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Posted by moscaravin on December 18, 1999 at 00:25:16:


so i do what i always do and conjure stuff buuut... somethings gone wrong here help me figure it out. or tell me its a bug.


[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.

<100%hp 100%m 100%mv> c 'conjure demon' 400
You lost your concentration.

<100%hp 90%m 100%mv> sl
save
You go to sleep.

<100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 90%m 100%mv> aff
save
You are affected by:
Spell: 'detect invis' modifies none by 0 for 7 hours.
Spell: 'conjure smoke mephit' modifies none by 0 for 2 hours.

<100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 90%m 100%mv>

<100%hp 90%m 100%mv>

<100%hp 90%m 100%mv>

<100%hp 90%m 100%mv>

<100%hp 90%m 100%mv> aff
You are affected by:
Spell: 'detect invis' modifies none by 0 for 6 hours.
Spell: 'conjure smoke mephit' modifies none by 0 for 1 hours.

<100%hp 100%m 100%mv> sst
Huh?

<100%hp 100%m 100%mv> c 'conjure demon' 400
st
In your dreams, or what?

<100%hp 100%m 100%mv> You wake and stand up.

<100%hp 100%m 100%mv> c 'conjure demon' 400
A monstrous demon arrives, ready to expel its rage!
A croaking challegha demon is kept at bay by your a thaumaturgic circle.

<100%hp 7%m 100%mv> where
sl
save
People near you:

<100%hp 7%m 100%mv> You go to sleep.

<100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 7%m 100%mv>

<100%hp 16%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 16%m 100%mv>
You feel able to conjure another mephit.

<100%hp 27%m 100%mv>

<100%hp 50%m 100%mv> st
You wake and stand up.

<100%hp 50%m 100%mv> where
People near you:


<100%hp 50%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 50%m 100%mv> c 'bind elemental' demon 150
You bind a croaking challegha demon to your servitude!

****BOUND RIGHT?****

<100%hp 10%m 100%mv> sl
You go to sleep.

<100%hp 10%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 10%m 100%mv>

<100%hp 44%m 100%mv>
You no longer see invisible objects.

<100%hp 69%m 100%mv>

<100%hp 69%m 100%mv> st
c 'detect invis'
You wake and stand up.

<100%hp 69%m 100%mv> Your eyes tingle.

<100%hp 69%m 100%mv> where
sl
save
aff
People near you:

<100%hp 69%m 100%mv> You go to sleep.

<100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> sc

<100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> af
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> gr
save
Moscaravin's group:
[22 Mob] The minotaur mercenary 100% hp 100% mana 100% mv 0 xp
[27 Con] Moscaravin 100% hp 69% mana 100% mv 163905 xp

<100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> af
save
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> aff
wo
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> save
You have 2472 gold, and 163905 experience (12855 exp to level).

<100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> aff
save
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> aff
save
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> aff
Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> save
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> af
Saving...Character saved. Remember, CF does autosaving.

<100%hp 69%m 100%mv> aff
You are affected by:
Spell: 'detect invis' modifies none by 0 for 27 hours.
Spell: 'conjure demon' modifies none by 0 for 43 hours.

<100%hp 69%m 100%mv> save
aff
You are affected by:
Spell: 'detect invis' modifies none by 0 for 26 hours.
Spell: 'conjure demon' modifies none by 0 for 42 hours.

<100%hp 81%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 81%m 100%mv> aff
You are affected by:
Spell: 'detect invis' modifies none by 0 for 26 hours.
Spell: 'conjure demon' modifies none by 0 for 42 hours.

<100%hp 81%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 81%m 100%mv> You are affected by:
Spell: 'detect invis' modifies none by 0 for 26 hours.
Spell: 'conjure demon' modifies none by 0 for 42 hours.

<100%hp 81%m 100%mv> st
You wake and stand up.

<100%hp 81%m 100%mv> where
sl
People near you:
(PK) Moscaravin Chamber of Conjuration

<100%hp 81%m 100%mv> save
You go to sleep.

<100%hp 81%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 81%m 100%mv> af
You are affected by:
Spell: 'detect invis' modifies none by 0 for 26 hours.
Spell: 'conjure demon' modifies none by 0 for 42 hours.

<100%hp 81%m 100%mv>

<100%hp 100%m 100%mv>

<100%hp 100%m 100%mv> st
You wake and stand up.

<100%hp 100%m 100%mv> look
where
Chamber of Conjuration
Ancient books are strewn about the floor and many strange creatures roam the
wide chamber. Conjurers form protective circles and call to various planes for
aid in their mortal quests. The tension in the air is almost audible, as frail
men and women attempt to work silently so as to not disturb the other inhabitants
of the room. Novices and masters alike work diligently to improve their skills
and impart their knowledge to each other. The guildmaster's chamber appears to
be to the east.

[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A flabby toad-like demon squats here, croaking and burbling.

