Re: Discussion of the future of Muds, and how they effect us...:

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Posted by Ipsisimus(VIP) ---- Lazy on August 8, 2000 at 16:29:44:

In Reply to: Discussion of the future of Muds, and how they effect us... posted by Not An Immortal on August 8, 2000 at 12:20:52:


1)
Approximately how many hours have you put into CF total, with
> all your characters? Is there any other form of entertainment that has
> taken near the number of hours as CF?

I'd say...in 3-4 years of playing, anywhere from no hours a day (rare) to 2-3 hours a day (normal) to 8-10 hours a day (insane power ranking)....a lot

>
> 2)
Have you ever tried any of the graphical pay muds that are out
> there? Ultima Online, Asheron's Call, Everquest, etc? Do you think any
> of them could ever replace what CF means to you?
>

I did try Everquest and it is appealing for the graphics and because on the PK site, no one can pk for shit but I can because of all my CF experience :) I came back after I realized how boring it was getting.

> 3) Do you think text-based muds will be able to continue to compete
> in the coming years? Will they evolve enough to continue attracting new
> players?

The ideal behind Muds and text-based muds will never disappear for one simple reason: the game is our imagination. No one tells us exactly how everything looks, but we can imagine it. Until technology can create virtual worlds where you can walk literally around, muds will always win, because we walk around in our minds, not our monitor.


>
> 4)
When you think of your life 5 years from now, do you imagine
> yourself still playing mud-type games?

Probably, but the more I grow up, the more of a less addiction it will become, and more of a hobby. CF has seriously helped me learn how to describe things, imagine, and generally have a funner outlook on life because of the interaction you can have in an imaginary world.

>
> 5)
If you had the time, and money/hardware was not a factor, would
> you
spend 8 hours a day playing CF in its current form? Would you
> play one of the graphical Pay-muds? Or would you divide your time between
> them, depending on your mood?
>

I did divide the time for awhile, but slowly turned to CF, because the graphical Pay-muds just aren't up to par yet.

> 6) Have you ever forced yourself to quit mudding, only to lose
> control of yourself at some point and find yourself back? Do you or others
> ever look at CF as an addiction or Illness? Have you ever lost a close
> relationship/job/class because you could not pull yourself away from the
> game?

I was actually forced by a girlfiend to quit for some time (I did still secretly) because she believed I was spending too much time on the game and not enough time with her. It came down to "me or the game", and with a bunch of other factors I had to say goodbye. because of CF? hell no, but because CF is a hobby and was done with friends, and there has to be a balance in your life with friends and girlfriends, etc. They have to realize, that's your fun get-away time. *shrug*

>
> 7)
Have you ever seriously considered ways to make mudding a paying
> career or job? Have you ever mudded while working, even though it might
> get you in trouble?


>


I've never conisdered mudding for a career, but I am writing this from my job, which when i get bored, or the web page is compiling (FLASH), I stop by and check up on life, or move around my practicing guy.

>  


>

> I am writing a research report on the future of mud-type games, so am
> interested in any opinions people might have on these topics. Feel free
> to make any other comments or insight on these topics, just keep in mind
> that no matter how pathetic you might think of yourself for putting a
> ton of hours into this game may be, there's always somebody who has played
> more.


>

Good luck and I've done a paper to, if your interested in seeing it. Quite large, something like 15 pages. Mostly the affects and such


Ipsisimus

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