Posted by Master on September 10, 1999 at 23:13:12:
In Reply to: Not all fights end as you'd envisioned posted by Zulghinlour on September 10, 1999 at 19:16:08:
>
> <876hp 154m 627mv> You slam into Thror, and send him flying!
> <876hp 154m 627mv>
> <685hp 154m 627mv>
> <616hp 154m 627mv> You start aiming at Thror.
> <616hp 154m 627mv>
> <598hp 154m 627mv> Thror has a few scratches.
> <598hp 154m 627mv> bash thror
> <580hp 154m 627mv>
> <580hp 154m 627mv>
> <561hp 154m 627mv>
> <561hp 154m 627mv>
> <531hp 154m 627mv>
> <531hp 154m 627mv>
> <459flee
> <459hp 154m 627mv> Thror gets in one more shot as you flee.
> <437hp 154m 626mv> You aren't fighting anyone.
> <437hp 154m 626mv> You aren't fighting anyone.
> <437hp 154m 626mv> You aren't fighting anyone.
> <437hp 154m 626mv> You aren't fighting anyone.
> <437hp 154m 626mv>
> <447hp 162m 634mv>
> <447hp 162m 634mv>
> <447hp 162m 634mv> wher
> <447hp 162m 634mv> mutter
> <447hp 162m 634mv> You are affected by:
> <447hp 162m 634mv> You have 34569 gold, and 680878 experience (25222 exp to level).
> <447hp 162m 634mv> Hope to see you soon!
> <447hp 162m 634mv>
> <447hp 162m 631mv> The entrance to the Barbarian Village
> <447hp 162m 628mv> eq
> <447hp 162m 625mv> n
> <447hp 162m 621mv> e
> <447hp 162m 615mv> A back alley
> <447hp 162m 611mv> Alas, you cannot go that way.
> <447hp 162m 611mv> Alas, you cannot go that way.
> <447hp 162m 611mv> You are using:
> <447hp 162m 611mv>
> <447hp 162m 608mv>
> <407hp 162m 605mv> A Side Street
> <407hp 162m 602mv> A back alley
> <407hp 162m 599mv> Under a watchtower
> <407hp 162m 596mv> Alas, you cannot go that way.
> <407hp 162m 596mv> cast "teleport"
> <407hp 127m 596mv> af
> <407hp 127m 596mv> A back alley
> <407hp 127m 593mv> s
> <407hp 127m 590mv> cast "invis"
> <407hp 127m 587mv>
> <407hp 127m 587mv> A back alley
> <407hp 127m 584mv> Under the strain of the hunt you can't become invisible.
> <407hp 122m 584mv> w
> <407hp 122m 581mv> w
> You are hungry.
> <418hp 131m 606mv> You are affected by:
> <418hp 131m 606mv> Alas, you cannot go that way.
> <418hp 131m 606mv> Alas, you cannot go that way.
> <418hp 131m 606mv> Some taglo jerky: you can't carry that many items.
> <418hp 131m 606mv> You do not have that item.
> <418hp 131m 606mv> People near you:
> <418hp 131m 606mv> wher
> <418hp 131m 606mv> e
> <418hp 131m 603mv> get return girdle
> <418hp 131m 603mv> You do not have that potion.
> <418hp 131m 603mv> wher
> <418hp 131m 603mv> w
> <418hp 131m 600mv> People near you:
> <418hp 131m 600mv> reply Not sure but I have the hunt after me
> <418hp 131m 600mv> Huh?
> <418hp 131m 600mv> A small guard house
> <418hp 131m 600mv> af
> <418hp 131m 600mv> s
> <418hp 131m 597mv> A back alley
> <418hp 131m 594mv> w
> <416hp 126m 606mv> get jerky girdle
> <416hp 126m 603mv> Alas, you cannot go that way.
> <416hp 126m 603mv> Some taglo jerky: you can't carry that many items.
> <416hp 126m 603mv> You do not have that item.
> <416hp 126m 603mv> w
> <416hp 126m 600mv> af
> <416hp 126m 597mv> You are affected by:
> <416hp 126m 597mv> You are carrying:
> <416hp 126m 597mv>
> <416hp 126m 597mv> w
> <416hp 126m 594mv> People near you:
> <416hp 126m 594mv> w
> <416hp 126m 591mv> wher
> <416hp 126m 591mv> wher
> <416hp 126m 591mv> n
> <416hp 126m 591mv> A back alley
> <416hp 126m 588mv> n
> <416hp 126m 585mv> wher
> <416hp 126m 585mv> s
> Thror has arrived.
> <416hp 126m 585mv> A back alley
> <416hp 126m 582mv> Under a ruined watchtower
> <416hp 126m 579mv> s
> <416hp 126m 579mv> e
> <416hp 126m 576mv> n
> <406hp 113m 560mv> get jerky girdle
> <406hp 113m 557mv> Some taglo jerky: you can't carry that many items.
> <406hp 113m 557mv> You do not have that item.
> <406hp 113m 557mv> n
> <406hp 113m 554mv> n
> <406hp 113m 551mv> wher
> <406hp 113m 548mv> af
> <406hp 113m 545mv> People near you:
> <406hp 113m 545mv> You are affected by:
> <406hp 113m 545mv> reply come word me?
> <406hp 113m 545mv> trustall
> <406hp 113m 542mv> People near you:
> <406hp 113m 542mv> You now trust everyone with questionable spells/supplications.
