Why guards don't like chaotics...:

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Posted by Shokai(IMM) on December 24, 1999 at 19:30:38:

In Reply to: Something I would like to see changed on CF posted by Amergin on December 23, 1999 at 21:21:55:

> I haven't played a chaotic character in a ****long**** time. I think the last one was a bard named Velasquez back when Fortcoeur led the Knights. Why?

> 1. Because it is so damn annoying how guards automatically assist against chaotics. Why? Is this really necessary? Does this really make any sort of sense?

Guards are there to protect the innocents of town, by thier reasoning, anyone obeying the law is an innocnet...chaotics by default have little respect or care for the law...so likely aren't following it.

> 2. Because chaotic testimony doesn't matter for an Arbiter. Why? Does this make any sense? We've already demonstrated how Lawful Imperials can just as legitimately attack in town as anyone, and are more prone to lie about attacks than anyone else, so we have to wonder, is there really a legitimate dividing line between ethos? I don't think so.

Arbiters=order, chaotics=chaos (anti-order)....would *you* as a person who strove towards law and order trust the testimony from someone who has lived thier life going against order and law. If you were a rager would you trust a mage? If you were a paladin would you trust an anti-paladin? Of course not, they're the bane of your existance...and diametrically opposed to you. While others may lie to you, a chaotic is more than likely almost garunteed to give you some form of misinformation...so why bother with them at all?

> But the first thing I really think should be changed. For the love of God, change the guards so they won't assist against chaotics. Or, if you have the time in your Immortal existences, please grant me with a single valid reason why they should.

*POOF* reason granted..

> Yep. That's about the only thing I'd change about CF.

> Much thanks.


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