<100%hp 100%m 100%mv> People near you:
(PK) Moscaravin Chamber of Conjuration

<100%hp 100%m 100%mv> c 'conjure elemental' fire 400
You lost your concentration.

<100%hp 90%m 100%mv> sl
save
You go to sleep.

<100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 90%m 100%mv>

<100%hp 90%m 100%mv> gr
Moscaravin's group:
[22 Mob] The minotaur mercenary 100% hp 100% mana 100% mv 0 xp
[27 Con] Moscaravin 100% hp 90% mana 100% mv 163905 xp

<100%hp 90%m 100%mv> who pk
[ Gnome ] (PK) Kilgan the Adept of Geomancy
[ Gnome ] (PK) Zuklunuz the Student of Lightning
[ Felar ] (PK) Duerlin the Warder General
[ Storm ] (PK) Groggeff the Baron of Thunder
[ Storm ] (PK) Ahntrehents the Chosen
[ Elf ] (PK) Salmanus the Underlord
* Gnome * (PK) Moscaravin the Adept of Geomancy
[ Duerg ] (PK) Uziel the Order of the Red Robe
[ Duerg ] (PK) Nayr the Master Gladiator
[ Storm ] (PK) Wafasema the Underlord

Players found: 10

<100%hp 90%m 100%mv> aff
You are affected by:
Spell: 'detect invis' modifies none by 0 for 24 hours.
Spell: 'conjure demon' modifies none by 0 for 40 hours.

<100%hp 100%m 100%mv>

<100%hp 100%m 100%mv> st
You wake and stand up.

<100%hp 100%m 100%mv> c 'conjure elemental' fire 400
You lost your concentration.
You learn from your mistakes, and your conjure elemental skill improves.

<100%hp 90%m 100%mv> sigh
l
You sigh.

<100%hp 90%m 100%mv> Chamber of Conjuration
Ancient books are strewn about the floor and many strange creatures roam the
wide chamber. Conjurers form protective circles and call to various planes for
aid in their mortal quests. The tension in the air is almost audible, as frail
men and women attempt to work silently so as to not disturb the other inhabitants
of the room. Novices and masters alike work diligently to improve their skills
and impart their knowledge to each other. The guildmaster's chamber appears to
be to the east.

[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A flabby toad-like demon squats here, croaking and burbling.

<100%hp 90%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 90%m 100%mv> sl
save
You go to sleep.

<100%hp 90%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 90%m 100%mv>
You are hungry.

<100%hp 100%m 100%mv>

<100%hp 100%m 100%mv> st
You wake and stand up.

<100%hp 100%m 100%mv> c 'conjure elemental' fire 400
A swirling mass of energy slowly forms to the shape of a fire elemental.

**YAY GOT THE ELEMENTAL**
<100%hp 7%m 100%mv> get jerky sack
I see nothing like that in the sack.

<100%hp 7%m 100%mv> get jerky sack
I see nothing like that in the sack.

<100%hp 7%m 100%mv> i
sl
You are carrying:
( 2) a water skin
( 2) a potion of flying
a large sack

<100%hp 7%m 100%mv> You go to sleep.

<100%hp 7%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 7%m 100%mv>

<100%hp 7%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 7%m 100%mv> aff
save
You are affected by:
Spell: 'conjure elemental' modifies none by 0 for 38 hours.
Spell: 'detect invis' modifies none by 0 for 22 hours.
Spell: 'conjure demon' modifies none by 0 for 38 hours.

<100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 7%m 100%mv> aff
save
You are affected by:
Spell: 'conjure elemental' modifies none by 0 for 38 hours.
Spell: 'detect invis' modifies none by 0 for 22 hours.
Spell: 'conjure demon' modifies none by 0 for 38 hours.

<100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 7%m 100%mv> aff
save
You are affected by:
Spell: 'conjure elemental' modifies none by 0 for 38 hours.
Spell: 'detect invis' modifies none by 0 for 22 hours.
Spell: 'conjure demon' modifies none by 0 for 38 hours.

<100%hp 7%m 100%mv> Saving...Character saved. Remember, CF does autosaving.

<100%hp 7%m 100%mv>
You are hungry.

<100%hp 29%m 100%mv>

<100%hp 29%m 100%mv> save
Saving...Character saved. Remember, CF does autosaving.

<100%hp 29%m 100%mv>
You are hungry.

<100%hp 52%m 100%mv> st
You wake and stand up.

<100%hp 52%m 100%mv> c 'bind elemental' fire 150
You lost your concentration.

<100%hp 46%m 100%mv> c 'bind elemental' fire 150
You've already bound an elemental!