> <406hp 113m 542mv> A Side Street
> <406hp 113m 539mv> People near you:
> <406hp 113m 539mv>
> <406hp 113m 536mv> n
> <406hp 113m 536mv> wher
> <406hp 113m 536mv> People near you:
> <406hp 113m 536mv> A back alley
> <406hp 113m 533mv> Under the watchtower
> <406hp 113m 530mv> People near you:
> <406hp 113m 530mv>
> <406hp 113m 530mv> s
> <406hp 113m 527mv> The tapestry stand
> <406hp 113m 524mv> The market place
> <406hp 113m 521mv> reply Outside
> <406hp 113m 518mv> s
> <406hp 113m 518mv> s
> Thror leaves north.
> <406hp 113m 518mv> A back alley
> <406hp 113m 515mv> e
> <406hp 113m 512mv> A back alley
> <406hp 113m 509mv> A side street
> <406hp 113m 506mv> n
> <406hp 113m 503mv> w
> <406hp 113m 500mv> wher
> The special guard yells 'Rozanov is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
> <406hp 113m 500mv> People near you:
> <406hp 113m 500mv> wher
> <406hp 113m 500mv> wher
> <406hp 113m 500mv> wher
> <406hp 113m 500mv> af
> <406hp 113m 500mv> wher
> You are hungry.
> <396hp 100m 487mv> get jerky girdle
> <396hp 100m 487mv> wher
> <396hp 100m 487mv> You do not have that item.
> <396hp 100m 487mv> A water jug: you can't carry that many items.
> <396hp 100m 487mv> You can't find it.
> <396hp 100m 487mv> e
> <396hp 100m 487mv> People near you:
> <396hp 100m 487mv> n
> <396hp 100m 485mv> n
> <396hp 100m 482mv> wher
> <396hp 100m 479mv> People near you:
> <396hp 100m 479mv> n
> <396hp 100m 476mv> wher
> <396hp 100m 476mv> w
> <396hp 100m 473mv> n
> <396hp 100m 473mv> A Garden Path
> <396hp 100m 471mv> A Garden Path
> <396hp 100m 468mv> n
> <396hp 100m 465mv> e
> <396hp 100m 462mv> e
> <396hp 100m 460mv> People near you:
> <396hp 100m 460mv> w
> <396hp 100m 458mv> look u
> <396hp 100m 458mv> People near you:
> <396hp 100m 458mv> wher
> <396hp 100m 458mv> e
> <396hp 100m 456mv> wher
> <396hp 100m 456mv> af
> <396hp 100m 456mv> wher
> <396hp 100m 456mv> af
> Chichiana has arrived.
> <396hp 100m 456mv> gr
> <396hp 100m 456mv> w
> <396hp 100m 456mv> w
> You are hungry.
> <376hp 74m 430mv>
> <376hp 74m 428mv> get jerky girdle
> <376hp 74m 426mv> A Side Street
> <376hp 74m 423mv>
> <376hp 74m 423mv>
> <376hp 74m 423mv> Some taglo jerky: you can't carry that many items.
> <376hp 74m 423mv> flee
> Thror dodges your cleave.
> <335hp 74m 420mv> You do not have that item.
> <335hp 74m 420mv> A water jug: you can't carry that many items.
> <335hp 74m 420mv> You can't find it.
> <335hp 74m 420mv> You do not have that item.
> <335hp 74m 420mv> You aren't fighting anyone.
> <335hp 74m 420mv> s
> Someone tells you 'what was rozanov'
> <335hp 74m 420mv> s
> Thror has arrived.
> <335hp 74m 420mv>
> <335hp 74m 417mv> A Garden Path
> <335hp 74m 414mv> s
> <335hp 74m 411mv> s
> <335hp 74m 408mv> A side street
> <335hp 74m 405mv> reply druid
> <335hp 74m 405mv> A side street
> <335hp 74m 402mv> An abandoned shop
> <335hp 74m 399mv>
> <315hp 48m 373mv> get jerky girdle
> <315hp 48m 373mv> n
> <315hp 48m 373mv> A water jug: you can't carry that many items.
> <315hp 48m 373mv> You can't find it.
> <315hp 48m 373mv> You do not have that item.
> <315hp 48m 373mv> wher
> <315hp 48m 373mv> A side street
> <315hp 48m 371mv> A back alley
> <315hp 48m 368mv> w
> <315hp 48m 368mv> A side street
> <315hp 48m 365mv> n
> <315hp 48m 362mv> A side street
> <315hp 48m 359mv> n
> <315hp 48m 356mv> e
> <315hp 48m 353mv> Main Street
> <315hp 48m 350mv> w
> <315hp 48m 347mv> A Garden Path
> <315hp 48m 344mv> e
> <315hp 48m 344mv> n
> <315hp 48m 341mv> A tall dwelling
> <315hp 48m 338mv> u
> <315hp 48m 336mv> wher
> <315hp 48m 336mv> sleep
> <315hp 48m 336mv> You feel too pumped to sleep now.
> <315hp 48m 336mv>
> <315hp 48m 336mv> wher
> <315hp 48m 336mv> You are affected by:
> <315hp 48m 336mv> People near you:
> <315hp 48m 336mv> get return girdle
> You are hungry.
> <295hp 22m 310mv> get jerky girdle
> <295hp 22m 310mv> You do not have that potion.
> <295hp 22m 310mv> Some taglo jerky: you can't carry that many items.
> <295hp 22m 310mv> wher
> <295hp 22m 310mv> A water jug: you can't carry that many items.
> <295hp 22m 310mv> You can't find it.
> <295hp 22m 310mv> You do not have that item.
> <295hp 22m 310mv> People near you:
> <295hp 22m 310mv> You are affected by:
> <295hp 22m 310mv> [ Arial ] (PK) Darlyal the Knight Hero
> Players found: 11
> <295hp 22m 310mv> wher
> <295hp 22m 310mv> reply Yes
> <295hp 22m 310mv> wher
> <295hp 22m 310mv> On the second floor
> You've fallen, and you can't get up!!!
