
> > Saving...Character saved. Remember, CF does autosaving.
> > Saving...Character saved. Remember, CF does autosaving.
> > save
> > You are affected by:
> > Spell: 'conjure elemental' modifies none by 0 for 38 hours.
> > Spell: 'detect invis' modifies none by 0 for 22 hours.
> > Spell: 'conjure demon' modifies none by 0 for 38 hours.
> > save
> > You are affected by:
> > Spell: 'conjure elemental' modifies none by 0 for 38 hours.
> > Spell: 'detect invis' modifies none by 0 for 22 hours.
> > Spell: 'conjure demon' modifies none by 0 for 38 hours.
> > save
> > You are affected by:
> > Spell: 'conjure elemental' modifies none by 0 for 38 hours.
> > Spell: 'detect invis' modifies none by 0 for 22 hours.
> > Spell: 'conjure demon' modifies none by 0 for 38 hours.
> > You are hungry.
> > Saving...Character saved. Remember, CF does autosaving.
> > You are hungry.
> > You wake and stand up.
> > You lost your concentration.
> > You've already bound an elemental!
> > Chamber of Conjuration
> > Ancient books are strewn about the floor and many strange creatures roam the
> > wide chamber. Conjurers form protective circles and call to various planes for
> > aid in their mortal quests. The tension in the air is almost audible, as frail
> > men and women attempt to work silently so as to not disturb the other inhabitants
> > of the room. Novices and masters alike work diligently to improve their skills
> > and impart their knowledge to each other. The guildmaster's chamber appears to
> > be to the east.
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > A raging tower of flame hovers just above the ground.
> > A flabby toad-like demon squats here, croaking and burbling.
> > You are hungry.
> > You are already standing.
> > Chamber of Elemental Magic
> > (White Aura) A focused woman demonstrates the secrets of conjuring elementals.
> > People near you:
> > You are starving!
> > Your hunger grazes you.
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > A raging tower of flame hovers just above the ground.
> > A flabby toad-like demon squats here, croaking and burbling.
> > Chamber of Elemental Magic
> >
> > [Exits: west]
> > (White Aura) A focused woman demonstrates the secrets of conjuring elementals.
> > A croaking challegha demon leaps upon Moscaravin!
> > You yell 'Help! I'm being attacked by a croaking challegha demon!'
> > A croaking challegha demon MASSACRES you!
> > A croaking challegha demon is in perfect health.
> > A croaking challegha demon's suction MANGLES you!
> > A croaking challegha demon parries your slice.
> > A croaking challegha demon parries your slice.
> > A croaking challegha demon is in perfect health.
> > A croaking challegha demon is in perfect health.
> > PANIC! You couldn't escape!
> > A croaking challegha demon is in perfect health.
> > You are starving!
> > Your hunger grazes you.
> > A croaking challegha demon is in perfect health.
> > A croaking challegha demon's suction MANGLES you!
> > You sure are BLEEDING!
> > Chamber of Conjuration
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > A raging tower of flame hovers just above the ground.
> > You flee from combat!
> > You scan east.
> > ***** Range 1 *****
> > A flabby toad-like demon squats here, croaking and burbling.
> > (White Aura) A focused woman demonstrates the secrets of conjuring elementals.
> > <7%hp 38%m 95%mv>
> > You are hungry.
> > You are starving!
> > Your hunger grazes you.
> > You sure are BLEEDING!
> > Chamber of Conjuration
> > Ancient books are strewn about the floor and many strange creatures roam the
> > wide chamber. Conjurers form protective circles and call to various planes for
> > aid in their mortal quests. The tension in the air is almost audible, as frail
> > men and women attempt to work silently so as to not disturb the other inhabitants
> > of the room. Novices and masters alike work diligently to improve their skills
> > and impart their knowledge to each other. The guildmaster's chamber appears to
> > be to the east.
> >
> > [Exits: north east]
> > (Glowing) A celestial circle is inscribed upon the ground.
> > (Glowing) A thaumaturgic circle is inscribed upon the ground.
> > A raging tower of flame hovers just above the ground.
> > You are carrying:
> > ( 2) a water skin
> > ( 2) a potion of flying
> > a large sack
> > drink skin
> > drink skin
> > drink skin
> > You drink water from a water skin.
> > You do not feel thirsty.
> > You drink water from a water skin.
> > You do not feel thirsty.
> > It is already empty.
> > A croaking challegha demon arrives hunting for Moscaravin, but is held at bay by the circle.
> > A croaking challegha demon fades and re-solidifies. Your dismissal failed!
> > You are hungry.
> > You are starving!
> > Your hunger grazes you.
> > You sure are BLEEDING!
> > You lost your concentration.
> > You don't have enough mana.