My farewell note. As an aside, I didn't spend any time beforehand on it, just wrote it on the spot when I deleted. So pardon the rambling, sometimes incoherrent nature of it.:

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Posted by Diarmuid on October 12, 1999 at 21:36:08:

[ 38] Diarmuid: Farewell
Wed Oct 13 01:00:22 1999
To: master battle sylvan entropy arbiter empire dawn troupe
When I rolled Diarmuid up there were pretty much no masters around and the
Orb was never theirs.
And this was, of course, before the ragers got the exponential power increase
they have now -- just goes to show they didn't need all this extra power.
So, I thought it would be fun to play the underdog again, see if I could
rally masters back.
I think I did that.
Having played an invoker quite a while ago, I wanted to see what it was like
now.
Well, 2/3 of the ragers can be totally and completely immune to invoker
powers. Berserkers just spellbane them all and defenders just dodge them,
it's like they aren't even in the room.
I'm not going to take up everyone's time going over why the rager powers are
unbalanced, overpowered, wrong, etc. In a few months they will be changed and
I will be proven right, but everyone will have forgotten.
Instead, you all get upset at me for saying what is obvious, for pointing out
things that are wrong -- like the fact that the sectleader powers are wrong,
that it is not a good way to attempt to promote roleplaying.
Like that agorinth's powers worked when the codex was down, and agorinth
laughed saying he was supposed to have them all the time.
When, of course, I know, and the imms know, that is not the case. And yes, it
is going to be changed, it is just a difficult coding problem.
In any event, it's not fun when an entire class can be made totally useless
and powerless by a single power of another cabal.
Remember, balance means any individual class should be able to fight any
other person. Harder for some, easier for some, but everyone should be able
to fight everyone, and hurt everyone, somehow.
Except healers, of course.
But that's no longer the case. Invokers cannot take advantage of the supposed
drawback of area spellbane, that the are bloodthirsting. We cant summon them.
We cant summon mobs. An invoker casts and is hit three or four times, for
free.
So other than going back to hell, and exploring two or three areas, I did
pretty much everything I wanted.
Now, it's living day to day, and that's no longer worthwhile.
When the pinnacle of years of study of a magic -- geyser, pillar of the gods,
etc -- do MASSACRE or even lower case damage, on an arail who is vuln to
them, something is wrong.
Sure, everyone complained that mages were too powerful a year ago. But now it
is the other extreme, especially given the massive increase to powers of the
prime enemy of the Tower, the battleragers.
So, I bid you farewell. And many of you accused me of whining. You don't
understand the term. I died lots -- alot -- and said nothing. Only when
people didn't play their roles, or a bug, or game imbalance, did I speak.
Lastly, I envisioned Diarmuid to be an absentminded professor type, who was
brittish in mannerism.
To all the groups I ranked with, sorry for making you wait while I "read."
Diarmuid

P.S Diarmuid = Graatch

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