> <295hp 22m 310mv> wher
> <295hp 22m 310mv> You are affected by:
> <295hp 22m 310mv> wher
> <295hp 22m 310mv> i
> <295hp 22m 310mv>
> <295hp 22m 310mv> drop kris
> You yell 'Help! I am being attacked by Thror!'
> <295hp 22m 310mv> You drop the ebony kris.
> <295hp 22m 310mv>
> <225hp 22m 310mv> flee
> <225hp 22m 310mv> flee
> Thror sends you sprawling with a powerful bash!
> <217hp 22m 310mv>
> <217hp 22m 310mv>
> <217hp 22m 310mv>
> <0hp 22m 310mv>
>
>
>
>
>
>
>
>
> <926hp 154m 628mv> The Shrine of Battleragers
>
> [Exits: east]
> A bracelet made of elemental magic lies here.
> (Humming) An extremely large battleaxe named "Mondurian" lies here on the ground.
> A large but surprisingly light jug of water stands here.
> A large red dragon shield rests on the floor.
> (Humming) A large jewelled broadsword has been left here.
> A large throne made from skulls is sitting here.
> Chichiana is sleeping here.
> (WANTED) Thror is here.
> The Destructor of magic is here, daring you to cast a spell.
> (White Aura) A healer is here tending to the wounded.
> You yell 'Help! I'm being attacked by the Destructor!'
> You parry the Destructor's slash.
> The Destructor decimates you!
> The Destructor mauls you.
> The Destructor is in perfect health.
> Your bash grazes Thror.
> Thror yells 'Help! Zulghinlour is bashing me!'
> The healer closes his eyes for a moment and nods at Chichiana.
> The Destructor is in perfect health.
> The Destructor dodges your cleave.
> Your cleave MASSACRES the Destructor!
> You parry Thror's punch.
> Thror's punch wounds you.
> Thror's punch misses you.
> The Destructor's slash decimates you!
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> The Destructor starts a vicious series of attacks with its swords.
> The Destructor's flurry mauls you.
> The Destructor's flurry decimates you!
> You manage to partially parry its attack, but are still hit.
> The Destructor's flurry mauls you.
> You manage to partially parry its attack, but are still hit.
> The Destructor's flurry decimates you!
> You manage to partially parry its attack, but are still hit.
> The Destructor's flurry mauls you.
> You manage to partially parry its attack, but are still hit.
> The Destructor's flurry mauls you.
> The Destructor has a few scratches.
> The healer closes his eyes for a moment and nods at Chichiana.
> Your cleave DISMEMBERS the Destructor!
> Your cleave EVISCERATES the Destructor!
> Your cleave EVISCERATES the Destructor!
> Your cleave MASSACRES the Destructor!
> Thror's punch mauls you.
> Thror's punch wounds you.
> Thror's punch decimates you!
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> The Destructor has a few scratches.
> Thror weakens you with a blow to a vital area.
> Thror has a few scratches.
> Thror dodges your cleave.
> Your cleave EVISCERATES Thror!
> Thror dodges your cleave.
> You parry Thror's punch.
> You parry Thror's punch.
> You parry Thror's punch.
> Thror's punch wounds you.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> Thror has a few scratches.
> You slam into Thror, and send him flying!
> Your bash hits Thror.
> Your cleave DISMEMBERS Thror!
> Your cleave EVISCERATES Thror!
> Thror dodges your cleave.
> Thror delivers a blow of deadly force!
> You parry Thror's punch.
> Thror's punch wounds you.
> You parry Thror's punch.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> Thror has some small but disgusting cuts.
> Darlyal has arrived.
> Thror has some small but disgusting cuts.
> Thror wields a double-headed hammer named 'Battle'.
> Thror parries your cleave.
> Your cleave DISMEMBERS Thror!
> Your cleave MANGLES Thror!
> You parry Thror's slash.
> Thror's slash wounds you.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> You parry the Destructor's slash.
> Thror is covered with bleeding wounds.
> Thror dual wields the flaming sceptre of Chaos.
> Thror is covered with bleeding wounds.
> Thror brings a double-headed hammer named 'Battle' around with bone-shattering force!
> Thror's bone-shattering blow devastates you!
> Thror is covered with bleeding wounds.
> Chichiana wakes and stands up.
> Thror is covered with bleeding wounds.
> Your cleave DISMEMBERS Thror!
> Thror dodges your cleave.
> You parry Thror's slash.
> You parry Thror's slash.
> You parry Thror's slash.
> You parry the Destructor's slash.
> The Destructor's slash decimates you!
> The Destructor's slash misses you.
> The Destructor jabs its sword at you, past your defenses.
> The Destructor's jab mauls you.
> Thror gets in one more shot as you flee.
> Thror's parting blow mauls you.
> PANIC! You couldn't escape!
> Thror is covered with bleeding wounds.
> flee
> flee
> flee
> flee
> hp 154m 627mv>
> It starts to rain.
> Thror is covered with bleeding wounds.
> Thror's parting blow mauls you.
> Blood square
>
> [Exits: north east south west]
> (Charmed) A special guard from Galadon is here, enforcing the Law.
> (Charmed) A special guard from Galadon is here, enforcing the Law.
> (Translucent) Grummore is here.
> You flee from combat!
> Grummore utters the words, 'eja euwunsoguai'.
> You blink and Grummore is gone.
> You slowly float to the ground.
> Thror has arrived.
> Thror leaves west.
> People near you:
> (PK) Darlyal The Shrine of Battleragers
> (PK) Zulghinlour Blood square
> Chichiana The Shrine of Battleragers
> (PK) Thror The Shrine of Battleragers
> af
> wo
> brb
> You mutter quietly to yourself.
