Posted by ex-corrupt arbiter on July 9, 2000 at 05:27:49:
In Reply to: Re: How to deal with Arbiters 101 posted by another arbiter on July 9, 2000 at 04:57:13:
1. Witnesses. Even a corrupt arbie has a hard time flagging without witnesses. But consider your target free meat if there's only one; we need two. Watch out for lowbie witnesses. 2. Confusion. Don't be afraid to yell that whoever you're attacking is attacking YOU before really attacking them. Got that? That'll fuck with any witnesses, and the arbie'll probably just think he missed a brawl that went down and either flag both of you or neither. 3. Arbies have the RP of a wooden spoon. RPed corrupt ones like me come around once in a blue moon, but you can *try* appealing to their racial/align sensibilities. Maybe you get lucky and pull the lucky rabbit before he gets booted. 4. Lie your ass off, if your role lets you. If it doesn't, take it like a man .. if you're an honest Maran, you'll impress Shokai more by killing evil in town then telling the authorities they shelter the cancerous evil of society and only you can hack it out .. Shokai won't be impressed to watch his Maran snivel like a baby to get out of a flag. 5. If your role lets you, or you aren't trying that hard, ditch your gear someplace nice (if it's stable) and then go suicide on your favorite rager. Even as an arbiter, I couldn't blame anyone for not wanting to suck up an XP penalty for my corrupt roleplaying or even for their correct anti-law roleplaying. Who's got the time to kill 60 more (insert mob)s? It's a dumb and outdated system. Abuse it until they change it. 6. Stay the fuck out of Galadon. If you attack in Galadon, and it's not 8am on a Sunday with 3 players around, you deserve the flag. 7. Stop whining. Once a flag is placed, it's not going to be removed unless the arbie REALLY fucked up and is like flagging doppels and stuff. Just write a note. If it's a bad flag, write a note. This'll bring down even the most corrupt or retarded arbiter in time. Bria keeps a cold, matronly eye over her gentle babes. 8. Make friends. Arbies *always* have a little leeway, and even the most hardass are going to give you some slack if they know you. This won't help if there's five witnesses and a steaming body in your backpack, but it will help if there's two groupmates and a dead mage over Seantryn way.