Posted by I wish I were a Monkey on October 13, 1999 at 19:58:31:
In Reply to: My .02 on this posted by Diarmuid/Graatch on October 13, 1999 at 19:25:04:
> I think nightgaunts have gone to the other extreme now, and are a bit too weak, given your log.
A good beginning, let's now examine how you proove it.
> They were clearly too powerful to start,
No, they were buggy.
> but perhaps they have been underpowered a bit now. I say this for a number of reasons, stemming from your log here.
The imms have said multiple times they haven't really been changed except to work the bugs out. So they were only tough because of bugs?
>
Kinda funny that you take all criticism personally, and yet resort to this line?
>but you have that hide trigger going on, meaning you only get half of the commands in that a regular assassin would get in,
Hide trigger is bad mojo, but I wouldn't knock it down to half the commands. It would, however, fuck you silly if you got tripped.
Yes, it should hamper him. I agree there. "Also, you fled." Um, so? I can think of several reasons you'd want to flee from a night gaunt(Yes, I know you can't get away)
>Lastly, you were alone.
98.6% orangutan
First, and don't take this personally,
>which should hamper you. Also, you fled.
Bfd? Weren't you just bitching on the forum how no one power should totally fuck anyone else? Or how no one class should fuck another? If he'd have been weaker, or slower, he'd have been beaten down and brought back.. probably to instant death. *I* think things look fine. He was healthy, paying attention.. and he's a fighting class. He, as he should, beat it. Yay, whoop de fuckin do. Oh, oh, nightgaunts are too weak, they aren't a global summon. Boo hoo. Oh, spellbane is too weak, it doesn't bane spells every time, and area spells worse.