> Tecoran steps out of the shadows.
> The special guard says 'I have 100% hp 100% mana 100% mv 0 xp.'
> The special guard says 'I have 100% hp 100% mana 100% mv 0 xp.'
> Physical malady: 'boneshatter' modifies dexterity by -10 for 14 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 14 hours.
> Skill: 'vital area' modifies strength by -5 for 4 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 11 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 11 hours.
> Spell: 'shield' modifies armor class by -30 for 10 hours.
> Spell: 'barrier' modifies armor class by -80 for 2 hours.
> Spell: 'protection' modifies none by 0 for 14 hours.
> Commune: 'bless' modifies save vs spell by -14 for 43 hours.
> Commune: 'bless' modifies hit roll by 7 for 43 hours.
> Spell: 'detect invis' modifies none by 0 for 9 hours.
> <447hp 162m 634mv> e
> e
> e
> e
> e
> e
> e
> e
> The main road through the village
>
> [Exits: east west]
>
> [Exits: east west]
> Among several huts
>
> [Exits: east west]
> Fresh, Green Fields
>
> [Exits: east west]
> e
> e
> e
> The Breaching of the Wall of Thalos
>
> [Exits: north east south west]
>
> [Exits: north south west]
> Some leather sleeves have been left here.
> ( 3) A tin of iron rations lies here.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> <447hp 162m 611mv> Under the watchtower
>
> [Exits: east south up]
> A long slim dagger has been left here.
> A odd clear stone lies at your feet.
> You hear a thunderclap as the hunt arrives to slay you!
> The hunt's slash MUTILATES you!
> A back alley
>
> [Exits: east west]
> You flee from combat!
>
> [Exits: east south west]
>
> [Exits: east south west]
> A long slim dagger has been left here.
> A bright pink and green stone has been left here.
>
> [Exits: south west up]
> Under the strain of the hunt you can't concentrate enough to teleport.
> s
> s
> s
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 10 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 14 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 14 hours.
> Skill: 'vital area' modifies strength by -5 for 4 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 11 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 11 hours.
> Spell: 'shield' modifies armor class by -30 for 10 hours.
> Spell: 'barrier' modifies armor class by -80 for 2 hours.
> Spell: 'protection' modifies none by 0 for 14 hours.
> Commune: 'bless' modifies save vs spell by -14 for 43 hours.
> Commune: 'bless' modifies hit roll by 7 for 43 hours.
> Spell: 'detect invis' modifies none by 0 for 9 hours.
>
> [Exits: north south]
> A back alley
>
> [Exits: north south]
> Main Street
>
> [Exits: north east south west up]
> Someone tells you 'why the hell mu guard didnt touched them come!'
>
> [Exits: north south west]
> ( 2) A bright pink and green stone has been left here.
> ( 2) A long slim dagger has been left here.
> af
> A small guard house
>
> [Exits: east]
> w
> Commune: 'the hunt' modifies none by 0 for 9 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 13 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 13 hours.
> Skill: 'vital area' modifies strength by -5 for 3 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 10 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 10 hours.
> Spell: 'shield' modifies armor class by -30 for 9 get jerky girdle
> eat jerky
> wher
> hours.
> Spell: 'barrier' modifies armor class by -80 for 1 hours.
> Spell: 'protection' modifies none by 0 for 13 hours.
> Commune: 'bless' modifies save vs spell by -14 for 42 hours.
> Commune: 'bless' modifies hit roll by 7 for 42 hours.
> Spell: 'detect invis' modifies none by 0 for 8 hours.
> (PK) Darlyal A Side Street
> (PK) Zulghinlour A small guard house
> Flinn The darker dwarf forest
> People near you:
> (PK) Darlyal Under the watchtower
> (PK) Zulghinlour A small guard house
> Flinn The darker dwarf forest
> A back alley
>
> [Exits: north south west]
> ( 2) A bright pink and green stone has been left here.
> ( 2) A long slim dagger has been left here.
> quaff return
> A potion of return: you can't carry that many items.
> People near you:
> (PK) Zulghinlour A back alley
> wher
> A small guard house
>
> [Exits: east]
> (PK) Zulghinlour A small guard house
> wehr
> l
> You tell someone 'Not sure but I have the hunt after me'
> This was once the barracks for Thalos' cityguards. Now just an empty
> shell, this small shack still stands guarding the entrance both to the
> city and to the city hall.
>
> [Exits: east]
> e
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 9 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 13 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 13 hours.
> Skill: 'vital area' modifies strength by -5 for 3 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 10 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 10 hours.
> Spell: 'shield' modifies armor class by -30 for 9 hours.
> Spell: 'barrier' modifies armor class by -80 for 1 hours.
> Spell: 'protection' modifies none by 0 for 13 hours.
> Commune: 'bless' modifies save vs spell by -14 for 42 hours.
> Commune: 'bless' modifies hit roll by 7 for 42 hours.
> Spell: 'detect invis' modifies none by 0 for 8 hours.
> A back alley
>
> [Exits: north south west]
> ( 2) A bright pink and green stone has been left here.
> ( 2) A long slim dagger has been left here.
>
> [Exits: north south]
> s
> s
> Alas, you cannot go that way.
> You are hungry.
> You are starving!
> Your hunger grazes you.
> eat jerky
> Under a ruined watchtower
>
> [Exits: north west up]
> A smooth quartz ball lies here gleaming.
> ( 3) A long slim dagger has been left here.
> ( 2) A mandolin lies against the wall.
> w
> A back alley
>
> [Exits: east west]
> A long slim dagger has been left here.
> A strange lamia stands here waiting for her next meal.
> i
> A side street
>
> [Exits: north east south west]
> ( 2) A long slim dagger has been left here.
