Posted by Rager (oh rank 25 or so) on October 14, 1999 at 21:59:37:
In Reply to: Ragers/masters? The way it helps posted by Elmaster on October 14, 1999 at 11:13:35:
battles are strong.. 1 masters get transformation that s like fricking 1000-3000 hp easy depending on gear > I am now playing a nearly hero Master, so I do have a pretty good view of the whole rager master war as of late. And to be honest, I think it is helping Masters more than ever. I will explain. > As this war goes on, and the ragers number at least 6 to 1 against us every night/early morning it is forcing us Masters to be better prepared, and more on our toes. This means spending more time on finding wands/staffs/ect keeping an eye on where people are, and basically being paraniod. And whis is helping us. A week ago the masters were getting raped, just demolished by the ragers, very few of us were surviving a night without dying. But I am starting to notice that as of recent all the mistakes made in the past few weeks are starting to show through as great learning opportunities. And now, it isnt so much a massacre. Sure, we still die in droves, but so do they now. Sure their powers are extremely strong, and sure their spellbane is hell to hit through. But we are learning. We are learning both when to fight, how to fight, who to target, and who to stay away from. > It is all a matter of trimming the fat, and learning through screwing up..and anyone who knows my character will know, I screw up so often it is damn amusing. I will say this though, my next mage will have much much more con at this stage in the game than I do. Just because I will not make as silly mistakes. I.E. leaving the tower with no shields/ no Trasform/ nothing. and a few more notable goofups that I will not go into due to their embarasing nature. > Yes, ragers are powerful. Yes they are massive in high ranked numbers. Yes it is damn impossible to kill them when they are traveling in droves. Yes to invokers their spellbane is a bitch. Yes, they were beating the tower into a pulp. But not for much longer. The new breed of master is having to grow up in this environment, where every level is a challenge, and every day is just a prayer for mere survival. When the younger ones catch up, they will be hell to deal with. Slowly, very slowly, those ragers that ranked up real fast to hero while the masters were busy with the empire will dissapear. Either due to boredom or con death, and the masters that are coming up in their wake will have the knowledge to live, and prosper even with numbers of ragers. > I personally have learned more about survival (running from ragers, when to,and when not to word), player killing strategies (actually killing a rager or twelve), exploring (teleporting ect.), and plain gut instinct through playing my current master than I ever did with my other chars who were either just as high in level, or heroes. > This is what will make the game stronger for all of us. The more someone is handed their ass, the more drive they develop not to have it handed to them again. And those who get pissed and quit or delete/delete good riddance, it is a mere case of trimming the fat. The effort spent on keeping you alive could be spent networking with another that will actually tough it out. > Being in Masters now is like Boot Camp in the Army. You get your ass chewed on and spit out by everyone and their mother, then, if you have the guts, and the patience, and you dont get discouraged by many failures, you will at some point come out on top. You will graduate, and you will be a force to be reckoned with. If you dont have what it takes, go roll a trouper and stay out of the way. That or just keep quiet and do not bitch. Hell, on the contrary. I get killed all the time...well, not so often anymore, but still, enough to be annoyed by it. But I say, "Bring it on" because every time I die, I learn something. I look back at the battle and think "Hrmm...I shoudlnt have been doing that" or "If I had done that, we would have won that fight". I dont start throwing a hissy fit. > To conclude. Thera is tough on mages right now. It is tough on everyone at some point. > Ragers, I hope to see your numbers dwindle soon...but for now. Keep up the heat, we need our masters tempered to a fighting readiness, and skilled like the elite of thera they are supposed to be. > Big AL
but i think it depends.
people fear deathblow.. spell bane.. thats about it..
2 half the mages by the time of hero can t be bashed.. so you can spam spells.
3 spell bane? perfect your spells it helps.. that s what masters do anyways..
4 Scourge.. Weak blind poion, and come on it hurts... what more do you want.
5 wands.. a average mage with spell armor and good gear can hit -150 or so
a muter with stone skill or eating the fillet of damn fish is another -40
shields this shield that that s like -250 easy .. very easy...
6 not to mention all the spells that can mess up a battle rager
7 aside from you, everyone attacks ragers.. unless they have a good rep for skilled fighter and really good gear.
then you have the whole Empire after you. no time for the masters..
8 its fricking easy to flee as a mage.. if you don t then you are a moron. ( this is false under rank 30 of course..)
I played a mage so i know it s easy to get away....
9 At higher ranks mages have the advantage when prepared.
then again mages are cowards, especially conjurers.. now that nightgraunts are not as tough. they start bitching
what do you want, sit around all day on your ass and wait for some mob to do your dirty work?
why don t you hire some people to play CF for you, pay them so you have insane hero gear and perfect everything...
get off your ass
10 lastly play a Battle Rager eh? and see how many people want you dead.
for an easier time, when ask about when type of rager.. you want to be
pick the one with deathblow so you can kill everyone
9
> But always remember, the most pure steel comes from the hottest fire.