Discussion of the future of Muds, and how they effect us...:

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Posted by Not An Immortal on August 8, 2000 at 12:20:52:

This is an old topic that tends to come up atleast once or twice a year
on these forums, but I thought I would rehash it again since we seem to
always be adding more new mudders. CF, and online games of its kind are
ancient. You might trace its roots back to old text games such as Zork
(or other Infocom products, if you are old enough), with a dash of D&D
thrown in.


For atleast 7+ years, people have been saying how outdated the old text
mud is, and that it will become extinct soon. Well, here it is the year
2000, and CF still has a fairly strong player base. Many new people are
attracted to it each day, and many old players who don't play regularly
will still check in from time to time just to see what's new. While there
may not be as many new startup muds springing up each week as there once
were, it is obvious that the muds which have endured this long will be
sticking around for awhile.


The people who play CF are a diverse crowd, pretty much any social class
and nationality is represented, and there's a wide variety of expectations
each player has for each character. Somehow, even after the initial coolness
factor wears off, people still stick with it.


What I would like to know is….





1)
Approximately how many hours have you put into CF total, with
all your characters? Is there any other form of entertainment that has
taken near the number of hours as CF?

2)
Have you ever tried any of the graphical pay muds that are out
there? Ultima Online, Asheron's Call, Everquest, etc? Do you think any
of them could ever replace what CF means to you?

3)
Do you think text-based muds will be able to continue to compete
in the coming years? Will they evolve enough to continue attracting new
players?

4)
When you think of your life 5 years from now, do you imagine
yourself still playing mud-type games?

5)
If you had the time, and money/hardware was not a factor, would
you
spend 8 hours a day playing CF in its current form? Would you
play one of the graphical Pay-muds? Or would you divide your time between
them, depending on your mood?

6)
Have you ever forced yourself to quit mudding, only to lose
control of yourself at some point and find yourself back? Do you or others
ever look at CF as an addiction or Illness? Have you ever lost a close
relationship/job/class because you could not pull yourself away from the
game?

7)
Have you ever seriously considered ways to make mudding a paying
career or job? Have you ever mudded while working, even though it might
get you in trouble?


 


I am writing a research report on the future of mud-type games, so am
interested in any opinions people might have on these topics. Feel free
to make any other comments or insight on these topics, just keep in mind
that no matter how pathetic you might think of yourself for putting a
ton of hours into this game may be, there's always somebody who has played
more.



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