> A mandolin lies against the wall.
> Commune: 'the hunt' modifies none by 0 for 8 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 12 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 12 hours.
> Skill: 'vital area' modifies strength by -5 for 2 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 9 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 9 hours.
> Spell: 'shield' modifies armor class by -30 for 8 hours.
> Spell: 'barrier' modifies armor class by -80 for 0 hours.
> Spell: 'protection' modifies none by 0 for 12 hours.
> Commune: 'bless' modifies save vs spell by -14 for 41 hours.
> Commune: 'bless' modifies hit roll by 7 for 41 hours.
> Spell: 'detect invis' modifies none by 0 for 7 hours.
> (Humming) Mael'nek the Skullcleaver
> the girdle of endless space
> a periapt
> the ebony kris
> Someone tells you 'rosanov'
> wher
> A back alley
>
> [Exits: east west]
> (PK) Zulghinlour A back alley
> Chichiana A back alley
> (PK) Thror A back alley
> Under a ruined watchtower
>
> [Exits: north east up]
> A small horned lizard flicks his tongue and slithers away.
> A strange lamia stands here waiting for her next meal.
> People near you:
> (PK) Zulghinlour Under a ruined watchtower
> Chichiana A back alley
> (PK) Thror Main Street
> af
> People near you:
> Yohalin The dwarf forest
> (PK) Zulghinlour Under a ruined watchtower
> Chichiana A back alley
> (PK) Thror A back alley
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 8 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 12 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 12 hours.
> Skill: 'vital area' modifies strength by -5 for 2 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 9 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 9 hours.
> Spell: 'shield' modifies armor class by -30 for 8 hours.
> Spell: 'barrier' modifies armor class by -80 for 0 hours.
> Spell: 'protection' modifies none by 0 for 12 hours.
> Commune: 'bless' modifies save vs spell by -14 for 41 hours.
> Commune: 'bless' modifies hit roll by 7 for 41 hours.
> Spell: 'detect invis' modifies none by 0 for 7 hours.
>
> [Exits: north south]
> The meat stand
>
> [Exits: north east south]
> A large chunk of venison sits here ready to be eaten.
> ( 3) A long slim dagger has been left here.
> Someone has left a deep red stone here.
> A small horned lizard flicks his tongue and slithers away.
> s
> People near you:
> Yohalin The dwarf forest
> (PK) Zulghinlour The meat stand
> Chichiana A back alley
> (PK) Thror A back alley
>
> [Exits: north south]
>
> [Exits: north east up]
> A small horned lizard flicks his tongue and slithers away.
> A strange lamia stands here waiting for her next meal.
> e
> Alas, you cannot go that way.
> A back alley
>
> [Exits: east west]
> A side street
>
> [Exits: north east south west]
> ( 2) A long slim dagger has been left here.
> A mandolin lies against the wall.
> You are hungry.
> You are starving!
> The barrier protecting you flickers and fades away.
> Your hunger hits you.
> eat jerky
> A side street
>
> [Exits: north east south west]
> A side street
>
> [Exits: north east south west]
> n
> n
> A Garden Path
>
> [Exits: north south]
> A Garden Path
>
> [Exits: north east south west]
> A Garden Path
>
> [Exits: north south west]
> Yohalin A trail at the end of the dwarf forest
> (PK) Zulghinlour A Garden Path
> Chichiana Under a watchtower
> (PK) Thror A side street
> Commune: 'the hunt' modifies none by 0 for 7 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 11 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 11 hours.
> Skill: 'vital area' modifies strength by -5 for 1 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 8 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 8 hours.
> Spell: 'shield' modifies armor class by -30 for 7 hours.
> Spell: 'protection' modifies none by 0 for 11 hours.
> Commune: 'bless' modifies save vs spell by -14 for 40 hours.
> Commune: 'bless' modifies hit roll by 7 for 40 hours.
> Spell: 'detect invis' modifies none by 0 for 6 hours.
> n
> wher
> You tell someone 'come word me?'
> n
> wher
> A Side Street
>
> [Exits: north east south west]
> Yohalin Main Street
> (PK) Zulghinlour A Side Street
> Chichiana Under a watchtower
> (PK) Thror A back alley
>
> [Exits: north east south west]
> Yohalin A back alley
> (PK) Zulghinlour A Side Street
> Chichiana Under a watchtower
> (PK) Thror Under a watchtower
> <406hp 113m 539mv>
> <406hp 113m 539mv>
> <406hp 113m 539mv>
> <406hp 113m 539mv> n
> n
> A Side Street
>
> [Exits: east south west]
> Alas, you cannot go that way.
> w
> w
> wher
> Alas, you cannot go that way.
> (PK) Darlyal Fresh, Green Fields
> Yohalin Under a watchtower
> (PK) Zulghinlour A Side Street
> Chichiana A back alley
> (PK) Thror The tapestry stand
>
> [Exits: east west]
>
> [Exits: east south up]
> A long slim dagger has been left here.
> A odd clear stone lies at your feet.
> A pack of wild dogs is being urged on by an antlered giant.
> (PK) Darlyal A back alley
> Yohalin Under a watchtower
> (PK) Zulghinlour Under the watchtower
> Chichiana A back alley
> (PK) Thror The tapestry stand
> Someone tells you 'where areyou?'
> s
> s
> s
> A back alley
>
> [Exits: north south west]
> Some leather sleeves have been left here.
> ( 3) A tin of iron rations lies here.
> Darlyal is here.
>
> [Exits: north east south]
>
> [Exits: north east south]
> (WANTED) Thror is here.
> Thror leaves south.
> The meat stand
>
> [Exits: north east south]
> A large chunk of venison sits here ready to be eaten.
