Information triggers?:

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Posted by Zix on October 28, 1999 at 17:38:51:

In Reply to: I actually have been messing around with this topic...but in a better way. posted by Ipsisimus(VIP) on October 28, 1999 at 17:03:56:


While talking to a friend, I mentioned I was trying to implement a set of "information triggers", and he said that I was cheating. I thought I'd ask what you all think about a trigger that only serves to give extra information to you. For example, I recently made a couple hundred triggers with, for example, "the Stealer", in them, which would print out the appropriate rank.

The purpose was knowing exactly who I was seeing and having the advantage of knowing whether it might be a good idea to flee...

Using an "echo" option in my mud client, the output looks something like this:

> whois [someone]
[ Elf ] [someone] the Baron of Storms
** Rank 32 Warrior **


Useful trick, or unfair advantage?

> Ever though of having voice commands on CF?

> I always thought it would be funny to scream
> "CAST POWER WORD KILL""
> while your parents are in the other room,
> wondering why they're son has gone insane...

> Triggers are in my opinion, useful for some things,
> that would deter you from being able to do what you
> want. Like aliases are fine. Triggers are not, for
> your reaction speed should be your own.

> Example:

> Casting spells with long names, or people with
> weird names, is fine.

> Making it so you automatically fight someone, etc,
> when they arrive, is not because the only thing
> that can really beat that is waylay and such, in-
> game triggers.

> Thoughts...

> Ipsisimus(VIP)


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