**OK WTF? DIDNT HAVE ONE THE LAST ON I HAD WAS BEFORE I EVEN CONJURERED THE DEMON**

<100%hp 33%m 100%mv> look
Chamber of Conjuration
Ancient books are strewn about the floor and many strange creatures roam the
wide chamber. Conjurers form protective circles and call to various planes for
aid in their mortal quests. The tension in the air is almost audible, as frail
men and women attempt to work silently so as to not disturb the other inhabitants
of the room. Novices and masters alike work diligently to improve their skills
and impart their knowledge to each other. The guildmaster's chamber appears to
be to the east.

[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A raging tower of flame hovers just above the ground.
A flabby toad-like demon squats here, croaking and burbling.

<100%hp 33%m 100%mv>
You are hungry.

<100%hp 36%m 100%mv> st
You are already standing.

<100%hp 36%m 100%mv> e
Chamber of Elemental Magic

*I DO THIS TO SEE WHATS GOIN ON THINKING THE FIRE IS COMMIN FOR ME SOON SO ILL FLEE INTO THE CIRCLE*

[Exits: west]
(White Aura) A focused woman demonstrates the secrets of conjuring elementals.

<100%hp 36%m 99%mv> where
People near you:

<100%hp 36%m 99%mv> w

You are hungry.
You are starving!
Your hunger grazes you.

<98%hp 40%m 98%mv> Chamber of Conjuration

[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A raging tower of flame hovers just above the ground.
A flabby toad-like demon squats here, croaking and burbling.

<98%hp 40%m 97%mv> e
Chamber of Elemental Magic

[Exits: west]
(White Aura) A focused woman demonstrates the secrets of conjuring elementals.

<98%hp 40%m 97%mv>
A croaking challegha demon leaps upon Moscaravin!
You yell 'Help! I'm being attacked by a croaking challegha demon!'
A croaking challegha demon MASSACRES you!
A croaking challegha demon is in perfect health.

<76%hp 40%m 97%mv> flee

A croaking challegha demon's suction MASSACRES you!
A croaking challegha demon's suction MANGLES you!
A croaking challegha demon parries your slice.
A croaking challegha demon parries your slice.
A croaking challegha demon is in perfect health.

<32%hp 40%m 97%mv> PANIC! You couldn't escape!
A croaking challegha demon is in perfect health.

<32%hp 40%m 97%mv> flee
PANIC! You couldn't escape!
A croaking challegha demon is in perfect health.

<32%hp 40%m 97%mv> flee

You are hungry.
You are starving!
Your hunger grazes you.
A croaking challegha demon is in perfect health.

<30%hp 38%m 95%mv> PANIC! You couldn't escape!
A croaking challegha demon's suction MANGLES you!
You sure are BLEEDING!
Chamber of Conjuration

[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A raging tower of flame hovers just above the ground.
You flee from combat!

<7%hp 38%m 95%mv> sca e
You scan east.
***** Range 1 *****
A flabby toad-like demon squats here, croaking and burbling.
(White Aura) A focused woman demonstrates the secrets of conjuring elementals.


<7%hp 38%m 95%mv>
You are hungry.
You are starving!
Your hunger grazes you.
You sure are BLEEDING!

<5%hp 37%m 93%mv> look
Chamber of Conjuration
Ancient books are strewn about the floor and many strange creatures roam the
wide chamber. Conjurers form protective circles and call to various planes for
aid in their mortal quests. The tension in the air is almost audible, as frail
men and women attempt to work silently so as to not disturb the other inhabitants
of the room. Novices and masters alike work diligently to improve their skills
and impart their knowledge to each other. The guildmaster's chamber appears to
be to the east.

[Exits: north east]
(Glowing) A celestial circle is inscribed upon the ground.
(Glowing) A thaumaturgic circle is inscribed upon the ground.
A raging tower of flame hovers just above the ground.

<5%hp 37%m 93%mv> i
You are carrying:
( 2) a water skin
( 2) a potion of flying
a large sack

<5%hp 37%m 93%mv> drink skin
drink skin
drink skin
drink skin
You drink water from a water skin.
You do not feel thirsty.

<5%hp 37%m 93%mv> drink skin
You drink water from a water skin.
You do not feel thirsty.

<5%hp 37%m 93%mv> drink skin
It is already empty.

<5%hp 37%m 93%mv> It is already empty.

<5%hp 37%m 93%mv> It is already empty.

<5%hp 37%m 93%mv> It is already empty.

<5%hp 37%m 93%mv>
A croaking challegha demon arrives hunting for Moscaravin, but is held at bay by the circle.

<5%hp 37%m 93%mv> c dismissal demon
A croaking challegha demon fades and re-solidifies. Your dismissal failed!

<5%hp 20%m 93%mv>
You are hungry.
You are starving!
Your hunger grazes you.
You sure are BLEEDING!

<3%hp 19%m 91%mv> c dismissal demon 10
You lost your concentration.

<3%hp 11%m 91%mv> c dismissal demon 10
You don't have enough mana.

UH OH HUH? well i survived but barely the fact that it attacked dont surprise me but the already bound an elemental shit has got to go.


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