> ( 3) A long slim dagger has been left here.
> Someone has left a deep red stone here.
> (WANTED) Thror is here.
> A small horned lizard flicks his tongue and slithers away.
> You tell someone 'Outside'
>
> [Exits: north south]
> e
> Under a ruined watchtower
>
> [Exits: north east up]
> A strange lamia stands here waiting for her next meal.
>
> [Exits: east west]
>
> [Exits: north east south west]
> ( 2) A long slim dagger has been left here.
> A mandolin lies against the wall.
> A side street
>
> [Exits: north east south west]
> The guild house
>
> [Exits: east]
> The stone floor of this house has been ripped apart.
> A strange lamia stands here waiting for her next meal.
> The special guard yells 'Rozanov is a CRIMINAL! PROTECT THE INNOCENT!! BANZAI!!'
> Chichiana A back alley
> (PK) Darlyal The meat stand
> (PK) Rozanov A junction in the dwarf forest
> (PK) Zulghinlour The guild house
> (PK) Thror Under a ruined watchtower
> People near you:
> Chichiana Under a ruined watchtower
> (PK) Darlyal The meat stand
> (PK) Rozanov A junction in the dwarf forest
> (PK) Zulghinlour The guild house
> (PK) Thror Under a ruined watchtower
> People near you:
> Chichiana A side street
> (PK) Darlyal The meat stand
> (PK) Rozanov A junction in the dwarf forest
> (PK) Zulghinlour The guild house
> (PK) Thror A side street
> People near you:
> Chichiana A back alley
> (PK) Darlyal The meat stand
> (PK) Rozanov A trail at the end of the dwarf forest
> (PK) Zulghinlour The guild house
> (PK) Thror A back alley
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 7 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 11 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 11 hours.
> Skill: 'vital area' modifies strength by -5 for 1 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 8 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 8 hours.
> Spell: 'shield' modifies armor class by -30 for 7 hours.
> Spell: 'protection' modifies none by 0 for 11 hours.
> Commune: 'bless' modifies save vs spell by -14 for 40 hours.
> Commune: 'bless' modifies hit roll by 7 for 40 hours.
> Spell: 'detect invis' modifies none by 0 for 6 hours.
> You are starving!
> You are thirsty.
> Your hunger hits you.
> eat jerky
> get jug girdle
> drink jug
> put jug girdle
> People near you:
> Chichiana Under a ruined watchtower
> (PK) Darlyal The tapestry stand
> (PK) Rozanov A trail at the end of the dwarf forest
> (PK) Zulghinlour The guild house
> (PK) Thror Under a ruined watchtower
> Some taglo jerky: you can't carry that many items.
> You do not have that item.
> Chichiana A back alley
> (PK) Darlyal A back alley
> (PK) Rozanov A trail at the end of the dwarf forest
> (PK) Zulghinlour The guild house
> (PK) Thror A back alley
> A side street
>
> [Exits: north east south west]
> A side street
>
> [Exits: north east south west]
> A Garden Path
>
> [Exits: north south]
> Chichiana A back alley
> (PK) Rozanov A trail at the end of the dwarf forest
> (PK) Zulghinlour A Garden Path
> (PK) Thror Main Street
> A Garden Path
>
> [Exits: north east south west]
> People near you:
> Chichiana A trail at the end of the dwarf forest
> (PK) Rozanov A trail at the end of the dwarf forest
> (PK) Zulghinlour A Garden Path
> (PK) Thror Main Street
> wher
> The Temple of Thalos
>
> [Exits: north east]
> A long slim dagger has been left here.
> (Glowing) A brilliant silver flute glimmers from beneath a rock.
> You meet a beholder's deadly gaze!
> e
> People near you:
> Chichiana A trail at the end of the dwarf forest
> (PK) Rozanov A trail at the end of the dwarf forest
> (PK) Zulghinlour The Temple of Thalos
> (PK) Thror Main Street
>
> [Exits: east south]
> ( 4) A long slim dagger has been left here.
> ( 3) A pale blue stone sits here.
> ( 2) A battered golden harp has been tipped over.
>
> [Exits: north south west]
> A Side Street
>
> [Exits: north east south west]
> A tall dwelling
>
> [Exits: east west up]
> (Glowing) A torch that burns with a magical flame.
> A strange lamia stands here waiting for her next meal.
> wher
> A small shack
>
> [Exits: west]
> Some broken shards of pottery lie strewn about the floor.
> Chichiana A trail at the end of the dwarf forest
> (PK) Rozanov The darker dwarf forest
> (PK) Zulghinlour A small shack
> (PK) Thror The Grand Gate of Thalos
> A tall dwelling
>
> [Exits: east west up]
> (Glowing) A torch that burns with a magical flame.
> A strange lamia stands here waiting for her next meal.
> wher
> The stairs and even the entire second floor itself looks VERY UNSAFE
> for travel. Gusts of wind make them creak and shudder. In fact, you can
> see through the floor in some spots.
> Chichiana A trail at the end of the dwarf forest
> (PK) Zulghinlour A tall dwelling
> (PK) Thror A Garden Path
> People near you:
> Chichiana Main Street
> (PK) Zulghinlour A tall dwelling
> (PK) Thror The Temple of Thalos
> A small shack
>
> [Exits: west]
> Some broken shards of pottery lie strewn about the floor.
> People near you:
> Chichiana A Garden Path
> (PK) Zulghinlour A small shack
> (PK) Thror The Temple of Thalos
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 6 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 10 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 10 hours.
> Skill: 'vital area' modifies strength by -5 for 0 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 7 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 7 hours.
> Spell: 'shield' modifies armor class by -30 for 6 hours.
> Spell: 'protection' modifies none by 0 for 10 hours.
