Posted by Daishan on August 8, 2000 at 13:32:15:
In Reply to: Discussion of the future of Muds, and how they effect us... posted by Not An Immortal on August 8, 2000 at 12:20:52:
> This is an old topic that tends to come up atleast once or twice a year
> on these forums, but I thought I would rehash it again since we seem to
> always be adding more new mudders. CF, and online games of its kind are
> ancient. You might trace its roots back to old text games such as Zork
> (or other Infocom products, if you are old enough), with a dash of D&D
> thrown in.
> For atleast 7+ years, people have been saying how outdated the old text
> mud is, and that it will become extinct soon. Well, here it is the year
> 2000, and CF still has a fairly strong player base. Many new people are
> attracted to it each day, and many old players who don't play regularly
> will still check in from time to time just to see what's new. While there
> may not be as many new startup muds springing up each week as there once
> were, it is obvious that the muds which have endured this long will be
> sticking around for awhile.
> The people who play CF are a diverse crowd, pretty much any social class
> and nationality is represented, and there's a wide variety of expectations
> each player has for each character. Somehow, even after the initial coolness
> factor wears off, people still stick with it.
> What I would like to know is….
>
>
>
>
>
> 1) Approximately how many hours have you put into CF total, with
> all your characters? Is there any other form of entertainment that has
> taken near the number of hours as CF?
>
> 2) Have you ever tried any of the graphical pay muds that are out
> there? Ultima Online, Asheron's Call, Everquest, etc? Do you think any
> of them could ever replace what CF means to you?
>
> 3) Do you think text-based muds will be able to continue to compete
> in the coming years? Will they evolve enough to continue attracting new
> players?
>
> 4) When you think of your life 5 years from now, do you imagine
> yourself still playing mud-type games?
>
> 5) If you had the time, and money/hardware was not a factor, would
> you spend 8 hours a day playing CF in its current form? Would you
> play one of the graphical Pay-muds? Or would you divide your time between
> them, depending on your mood?
>
> 6) Have you ever forced yourself to quit mudding, only to lose
> control of yourself at some point and find yourself back? Do you or others
> ever look at CF as an addiction or Illness? Have you ever lost a close
> relationship/job/class because you could not pull yourself away from the
> game?
>
> 7) Have you ever seriously considered ways to make mudding a paying
> career or job? Have you ever mudded while working, even though it might
> get you in trouble?
>
> I am writing a research report on the future of mud-type games, so am
> interested in any opinions people might have on these topics. Feel free
> to make any other comments or insight on these topics, just keep in mind
> that no matter how pathetic you might think of yourself for putting a
> ton of hours into this game may be, there's always somebody who has played
> more.