Posted by Tracker of the Wicked(VIP) on September 14, 2000 at 10:10:48:
In Reply to: Sorry to see you go - a few coments about Paladins. posted by Talwar on September 14, 2000 at 06:32:00:
> One thing I would like to add though. Maybe i'm just an inept player but the use of wrath still outways every other skill/commune I have (as far as offense). I hardly ever get the chance to use anything else. I have read players' comments stating that wrath wrath wrath only works for shitty players... well very few opponents stick around for a fight with a paladin one on one. The only way to hold an opponent down is shield bash, even that stuns perhaps 30%. Some of the other communes have better affects but lag you for more rounds, allowing the opponent to flee. With wrath you can do decent damage before he/she flees and hopefully catch up with them. But, the good players are going to be sticking around for more than one round. The good players aren't going to let you just straight up wrath them for Oblits. There's a difference between using wrath against one-round-flee-and-teleporters and using wrath by spamming wrath over and over in every situation. In my opinion, the separation between good and average is preparation (protections/situation/allies). A good player is going to hunt you, diligently, and nail you when you're weak and he's strong, and if you're unprepared and start spamming wrath at that moment, you're going down. Basically, if you knew that you had at least eight rounds against, say, a fully protected anti paladin, are you going to just straight wrath for eight rounds? Well, if you've played a shaman, you know what I mean. So - getting the kill takes more effort than just walking up and wrath-spamming (preparation and tracking after the flee), and, if it takes no more effort than that, then your opponent has done something silly and given the kill to you. Heh. I believe that's already done. But hardly reliable.
No, you're not inept, you're pretty much right on (in my opinion). If you're fighting someone one on one that's going to flee and teleport in one round, wrath is your best option, for everything you mentioned, *plus* Track The Wicked.
> I think to overcome this, one or two of the new skills (not communes) need to have a stunning affect. Perhaps one of the templars defense skills. S