Re: Discussion of the future of Muds, and how they effect us...:

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Posted by Nivek on August 8, 2000 at 17:50:49:

In Reply to: Discussion of the future of Muds, and how they effect us... posted by Not An Immortal on August 8, 2000 at 12:20:52:


> This is an old topic that tends to come up atleast once or twice a year
> on these forums, but I thought I would rehash it again since we seem to
> always be adding more new mudders. CF, and online games of its kind are
> ancient. You might trace its roots back to old text games such as Zork
> (or other Infocom products, if you are old enough), with a dash of D&D
> thrown in.


>

> For atleast 7+ years, people have been saying how outdated the old text
> mud is, and that it will become extinct soon. Well, here it is the year
> 2000, and CF still has a fairly strong player base. Many new people are
> attracted to it each day, and many old players who don't play regularly
> will still check in from time to time just to see what's new. While there
> may not be as many new startup muds springing up each week as there once
> were, it is obvious that the muds which have endured this long will be
> sticking around for awhile.


>

> The people who play CF are a diverse crowd, pretty much any social class
> and nationality is represented, and there's a wide variety of expectations
> each player has for each character. Somehow, even after the initial coolness
> factor wears off, people still stick with it.


>

> What I would like to know is….
>
>
>
>
>
> 1)
Approximately how many hours have you put into CF total, with
> all your characters? Is there any other form of entertainment that has
> taken near the number of hours as CF?

All my characters? Umm... Almost a thousand, I think. I read more than play CF, so that's taken up huge chunks of time. But then, I do a lot of different things that, when combined, take up more time than CF. aThis isn't including sleeping and working.

> 2)
Have you ever tried any of the graphical pay muds that are out
> there? Ultima Online, Asheron's Call, Everquest, etc? Do you think any
> of them could ever replace what CF means to you?

No.

> 3)
Do you think text-based muds will be able to continue to compete
> in the coming years? Will they evolve enough to continue attracting new
> players?

Sure, why not? Text-games appeal to some people; graphics games to others. I think that, as long as those text-game players are out there, MUDS will survive.

> 4)
When you think of your life 5 years from now, do you imagine
> yourself still playing mud-type games?

It's be nice. It's a good form of entertainment. I probably won't lose much sleep over CF going down. Eventually, I'll just find something else to do.

> 5)
If you had the time, and money/hardware was not a factor, would
> you
spend 8 hours a day playing CF in its current form? Would you
> play one of the graphical Pay-muds? Or would you divide your time between
> them, depending on your mood?

I've played CF for eight hour stretches before. It gets old. I would not pay for a graphical MUD or any of the Ultima Everquest what-evers.

> 6)
Have you ever forced yourself to quit mudding, only to lose
> control of yourself at some point and find yourself back? Do you or others
> ever look at CF as an addiction or Illness? Have you ever lost a close
> relationship/job/class because you could not pull yourself away from the
> game?

No. I started on this MUD a while ago. Maybe 1997? Tureanthen was Emperor when I made my first character, I remember that. I played two or three chars and got so disgusted with dying all the time that I quit for a good while. Just started back up in December. Basically I quit when I feel like giving up, like all good quitters should. CF as an addiction? Anything can be an addiction, I suppose. And yes, I've skipped class to play CF.

> 7)
Have you ever seriously considered ways to make mudding a paying
> career or job? Have you ever mudded while working, even though it might
> get you in trouble?



I think that, deep down, we all fantasize about doing something we like to do for a living. Luckily, some of us actually achieve that. As it is, my job does not allow me to MUD while I'm working. I am able to play on my lunch hour, but that's about it.
>  


>

> I am writing a research report on the future of mud-type games, so am
> interested in any opinions people might have on these topics. Feel free
> to make any other comments or insight on these topics, just keep in mind
> that no matter how pathetic you might think of yourself for putting a
> ton of hours into this game may be, there's always somebody who has played
> more.


>


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