> Commune: 'bless' modifies save vs spell by -14 for 39 hours.
> Commune: 'bless' modifies hit roll by 7 for 39 hours.
> Spell: 'detect invis' modifies none by 0 for 5 hours.
> People near you:
> Chichiana A tall dwelling
> (PK) Zulghinlour A small shack
> (PK) Thror A Garden Path
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 6 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 10 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 10 hours.
> Skill: 'vital area' modifies strength by -5 for 0 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 7 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 7 hours.
> Spell: 'shield' modifies armor class by -30 for 6 hours.
> Spell: 'protection' modifies none by 0 for 10 hours.
> Commune: 'bless' modifies save vs spell by -14 for 39 hours.
> Commune: 'bless' modifies hit roll by 7 for 39 hours.
> Spell: 'detect invis' modifies none by 0 for 5 hours.
> Zulghinlour's group:
> [51 A-P] Zulghinlour 38% hp 15% mana 71% mv 680878 xp
> n
> You are starving!
> You are thirsty.
> You are dying of thirst!
> The pain subsides.
> Your thirst hits you.
> Your hunger hits you.
> Chichiana looks at you.
> A tall dwelling
>
> [Exits: east west up]
> (Glowing) A torch that burns with a magical flame.
> A strange lamia stands here waiting for her next meal.
> eat jerky
> get jug girdle
> drink jug
> put jug girdle
> A Side Street
>
> [Exits: north east south west]
> (WANTED) Thror is here.
>
> [Exits: north east south west]
> Thror has arrived.
> You yell 'Help! I am being attacked by Thror!'
> You parry Thror's slash.
> Thror is covered with bleeding wounds.
> Thror is covered with bleeding wounds.
> Thror parries your cleave.
> Thror's slash MUTILATES you!
> A Side Street
>
> [Exits: north east south west]
> You flee from combat!
> s
> Chichiana has arrived.
> A Garden Path
>
> [Exits: north south west]
>
> [Exits: north east south west]
> A Garden Path
>
> [Exits: north south]
> A side street
>
> [Exits: north east south west]
> The sun slowly disappears in the west.
>
> [Exits: north east south west]
> s
> s
> You tell Grummore 'druid'
>
> [Exits: north east south west]
> ( 2) A long slim dagger has been left here.
> A mandolin lies against the wall.
>
> [Exits: north]
> A battered iron breast plate lies here.
> A strong chest lies in one corner of the room.
> You are hungry.
> You are starving!
> You are thirsty.
> You are dying of thirst!
> Your thirst hits you.
> Your hunger hits you.
> eat jerky
> get jug girdle
> drink jug
> put jug girdle
> wher
> Some taglo jerky: you can't carry that many items.
> e
> You do not have that item.
> People near you:
> Chichiana A Garden Path
> (PK) Darlyal Fresh, Green Fields
> (PK) Zulghinlour An abandoned shop
> (PK) Thror The Grand Gate of Thalos
>
> [Exits: north east south west]
> ( 2) A long slim dagger has been left here.
> A mandolin lies against the wall.
>
> [Exits: east west]
> A long slim dagger has been left here.
> A strange lamia stands here waiting for her next meal.
> People near you:
> Chichiana A Garden Path
> (PK) Darlyal Fresh, Green Fields
> (PK) Zulghinlour A back alley
> (PK) Thror The Grand Gate of Thalos
>
> [Exits: north east south west]
> ( 2) A long slim dagger has been left here.
> A mandolin lies against the wall.
> n
> A side street
>
> [Exits: north east south west]
>
> [Exits: north east south west]
> n
> A Garden Path
>
> [Exits: north south]
> A Garden Path
>
> [Exits: north east south west]
>
> [Exits: north east south west]
> ( 5) A long slim dagger has been left here.
> ( 3) (Glowing) A brilliant silver flute glimmers from beneath a rock.
> ( 3) A stunning lavender and green stone rests on the ground.
> n
> A Garden Path
>
> [Exits: north east south west]
>
> [Exits: north south west]
> Alas, you cannot go that way.
> e
> A Side Street
>
> [Exits: north east south west]
> Darlyal is here.
>
> [Exits: east west up]
> (Glowing) A torch that burns with a magical flame.
> A strange lamia stands here waiting for her next meal.
> On the second floor
>
> [Exits: none]
> af
> People near you:
> Chichiana Main Street
> (PK) Darlyal A tall dwelling
> Yohalin A junction in the dwarf forest
> (PK) Rozanov The Grand Gate of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror Main Street
> You are affected by:
> Commune: 'the hunt' modifies none by 0 for 4 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 8 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 8 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 5 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 5 hours.
> Spell: 'shield' modifies armor class by -30 for 4 hours.
> Spell: 'protection' modifies none by 0 for 8 hours.
> Commune: 'bless' modifies save vs spell by -14 for 37 hours.
> Commune: 'bless' modifies hit roll by 7 for 37 hours.
> Spell: 'detect invis' modifies none by 0 for 3 hours.
> The night has begun.
> af
> wher
> People near you:
> Chichiana Main Street
> (PK) Darlyal A tall dwelling
> Yohalin The Grand Gate of Thalos
> (PK) Rozanov The Temple of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror Main Street
> (PK) Vandex The dwarf forest
> Commune: 'the hunt' modifies none by 0 for 4 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 8 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 8 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 5 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 5 hours.
> Spell: 'shield' modifies armor class by -30 for 4 hours.
> Spell: 'protection' modifies none by 0 for 8 hours.
> Commune: 'bless' modifies save vs spell by -14 for 37 hours.
> Commune: 'bless' modifies hit roll by 7 for 37 hours.
> Spell: 'detect invis' modifies none by 0 for 3 hours.
