Posted by Answer man on December 01, 1999 at 22:09:18:
In Reply to: Character saving posted by Zix on December 01, 1999 at 21:54:24:
> I was wondering... If you save your character, is your state relative to the state of all the characters saved as well? > For instance: Let's say that there is a night (like tonight, grr) where the mud seems to crash every five minutes. Now let's say the some character goes and gets some very high-ranked object. Since your character tends to get reverted a couple minutes back in a crash, he saves immediately. > Now, 3 minutes later, a thief steals this item and runs away. Now the thief saves. > 5 seconds later, the mud crashes (the original holder never even knew he was missing the object, btw). > The original character never got saved, so it seems he would still have the object, yet the thief would also have the object. > Its not, thats why items poof.
> For some reason this scenario kind of popped into my head. I know it seems like a 1-in-a-million type of thing, but I'm just curious if anyone knows exactly how this kind of thing is prevented.