> Chichiana Main Street
> (PK) Darlyal A tall dwelling
> Yohalin Main Street
> (PK) Rozanov The Temple of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror Main Street
> (PK) Vandex The dwarf forest
> quaff return
> You are starving!
> You are thirsty.
> You are dying of thirst!
> Your thirst hits you.
> Your hunger hits you.
> [EMPIRE] the Centurion Omegus: Our conquest is yet assured, though Uthindel leaves us.
> eat jerky
> get jug girdle
> drink jug
> put jug girdle
> A potion of return: you can't carry that many items.
> af
> who pk
> You do not have that item.
> Someone tells you 'you still in old nt?'
> Chichiana Main Street
> (PK) Darlyal A Side Street
> Yohalin Main Street
> (PK) Rozanov The Temple of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror Main Street
> (PK) Vandex The dwarf forest
> Commune: 'the hunt' modifies none by 0 for 3 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 7 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 7 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 4 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 4 hours.
> Spell: 'shield' modifies armor class by -30 for 3 hours.
> Spell: 'protection' modifies none by 0 for 7 hours.
> Commune: 'bless' modifies save vs spell by -14 for 36 hours.
> Commune: 'bless' modifies hit roll by 7 for 36 hours.
> Spell: 'detect invis' modifies none by 0 for 2 hours.
> [ Cloud ] (PK) (WANTED) Rozanov the Hero of the Druids
> * Fire * (PK) [EMPIRE] Zulghinlour the Ebony Warlock, Emperor of Thera
> [ Gnome ] (PK) Dhystraven the Hero of Alteration
> [ Elf ] (PK) Deriol the Hero of Alteration
> [ Storm ] (PK) Crakyun the Holy Hero, Servant of the Dawn
> [51 Elf Tra] (PK) [ARBITER] Stellyx Windstone, Rhymer of Thera, Heroimm for Ages
> [ Storm ] (PK) Yaansk the Knight Hero, Servant of the Dawn
> [ Dwarf ] (PK) (WANTED) Thror Hammersong, Leader of Battle
> [ Storm ] (PK) Visvhar the Paladin Hero
> [ Human ] (PK) (WANTED) Jezediah the Invoker Hero, Servant of the Dawn
> People near you:
> Chichiana Main Street
> (PK) Darlyal A Side Street
> Yohalin Main Street
> (PK) Rozanov The Temple of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror Main Street
> You tell someone 'Yes'
> l
> People near you:
> Chichiana Main Street
> (PK) Darlyal A Side Street
> Yohalin A collapsed home
> (PK) Rozanov The Temple of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror A Garden Path
> The minute you step off onto this floor you realize it was a mistake.
> The old rotted floorboards suddenly give way and you fall down, impaling
> yourself on jagged boards below.
>
> [Exits: none]
> af
> People near you:
> Chichiana Main Street
> (PK) Darlyal An upright house
> Yohalin A Garden Path
> (PK) Rozanov The Temple of Thalos
> (PK) Zulghinlour On the second floor
> (PK) Thror A Garden Path
> Commune: 'the hunt' modifies none by 0 for 3 hours.
> Physical malady: 'boneshatter' modifies dexterity by -10 for 7 hours.
> Physical malady: 'boneshatter' modifies strength by -10 for 7 hours.
> Spell: 'bloodlust of the twelve fiends' modifies damage roll by 5 for 4 hours.
> Spell: 'bloodlust of the twelve fiends' modifies strength by 5 for 4 hours.
> Spell: 'shield' modifies armor class by -30 for 3 hours.
> Spell: 'protection' modifies none by 0 for 7 hours.
> Commune: 'bless' modifies save vs spell by -14 for 36 hours.
> Commune: 'bless' modifies hit roll by 7 for 36 hours.
> Spell: 'detect invis' modifies none by 0 for 2 hours.
> People near you:
> (PK) Chichiana Main Street
> (PK) Darlyal A bath house
> Yohalin A collapsed stone dwelling
> (PK) Rozanov A Garden Path
> (PK) Zulghinlour On the second floor
> (PK) Thror A Side Street
> You are carrying:
> (Humming) Mael'nek the Skullcleaver
> the girdle of endless space
> a periapt
> the ebony kris
> Thror has arrived.
> You parry Thror's slash.
> Thror has some small but disgusting cuts.
> Thror has some small but disgusting cuts.
> Your cleave DISMEMBERS Thror!
> Your cleave MASSACRES Thror!
> Your cleave EVISCERATES Thror!
> Your cleave MASSACRES Thror!
> You parry Thror's slash.
> Thror's wrath MASSACRES you!
> You sure are BLEEDING!
> Your land a lucky blow!
> Your cleave DISMEMBERS Thror!
> PANIC! You couldn't escape!
> Thror is covered with bleeding wounds.
> bash
> PANIC! You couldn't escape!
> Thror is covered with bleeding wounds.
> Thror's bash grazes you.
> You sure are BLEEDING!
> Thror is covered with bleeding wounds.
> Rozanov has arrived.
> Thror is covered with bleeding wounds.
> Darlyal has arrived.
> Your cleave DISMEMBERS Thror!
> Thror parries your cleave.
> Your cleave DISMEMBERS Thror!
> You parry Thror's slash.
> You parry Thror's slash.
> Thror is gushing blood.
> You yell 'Die, Rozanov, you sorcerous dog!'
> Rozanov narrows his eyes and glares in your direction.
> Rozanov burns you with the light of the sun!
> Rozanov's sunray === OBLITERATES === you!
> You are stunned, but will probably recover.
> You have been KILLED!!
> You turn into an invincible ghost for a few minutes.
> As long as you don't attack anything.
>